Note: A lot of what is posted in this post (and a lot of the topic) is speculation/conjecture.
vico, on 31 May 2016 - 06:47 AM, said:
I'm really worried about all these speculations. Why mess with something that already works well?
One thing Dan has confirmed though is that this is
not ComputerCraft as such. From what we can tell this is a whole new project which happens to share the look and feel of ComputerCraft but not its code. Craft OS 2.0 (or CCvNext as it also appears to be called) will be a stand alone application
vico, on 31 May 2016 - 06:47 AM, said:
I see in the start of the thread people hypothesizing about the removal of turtles. Personally, to me, that would be the end of the line. My main use of the mod in friend survival coop is the turtles. Even in creative, the little bastards can do something more quickly (and simultaneously) than a single human player.
I don't think Dan plans on stopping normal ComputerCraft development any time soon. One of the things Dan is very passionate about is getting people coding and automating Minecraft worlds is an engaging way of doing this (CCEdu makes this even easier). CraftOS 2.0 seems to focus much more on game development rather than automation. However, due to the limitations of the Minecraft engine, decent graphics aren't easily achievable in CC and so a separate application has to be made.
vico, on 31 May 2016 - 06:47 AM, said:
If dan wants to create a possible game engine or something bigger, ok, but i hope ComputerCraft, as we know it, remain. Even just a port, with no enhancements, for future versions.
I'm sure ComputerCraft development will continue, even if at a slower pace.