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Post the status of your WIP project!


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#41 oeed

    Oversimplifier

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Posted 23 June 2015 - 12:54 AM

Heck why not.

Silica's coming along nicely. These are actual screenshots from our (slightly modified) emulator. Here is the original mockup screenshot and details.

We've got most of the drawing system going now. It needs to be optimised, but it's working. Ben hasn't really been able to do all that much as he's had finals, but when he gets back that'll likely be his top priority. Then making the bezier curve drawing better.

These are most of the components we've got so far. We don't have fonts yet, that's the next big job.

Posted Image

A menu drop down button popped open.
Posted Image

Segment button pressed.
Posted Image

Finally, a menu with one of the options pushed.
Posted Image

We'll also have themes too, really easily defined with XML.
Posted Image

Oh, and that progress bar is animated...
http://puu.sh/iwZtN/20ff549f7b.mov

Needless to say, I think it's gonna be pretty awesome. You can check out the code on GitHub for working(ish) code or our development code on Floobits.

Interested to hear thoughts on it.

Edited by oeed, 23 June 2015 - 12:54 AM.


#42 lifewcody

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Posted 23 June 2015 - 02:12 AM

I have been working on InZernet and InZernetOS.

I was working on InZernet then I realized I needed a solid OS to build upon (the actual reason was I needed a server to be able to assign an IP and not have to use DHCP every time to get the IP)

For InZernet I have been working on the mail server.

http://gyazo.com/c81...76f3d1302ca4ad8

http://gyazo.com/887...0b232d4876c7c32

http://gyazo.com/8ca...f881e5228fd698a

http://gyazo.com/c64...5aeef6b4871ce19


InZernet OS
- Currently working on Multithreading and IP management.

File system based off of linux: http://gyazo.com/eed...eb731629f366616

LS of /bin: http://gyazo.com/18f...397d35546ebc548
- ipm [InZernet Package Manager] sort of like yum or apt-get on linux
- ip / sort of like ipconfig or ifconfig

IPM update: http://gyazo.com/619...3538df24dcebe64
IPM install Ink: http://gyazo.com/24f...89d17af0aafed12
- Can handle multiple files, sources, etc. Has dependencies as well.

Hopefully I will have more and more importantly hope you enjoy :)

#43 Alice

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Posted 23 June 2015 - 05:17 AM

View PostDr. Poof, on 23 June 2015 - 12:19 AM, said:

View PostAlice, on 22 June 2015 - 02:19 AM, said:

Which project? I've quite a few.
[namedspoler=Personal]
My dotfiles (alt "real" name) are always under development.
Drunken Adventure is really barely done.
lidentd is getting there, I guess?
Boomstick is technically releasable but isn't (and probably won't be, for a while) complete.
[/namedspoiler]
hashbang

what even is a hashbang?

#!

#44 FUNCTION MAN!

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Posted 23 June 2015 - 04:06 PM

View PostAlice, on 23 June 2015 - 05:17 AM, said:

View PostDr. Poof, on 23 June 2015 - 12:19 AM, said:

View PostAlice, on 22 June 2015 - 02:19 AM, said:

Which project? I've quite a few.
[namedspoler=Personal]
My dotfiles (alt "real" name) are always under development.
Drunken Adventure is really barely done.
lidentd is getting there, I guess?
Boomstick is technically releasable but isn't (and probably won't be, for a while) complete.
[/namedspoiler]
hashbang

what even is a hashbang?

#!

View PostAlice, on 23 June 2015 - 05:17 AM, said:

View PostDr. Poof, on 23 June 2015 - 12:19 AM, said:

View PostAlice, on 22 June 2015 - 02:19 AM, said:

Which project? I've quite a few.
[namedspoler=Personal]
My dotfiles (alt "real" name) are always under development.
Drunken Adventure is really barely done.
lidentd is getting there, I guess?
Boomstick is technically releasable but isn't (and probably won't be, for a while) complete.
[/namedspoiler]
hashbang

what even is a hashbang?

#!

O really?
That explaIns nothing

#45 SquidDev

    Frickin' laser beams | Resident Necromancer

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Posted 23 June 2015 - 04:22 PM

View PostDr. Poof, on 23 June 2015 - 04:06 PM, said:

O really?
That explaIns nothing

You know, the Shebang at the top of files:

#!/usr/env/bin bash
# Execute me in bash
#!/usr/env/bin lua5.1
-- Execute me with lua!
etc...

Edited by SquidDev, 23 June 2015 - 04:23 PM.


#46 Creator

    Mad Dash Victor

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Posted 23 June 2015 - 04:56 PM

I've been working on OmniOS for around four months now and this is what you can expect:
- Mutitasking
- Custom file systems
- DevFS
- Folder links (folder a points to rom)
- FileX
- A BIOS for OS choosing
- A super cool shell that is actually a debug Program
- A cool kernel that has various features:
- Event binder (when you something to happen only when something occurs)
- A kernel task queue
- Inter process communication (still to implement)
- Direct monitor support
- Maybe TLCO with event bind "modem_message" and to process it to make rednet events
- A sandbox, however programs do not have to use it when launched from the debug program

Sadly when I tried to upload screenies from github, it showed broken image symbol.

#47 Alice

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Posted 23 June 2015 - 07:43 PM

View PostDr. Poof, on 23 June 2015 - 04:06 PM, said:

View PostAlice, on 23 June 2015 - 05:17 AM, said:

View PostDr. Poof, on 23 June 2015 - 12:19 AM, said:

View PostAlice, on 22 June 2015 - 02:19 AM, said:

Which project? I've quite a few.
[namedspoler=Personal]
My dotfiles (alt "real" name) are always under development.
Drunken Adventure is really barely done.
lidentd is getting there, I guess?
Boomstick is technically releasable but isn't (and probably won't be, for a while) complete.
[/namedspoiler]
hashbang

what even is a hashbang?

#!
O really?
That explaIns nothing

Then you would have no interest in them. :D

Edited by Alice, 23 June 2015 - 07:44 PM.


#48 FUNCTION MAN!

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Posted 24 June 2015 - 06:27 PM

View PostSquidDev, on 23 June 2015 - 04:22 PM, said:

View PostDr. Poof, on 23 June 2015 - 04:06 PM, said:

O really?
That explaIns nothing

You know, the Shebang at the top of files:

#!/usr/env/bin bash
# Execute me in bash
#!/usr/env/bin lua5.1
-- Execute me with lua!
etc...

I know what a hash-bang is. I don't get is that program and non-explicative readme

#49 cyanisaac

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Posted 29 June 2015 - 10:52 PM

I have a seperate OS project in the works that only vaguely has to do with OpenTerminalOS and O[OS].

This project is an operating system called sCraftOS, and the idea is that it is a clone of OTOS with more versatility, being that it runs in only one file and never affects any files outside of that file. It is meant to be used with other people distributing it, as a shell or the like. It's going to add in the key features like line highlighting and stuff like that.

I will wait until release to release it. I mean, it's pretty simple, shouldn't be long before I release it.

Oh, and sCraftOS stands for SuperCraftOS.

#50 LeDark Lua

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Posted 01 July 2015 - 07:48 PM

Im making a EML or EasyMakerLua, you can create games faster, easier and more.

Features:
Multi-tasking for editing and running the game/program/OS
Editing object code
Program codes games/programs/os's you just need to code the objects!

#51 KeeganDeathman

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Posted 01 July 2015 - 09:16 PM

Im currently making a linux distro to act as a na architecture to run CC operating systems on your irl box

#52 cyanisaac

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Posted 12 July 2015 - 09:33 PM

I am making a sort of jailbreak for O[OS].

The reason for this is that ProjectB is applying a filesystem lock on O2.2, and it is rootless security. (It can be rooted, or more accurately will be rootable someday, but the security is good).

So this will load as a custom startup file, and it will override functions and values to customize your O experience!

STATUS: Discontinued this as O[OS] is hard to take over and I am not allowed to unlock the filesystem or wrap the installer (or the creator will report me for malicious scripting) so I won't be doing this

Edited by cyanisaac, 03 August 2015 - 05:49 PM.


#53 LeDark Lua

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Posted 13 July 2015 - 09:57 AM

Ahh why not, some of you know this, some of you might not know but im working on a cool project called LoveOS [ the name is still work in progress becouse it can be changed to LoveShell. ]

Its an operating system [ for now :) ] and you can make programs/apps the heck you call them its possible with Lua. I made an API as simple as I can for you to work on.

Here's a video :)

Interested to hear thoughts on this. :)

Check it out here

PS: There was no warning you can't paste other projects but just CC's. :P

Edited by LeDark Lua, 13 July 2015 - 10:00 AM.


#54 CraftedCart

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Posted 31 July 2015 - 07:34 AM

This is pretty much how all large projects work out for me

Start project > Get bored > Procrastinate for a long time > Forget how old project works > Scrap old project idea > Start new project

And it keeps looping

Currently waiting for Dan's next thing that he's hinting at on twitter

Edited by CraftedCart, 31 July 2015 - 07:36 AM.


#55 DannySMc

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Posted 31 July 2015 - 07:55 AM

View PostCraftedCart, on 31 July 2015 - 07:34 AM, said:

Start project > Get bored > Procrastinate for a long time > Forget how old project works > Scrap old project idea > Start new project

This is literally me xD

#56 H4X0RZ

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Posted 31 July 2015 - 08:00 AM

View PostDannySMc, on 31 July 2015 - 07:55 AM, said:

View PostCraftedCart, on 31 July 2015 - 07:34 AM, said:

Start project > Get bored > Procrastinate for a long time > Forget how old project works > Scrap old project idea > Start new project

This is literally me xD

Me too ;-;

#57 1lann

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Posted 31 July 2015 - 12:25 PM

Just in case I never end up publishing this officially, over the last day or so I've been working on an RSA implementation.

Here's the code so far for the key generator (it fully works btw): http://pastebin.com/udGZapmD
All I need to do is to make a library so you can use the keys you generate. Feel free to do it yourself if you so wish. Do whatever you want with the code, go nuts!

Generating keys usually take between 40 - 300 seconds depending on your computer and luck :P.

Note that the modulus keys it generates are only approximately 262 bits (80 digits long), and the implementation has a possibility of being flawed. Either way, it only takes < 10 minutes to factorize the keys it generates on a desktop computer (with a program in C), so don't actually use it for anything that needs to be really secure. It's really just a proof of concept and demonstrates how to implement RSA.

Edited by 1lann, 31 July 2015 - 12:35 PM.


#58 Waitdev_

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Posted 31 July 2015 - 02:36 PM

can't wait for dan200 to post here... that will be nice.

#59 Creator

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Posted 01 August 2015 - 12:06 AM

View PostWait_, on 31 July 2015 - 02:36 PM, said:

can't wait for dan200 to post here... that will be nice.

Yep, you are totally right! And reveal the project!

#60 Waitdev_

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Posted 02 August 2015 - 02:21 AM

well, i wouldn't say its WIP anymore, but i made this





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