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COMPILING! SPEED! ONE FILE! CLOSED SOURCE!


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#21 theoriginalbit

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Posted 11 May 2015 - 10:55 PM

View Postkok, on 11 May 2015 - 07:36 PM, said:

... You dont umderstand awesomeness of 1 file. Lets say game. On server. Game saves itself to executable. Everything is in it. You can easilly move it.
fun fact: you can easily move a folder too

#22 Creator

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Posted 12 May 2015 - 05:21 AM

View Posttheoriginalbit, on 11 May 2015 - 10:55 PM, said:

View Postkok, on 11 May 2015 - 07:36 PM, said:

... You dont umderstand awesomeness of 1 file. Lets say game. On server. Game saves itself to executable. Everything is in it. You can easilly move it.
fun fact: you can easily move a folder too

Are you serious? *ironic tone*

#23 rahph

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Posted 12 May 2015 - 03:16 PM



EDIT: Question removed.

Edited by kok, 12 May 2015 - 06:36 PM.


#24 Lupus590

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Posted 12 May 2015 - 03:32 PM

View Postkok, on 12 May 2015 - 03:16 PM, said:

Dear administrator. Please close this topic.

use the report button

#25 Creator

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Posted 12 May 2015 - 04:06 PM

Or leave it open since other people may have an opinion too. There is no need to close it.

PS: I don't know what happened with my keyboard, but the post just duplicated. Can you please remove them.

Edited by Creator, 12 May 2015 - 04:08 PM.


#26 rahph

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Posted 12 May 2015 - 06:35 PM

View PostCreator, on 12 May 2015 - 04:06 PM, said:

Or leave it open since other people may have an opinion too. There is no need to close it.

PS: I don't know what happened with my keyboard, but the post just duplicated. Can you please remove them.
Oh you are right...



#27 ardera

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Posted 19 May 2015 - 11:47 AM

Well, AOT (Ahead-of-Time) Compilation is not really an option, because storing the file somewhere in the filesystem would bring massive security issues, but JIT (Just-in-Time) Compilation is. CCTweaks uses JIT Compilation by using the LuaJC compiler instead of the normal one.





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