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Craft-a-Cloud, store data on the real internet*


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#21 Forgotten_Boy

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Posted 17 July 2015 - 07:38 PM

More simple than cloud chest?? Please explain! :lol: I like simple!

#22 Yarillo

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Posted 17 July 2015 - 08:17 PM

No IDs :3

#23 Forgotten_Boy

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Posted 17 July 2015 - 08:51 PM

Well, it's supposed to be a chest! But I will add something that will allow IDs (as in files), and will function as a cloud drive so that it can be integrated into other CC utilities.

#24 ilgazzi

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Posted 25 July 2015 - 09:25 AM

View PostYarillo, on 17 July 2015 - 10:10 AM, said:

So, i'm currently using a slower but more reliable version of your clientside code.

Here it is: pastebin get srbURPZk webdata

It's still dope tho !
May I steal that code? I'll give you credit.

Edited by ilgazzi, 25 July 2015 - 09:29 AM.


#25 cptdeath58

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Posted 26 July 2015 - 03:01 AM

Well, I can help you develop an encryption system.
You can have the client encrypt the code its sending to the server using its defined keys and a product key of its own so it doesn't decrypt the wrong thing and try to run it... Just say the word and I'll build that portion of the code.

#26 PokeAcer

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Posted 26 July 2015 - 03:47 AM

View Postcptdeath58, on 26 July 2015 - 03:01 AM, said:

Well, I can help you develop an encryption system.
You can have the client encrypt the code its sending to the server using its defined keys and a product key of its own so it doesn't decrypt the wrong thing and try to run it... Just say the word and I'll build that portion of the code.
What if you're already sending hashed data?

#27 cptdeath58

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Posted 26 July 2015 - 03:55 AM

View PostPokeAcer, on 26 July 2015 - 03:47 AM, said:

View Postcptdeath58, on 26 July 2015 - 03:01 AM, said:

Well, I can help you develop an encryption system.
You can have the client encrypt the code its sending to the server using its defined keys and a product key of its own so it doesn't decrypt the wrong thing and try to run it... Just say the word and I'll build that portion of the code.
What if you're already sending hashed data?
It decodes the file character by character. The player defined keys would be A-Z 1-0 and punctuation...
So if you did mess up in your message...
I like pupies
to
A WLMS ETELSG
It would simply bring back
A WLMS ETELSG
to
I like pupies
As long as both keys are correct.
If you sent in already encrypted data and lost the key, then you are not gonna be able to decode it using the program.

[EDIT] Plus you also have the product keys which will probably be in the format of 1A2B-3C4D-5E6F to prevent the decoder from decoding the rest of the file if the product keys are incorrect.

[EDIT2]Which if I calculated correctly makes 6,582,952,005,840,035,281 or around 6.582 + 1018 (If you know scientific notation) possible combinations if both letters and numbers was used through out the entire product code. The numbers may be letters and the letters may be numbers within the example I put above so it will be very hard to actually get 2 of them IF you tried.

Edited by cptdeath58, 26 July 2015 - 04:11 AM.


#28 Yarillo

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Posted 27 July 2015 - 01:52 PM

View Postilgazzi, on 25 July 2015 - 09:25 AM, said:

View PostYarillo, on 17 July 2015 - 10:10 AM, said:

So, i'm currently using a slower but more reliable version of your clientside code.

Here it is: pastebin get srbURPZk webdata

It's still dope tho !
May I steal that code? I'll give you credit.

Of course, do whatever you want with it.
Glad to help

#29 ilgazzi

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Posted 03 August 2015 - 10:36 AM

I have been taking a break from everything to do with minecraft so sorry for the late responses.

View PostYarillo, on 27 July 2015 - 01:52 PM, said:

View Postilgazzi, on 25 July 2015 - 09:25 AM, said:

View PostYarillo, on 17 July 2015 - 10:10 AM, said:

So, i'm currently using a slower but more reliable version of your clientside code.

Here it is: pastebin get srbURPZk webdata

It's still dope tho !
May I steal that code? I'll give you credit.

Of course, do whatever you want with it.
Glad to help
Thanks, I will change it out with my code later today.

View Postcptdeath58, on 26 July 2015 - 03:01 AM, said:

Well, I can help you develop an encryption system.
You can have the client encrypt the code its sending to the server using its defined keys and a product key of its own so it doesn't decrypt the wrong thing and try to run it... Just say the word and I'll build that portion of the code.

Could you do that? That would be so awesome.

#30 cptdeath58

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Posted 05 August 2015 - 01:46 PM

Sorry guys, I'm been off.

View Postilgazzi, on 03 August 2015 - 10:36 AM, said:

I have been taking a break from everything to do with minecraft so sorry for the late responses.

View PostYarillo, on 27 July 2015 - 01:52 PM, said:

View Postilgazzi, on 25 July 2015 - 09:25 AM, said:

View PostYarillo, on 17 July 2015 - 10:10 AM, said:

So, i'm currently using a slower but more reliable version of your clientside code.

Here it is: pastebin get srbURPZk webdata

It's still dope tho !
May I steal that code? I'll give you credit.

Of course, do whatever you want with it.
Glad to help
Thanks, I will change it out with my code later today.

View Postcptdeath58, on 26 July 2015 - 03:01 AM, said:

Well, I can help you develop an encryption system.
You can have the client encrypt the code its sending to the server using its defined keys and a product key of its own so it doesn't decrypt the wrong thing and try to run it... Just say the word and I'll build that portion of the code.

Could you do that? That would be so awesome.
Alrighty, I'll have the code ASAP





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