#642
Posted 13 April 2016 - 03:56 PM
#643
Posted 13 April 2016 - 04:46 PM
wilcomega, on 13 April 2016 - 03:56 PM, said:
craftOS for CC (the MC mod) is still going to be a thing but it is not going to have the features which craftOS 2 is adding. These extra features (and craftOS 2 itself) are going to be released as a separate program, not affiliated with MineCraft in any way other than sharing a name and some features with the craftOS in CC.
Some people, such as myself, hope that one day some of the craftOS 2 features will make it into the MC mod. If I recall correctly, dan200 hasn't made any promises on being able to do this, but hasn't said no yet either.
Edited by Lupus590, 13 April 2016 - 04:48 PM.
#644
Posted 15 May 2016 - 02:34 AM
https://twitter.com/...317976193355776
https://twitter.com/...428457704947712
But, this is new, it's showing actual notes! I'd assume/hope that the crackling is just from the microphone not the actual sound output
https://twitter.com/...122769337946112
#646
Posted 22 May 2016 - 04:27 PM
#647
Posted 27 May 2016 - 12:17 PM
#648
Posted 27 May 2016 - 02:54 PM
He apparently wants to do another one at a later date, so you should watch his streams
Just fyi
#649
Posted 30 May 2016 - 04:29 PM
#651
Posted 30 May 2016 - 10:23 PM
#652
Posted 31 May 2016 - 04:06 AM
jaketheraven, on 30 May 2016 - 10:23 PM, said:
There are many use cases for this outside of CC. Java is slow and limits you. Thanks to the standalone we can build bigger and better games. And that is what it seems to be. A game engine. Although you can make everything you want, technically.
#653
Posted 31 May 2016 - 06:47 AM
I see in the start of the thread people hypothesizing about the removal of turtles. Personally, to me, that would be the end of the line. My main use of the mod in friend survival coop is the turtles. Even in creative, the little bastards can do something more quickly (and simultaneously) than a single human player.
About the chunk unloading thing (a limitation of Minecraft): see Chunky Peripherals or any other Chunk Loader (i'm currently using Simple Chunkloader for 1.8.9 because Chicken Bones give up to ChickenChunks for 1.8.9 in favor of 1.9 versions) while this doesn't update (i'm really waiting for a update). It does the "keep chunks" work well done. About "lack of persistence of lua scripts", seriously, labels are there for something, right?
If dan wants to create a possible game engine or something bigger, ok, but i hope ComputerCraft, as we know it, remain. Even just a port, with no enhancements, for future versions.
#654
Posted 31 May 2016 - 07:01 AM
vico, on 31 May 2016 - 06:47 AM, said:
vico, on 31 May 2016 - 06:47 AM, said:
vico, on 31 May 2016 - 06:47 AM, said:
#655
Posted 31 May 2016 - 08:18 AM
#656
Posted 31 May 2016 - 08:38 AM
SquidDev, on 31 May 2016 - 07:01 AM, said:
Well, not all the code, anyways.
jaketheraven, on 30 May 2016 - 10:23 PM, said:
I've got a hunch that Dan might have something up his sleeve to encourage distribution. What if you could, for example, run them through a browser plugin?
(Granted, we can already do that with regular ComputerCraft scripts via Mimic, but Mimic's out of date and ComputerCraft scripts have a lot of limitations that're only worth putting up with within a Minecraft world.)
#657
Posted 31 May 2016 - 09:12 AM
jaketheraven, on 30 May 2016 - 10:23 PM, said:
You do raise a good point, although it's basically the same reason I gave up developing for CC. Ultimately you just have to come to terms with the fact that it's just a hobby I think. I'm strongly considering whether it'd be remotely possible to change for CC 2.0 software, but I do doubt it somewhat.
Edited by oeed, 31 May 2016 - 09:13 AM.
#658
Posted 31 May 2016 - 09:56 AM
Edited by Lupus590, 31 May 2016 - 09:56 AM.
#659
Posted 08 June 2016 - 10:36 AM

It's double confirmed
#661
Posted 09 June 2016 - 01:31 AM
Lupus590, on 31 May 2016 - 09:56 AM, said:
Waitdev_, on 08 June 2016 - 10:36 AM, said:

It's double confirmed
oeed, on 08 June 2016 - 09:23 PM, said:
Hi hope all the fuzz is about Redirection.
ComputerCraft cant die.
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