
I really need help with this little problem, as I've put it off too long...and don't have quite the skills to fix it myself.
Pastebin is at here: x9ajKSc0
Code:
Spoiler
Edited by LDDestroier, 10 June 2015 - 04:03 PM.
Posted 10 June 2015 - 04:00 PM

Edited by LDDestroier, 10 June 2015 - 04:03 PM.
Posted 10 June 2015 - 05:08 PM
y = (px/py) * xThis is derived from y = mx + b, where we assume the first point is (0, 0) and b is 0.
x = (px/py) / y
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