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CraftOS 2.0 - Dan's Secret Project

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#722 Lego Stax

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Posted 09 August 2016 - 07:53 PM

View PostMKlegoman357, on 09 August 2016 - 04:19 PM, said:

This works with CC and windowed OSes already, if you make your program adapt to display resolution and listen for "term_resize" events. This way people won't need to search for any standard if they want to make their programs compatible with a windowed OS.

I think you misunderstood what I was referring to. I'm talking about the GUI frameworks such as Silica. Silica is not a windowed OS. I'm talking about standard commands for these GUI frameworks to share such as commands to place buttons, write text with a certain font, loading bars, checkboxes, etc.

#723 oeed

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Posted 09 August 2016 - 08:11 PM

View PostLego Stax, on 09 August 2016 - 07:53 PM, said:

View PostMKlegoman357, on 09 August 2016 - 04:19 PM, said:

This works with CC and windowed OSes already, if you make your program adapt to display resolution and listen for "term_resize" events. This way people won't need to search for any standard if they want to make their programs compatible with a windowed OS.

I think you misunderstood what I was referring to. I'm talking about the GUI frameworks such as Silica. Silica is not a windowed OS. I'm talking about standard commands for these GUI frameworks to share such as commands to place buttons, write text with a certain font, loading bars, checkboxes, etc.

I can't see that ever happening unfortunately. The way Silica programs are made is very different to most previous GUI frameworks. You don't/can't just call a function and have it add a button and then change a few properties. You need to use themes and subclass it. It might be possible to have some kind of program that can bridge between the two, but there won't be native support.

OS functions could probably be standardised though.

#724 Lego Stax

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Posted 09 August 2016 - 08:16 PM

View Postoeed, on 09 August 2016 - 08:11 PM, said:

I can't see that ever happening unfortunately. The way Silica programs are made is very different to most previous GUI frameworks. You don't/can't just call a function and have it add a button and then change a few properties. You need to use themes and subclass it. It might be possible to have some kind of program that can bridge between the two, but there won't be native support.

OS functions could probably be standardised though.

I wouldn't expect there to be support for that, since Silica is already written. But, once CCNext comes out, I would be willing to look into making a program/API that can bridge the two. I'll be reading more Silica documentation as I have time.

#725 cyanisaac

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Posted 15 August 2016 - 07:08 PM

I see people talking about stuff being made for CraftOS 2.0, but I know it isn't out yet. How are people writing stuff for it? Is CraftOS 2.0 going to have the same API as CraftOS 1.0 or something?

Curious as someone who's got a lot of stuff he wants to write waiting on CraftOS 2.0 to come out. :P

#726 oeed

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Posted 15 August 2016 - 08:42 PM

View Postcyanisaac, on 15 August 2016 - 07:08 PM, said:

I see people talking about stuff being made for CraftOS 2.0, but I know it isn't out yet. How are people writing stuff for it? Is CraftOS 2.0 going to have the same API as CraftOS 1.0 or something?

Curious as someone who's got a lot of stuff he wants to write waiting on CraftOS 2.0 to come out. :P

I modified CCLite to have the smaller pixels. It doesn't have all/any of the new features, including the new graphics API, but it gives you can idea as to how it'll look like. The emulator I use is here and works just like CCLite in terms of adding programs. It hides characters though, so you will need to implement something which outputs print to a file.

#727 ScoutCD10

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Posted 01 September 2016 - 11:04 AM

The hourglass moved again after almost 3 months!
And dan said on his twitter "Time Passes..."
CC2.0 soon?
I estimate that CC2.0 will come out in winter 2017..

#728 Admicos

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Posted 01 September 2016 - 11:21 AM

View PostScoutCD10, on 01 September 2016 - 11:04 AM, said:

And dan said on his twitter "Time Passes..."

I possibly knew it would be related!

#729 oeed

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Posted 01 September 2016 - 08:08 PM

I'm actually pretty convinced that the countdown is for Redirection sadly.

#730 Lego Stax

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Posted 22 September 2016 - 09:39 PM

Do we know if Dan's going to support Linux?

#731 TheRockettek

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Posted 23 September 2016 - 08:57 PM

View PostLego Stax, on 22 September 2016 - 09:39 PM, said:

Do we know if Dan's going to support Linux?

Coz we have luv for linux...(But we hate mac)

Tbh these days linux is getting more noticed and is getting more widely popular

#732 LeDark Lua

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Posted 24 September 2016 - 04:39 PM

So wait, more about graphics... will CC2.0 have 16 rgb colors/tile or 16 rgb colors/tileset?

#733 Bomb Bloke

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Posted 24 September 2016 - 10:40 PM

Per screenpage, from what we've seen. Not sure what you mean by "tile", but if you're referring to the sprites Dan's shown, then 16 colours per one of those drawn would make the whole limitation a bit pointless.

#734 LeDark Lua

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Posted 26 September 2016 - 08:37 AM

Screenpage? Like i have two shells open one can be grayscale and another bluescale?

#735 ScoutCD10

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Posted 11 October 2016 - 07:09 PM

An another pixel of dan's twitter hourglass picture moved!
3 pixels left!
And no,its not linked to Redirection because Dan submitted Redirection to Steam for approval yesterday

#736 SquidDev

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Posted 11 October 2016 - 07:45 PM

We know that Dan won't release the "secret project" til after Redirection is released. Also hype for redirection release - I really enjoyed the alpha so looking forward to playing the full game.

What do people make of this tweet (and the following tweets):

Quote

Belated #screenshotsaturday. Been working real hard addressing playtest feedback this week, so here's an older feature I haven't shown yet:
Posted Image

Quote

It's kind of an easter egg, but for reasons I won't elaborate yet: ComputerCraft fans will love it.

Quote

Consider this something of a preview for that project!


#737 Creator

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Posted 11 October 2016 - 08:19 PM

View PostSquidDev, on 11 October 2016 - 07:45 PM, said:

We know that Dan won't release the "secret project" til after Redirection is released. Also hype for redirection release - I really enjoyed the alpha so looking forward to playing the full game.

What do people make of this tweet (and the following tweets):

Quote

Belated #screenshotsaturday. Been working real hard addressing playtest feedback this week, so here's an older feature I haven't shown yet:
Posted Image

Quote

It's kind of an easter egg, but for reasons I won't elaborate yet: ComputerCraft fans will love it.

Quote

Consider this something of a preview for that project!


Holy moly! This sounds great! Maybe CC in redirection, maybe!

#738 Wojbie

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Posted 13 October 2016 - 06:59 AM

Quote from: http://www.computerc...e-announcement/ for pepole who are not up to date.

Quote

As a special treat for ComputerCraft fans, I can also announce today that Redirection will contain a programmable “Robot Arcade” mode, where you’ll be able to play arcade mini-games on the Robots that you unlock while playing the main game, and create your own using Lua! Some of you may have noticed me talking on Twitter about something called CraftOS 2.0 recently, and you can think of this as a preview for that Posted Image

Edited by Wojbie, 13 October 2016 - 07:00 AM.


#739 H4X0RZ

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Posted 13 October 2016 - 07:17 AM

View PostWojbie, on 13 October 2016 - 06:59 AM, said:

Quote from: http://www.computerc...e-announcement/ for pepole who are not up to date.

Quote

As a special treat for ComputerCraft fans, I can also announce today that Redirection will contain a programmable “Robot Arcade” mode, where you’ll be able to play arcade mini-games on the Robots that you unlock while playing the main game, and create your own using Lua! Some of you may have noticed me talking on Twitter about something called CraftOS 2.0 recently, and you can think of this as a preview for that Posted Image

Nice! But does this mean that adding "CraftOS 2.0" to Redirect was just to show off and COS 2.0 will get a proper release someday?

Edited by H4X0RZ, 13 October 2016 - 07:17 AM.


#740 TheRockettek

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Posted 13 October 2016 - 12:31 PM

Sadly they wouldnt add turtles and craftOS 2 to redirection, it was just hinting a new look for redirection :D/>

Also why would we need craftOS in redirection?

#741 Lego Stax

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Posted 13 October 2016 - 01:46 PM

How many people think CraftOS 2.0 will get released on December 24?





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