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Play by Post RPG - Open play, control an NPC for a post

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#61 Lupus590

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Posted 20 July 2015 - 12:21 PM

[OOC] Sorry cptdeath, I must have been interrupted while processing your character. If this happens to anyone else then just bump the PM as I've probably checked and forgot about it.

As for me not moving this story along a bit more, I'm waiting for the PC's to go to the graveyard or for me to have some other idea.

Just had a thought, If any players have some idea that they want to happen in the plot but as a player will be unable to push the story in that direction without breaking character, then feel free to PM me with a request to push the story in that direction and I'll try my best to do so. (Results will not be immediate)[/OOC]

#62 Lupus590

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Posted 20 July 2015 - 01:43 PM

[OOC] I've changed character creation slightly, most of you should not be affected by the change. Those that are I have messaged.
On another note, if anyone wants to make adjustment to their character, then message me the change.[/OOC]

#63 Pyrif

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Posted 20 July 2015 - 03:39 PM

*to Sandwich*
"You can call me Pulse."

*to Nico, whispering*
"He's very interesting to say the least, and he seems a bit... TOO friendly."

#64 Cranium

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Posted 20 July 2015 - 04:08 PM

[OOC]I've just been super busy this weekend, and haven't had much time to devote to this thing. So busy, geez...[/OOC]
"Ah, where are my manners? I am called Nico, and this is my companion Pulse."
Nico claps a large paw on Pulse's shoulders, almost knocking the small adolescent to the ground.
"He looks small, but is strong. I am thinking I will not eat him."

[OOC]Dernit, a bit too slow... I'm at work and have to find time between calls to make these posts.[/OOC]
"Ah, where are my manners? You may call me Nico."

Edited by Cranium, 20 July 2015 - 04:11 PM.


#65 cptdeath58

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Posted 20 July 2015 - 10:07 PM

View PostLupus590, on 20 July 2015 - 12:21 PM, said:

[OOC]
As for me not moving this story along a bit more, I'm waiting for the PC's to go to the graveyard or for me to have some other idea.
[/OOC]
[OOC]Well, why not get the story along then shall we?[/OOC]

A man starts walking past a group who is speaking to each other. He passes by without making any eye contact and just keeps going.
He then stops and asks a nearby guard, "Hey, do you know where I can find the cemetery? I must pay my respects to an old friend."

#66 Lupus590

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Posted 20 July 2015 - 10:44 PM

The wind blows a bit stronger, the rotting smell becomes more pungent.

Pinching his nose, the guard answers "Follow your nose.Also, I think they are doing something there so you may want to go with them." He points to the group

The guard pauses for a moment as a puzzled look appears on his face. "What are you doing visiting a grave at this time of night?"

#67 KnightMiner

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Posted 21 July 2015 - 12:46 AM

[OOC]I think it is worth mentioning that my character does not exactly know what the quest is. He had just asked when Sandwich showed up, so can Nico or Pulse mention that either when we set towards the graveyard, or when cptdeath58's character meets the group?[/OOC]

#68 Cranium

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Posted 21 July 2015 - 01:33 AM

View PostKnightMiner, on 21 July 2015 - 12:46 AM, said:

[OOC]I think it is worth mentioning that my character does not exactly know what the quest is. He had just asked when Sandwich showed up, so can Nico or Pulse mention that either when we set towards the graveyard, or when cptdeath58's character meets the group?[/OOC]
[OOC]I actually think it might be easier to shoehorn the current plot if your character asks what's going on.[OOC]

#69 cptdeath58

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Posted 21 July 2015 - 02:52 AM

View PostCranium, on 21 July 2015 - 01:33 AM, said:

View PostKnightMiner, on 21 July 2015 - 12:46 AM, said:

[OOC]I think it is worth mentioning that my character does not exactly know what the quest is. He had just asked when Sandwich showed up, so can Nico or Pulse mention that either when we set towards the graveyard, or when cptdeath58's character meets the group?[/OOC]
[OOC]I actually think it might be easier to shoehorn the current plot if your character asks what's going on.[OOC]
OOC

He then looks to the guard and says to him, "I like to do my business in the night... Less commotion and trouble."
He then glances to the group and the only thing revealed is his eyes. He then quickly looks back and continues, "Thank you, but I must go now."
He then starts walking in the direction of the rotten smell.

Edited by cptdeath58, 21 July 2015 - 03:01 AM.


#70 Cranium

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Posted 21 July 2015 - 03:13 PM

Nico, worried for the traveler's safety, calls out to the man to stop.
"Ho, traveler! You plan on going there alone, yes? You have not heard the stories, I am thinking? Of course not, you are fool. We come with you, no?"
Nico looks to his new companions, searching for their consent.

#71 cptdeath58

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Posted 21 July 2015 - 04:15 PM

The man then looks at the unexpected visitor.
He then says, "Aye, I do plan to go alone, but what stories do you speak of?"
He then looks at the other people of the group.
He then continues, "Seems you are on the same page I am... Aye, you may come with me, but be careful. At this time of night, many things can happen."
He then casts a ball of light to help him see where he is going.
He then looks back to the person, "And why do you call me a fool? You seem to be smarter by standing out in the open at night for thieves and assassins."

Edited by cptdeath58, 21 July 2015 - 04:16 PM.


#72 Cranium

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Posted 21 July 2015 - 05:39 PM

Nico grins, seeing the magic. "Ha! Perhaps you are right! It seems that you are more than what you seem. But only a fool would attack me. I am very strong, so no foolish assassin harms me." He flexes impressively while hefting his massive axe in a threatening manner, as if to scare any would-be assassins brave enough to attack him.
"Come friend, we go to the danger together." As the group starts walking again, with their new companion in tow, Nico questions the traveler about himself.
"I am called Nico, what are you called, foolish one?"

Edited by Cranium, 21 July 2015 - 07:01 PM.
name


#73 cptdeath58

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Posted 21 July 2015 - 06:11 PM

He then looks at the warrior, "I am Jacob Harrison, and once again I am no fool... You may be strong, but my magic is stronger."
He then pulls out his spell book and reviews his spells. "But anyhow, I haven't got your names."
He then grins.

#74 Pyrif

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Posted 21 July 2015 - 06:51 PM

"Hmm... Regardless of what plans you have between our names and that spellbook, I am Pulse."

#75 H4X0RZ

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Posted 21 July 2015 - 06:57 PM

"You can call nem Sandwich."

"Sandwich tries to look into the spellbook*

#76 Cranium

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Posted 21 July 2015 - 07:01 PM

[OOC]Oh man, if we have to introduce ourselves every time we meet someone, it's gonna get old fast. I went ahead and edited my previous post to slip my name in there. No need for us to have so many posts introducing ourselves.[/OOC]

#77 Lupus590

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Posted 21 July 2015 - 07:40 PM

[OOC] Agreed, from now on can we assume that existing PCs introduce themselves by name when a new PC joins the party. The new player should still do their introduction.[/OOC]

Edited by Lupus590, 21 July 2015 - 07:41 PM.


#78 cptdeath58

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Posted 21 July 2015 - 09:28 PM

*Closes the spell book and puts it in a satchel. *
"Nice to meet you all. Now then, lets get moving... I sense something is wrong with the cemetery"
He then looks at the group, then to Nico.
"You sure you guys are ready for this?"

#79 Pyrif

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Posted 22 July 2015 - 03:01 AM

"Why wouldn't we be ready if we spent all this time trying to get here?"

#80 cptdeath58

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Posted 22 July 2015 - 03:05 AM

"Perhaps... but the dangers ahead may be more powerful than we can handle. But, what am I saying. Lets get going."
He then starts to walk to the cemetery.





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