Hey there! I was wondering if it is possible to detect Eu levels in your electric storage without cc sensors. If you know how, could you please tell me? Thanks!
-TheWoWClown
Detecting MFSU Eu levels
Started by TheWoWClown, Jun 28 2012 04:05 AM
9 replies to this topic
#1
Posted 28 June 2012 - 04:05 AM
#2
Posted 28 June 2012 - 04:33 AM
You could use its builtin redstone output to detect the empty, partial, and full states. Other than that, probably not.
#3
Posted 28 June 2012 - 12:33 PM
Maybe make a system using splitters.
At a given moment, you direct power to a batbox( or similar) and let it fill for a second or two.
then you stop, and begin outputting whats been gathered and using a timer you count how long it takes until the batbox is drained.
At a given moment, you direct power to a batbox( or similar) and let it fill for a second or two.
then you stop, and begin outputting whats been gathered and using a timer you count how long it takes until the batbox is drained.
#4
Posted 05 July 2012 - 06:27 AM
if all you want to do is detect EU there is a cable called eu detector i believe its an addon that will emit a red stone signal i use it for a day night detector
#5
Posted 05 July 2012 - 09:30 AM
Deathknight0897, on 05 July 2012 - 06:27 AM, said:
if all you want to do is detect EU there is a cable called eu detector i believe its an addon that will emit a red stone signal i use it for a day night detector
Its in the IC Core Mod actually, not an addon
Yet neither splitters nor EU detectors seem quite tick-accurate
#6
Posted 05 July 2012 - 10:20 AM
wasn't sure if it was addon
/> and there very accurate as stated i use them as a day night detector
#8
Posted 05 July 2012 - 11:23 AM
do tell more also i was wondering to spout of a little of this guys topic is it possible to read the value of a battery or MFSU eu levels as i have a massive science complex and one easy to read monitor is much better than running around all the time checking the wings
#9
Posted 05 July 2012 - 11:38 AM
if you use ccSensors yes
and not much to tell more - they just need a little to react to changes and aren't instantaneous
and not much to tell more - they just need a little to react to changes and aren't instantaneous
#10
Posted 05 July 2012 - 11:53 AM
oh kk is cc sensors tekkit compatible
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