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A game I made is on Steam

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#1 InputUsername

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Posted 17 July 2015 - 11:14 PM

So I posted this a while ago, about a game I made. It was actually Greenlit about a week ago and we're releasing it on Steam next week. The store page is live already, can be found here: http://store.steampo....com/app/391170

If you want to read it, here's the old post:
Spoiler

Thanks for checking this out.

Edited by InputUsername, 06 August 2015 - 01:48 PM.


#2 Geforce Fan

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Posted 18 July 2015 - 01:50 AM

It seems like it would do better as a web game in my opinion.

#3 InputUsername

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Posted 18 July 2015 - 10:23 PM

 Geforce Fan, on 18 July 2015 - 01:50 AM, said:

It seems like it would do better as a web game in my opinion.

We did consider making it a web game, but it isn't really possible. We're also limited by our contract, so yeah...

#4 H4X0RZ

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Posted 18 July 2015 - 11:35 PM

So, this is like Space Invaders, but on Crack? XD looks nice!

#5 InputUsername

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Posted 20 July 2015 - 08:05 PM

 H4X0RZ, on 18 July 2015 - 11:35 PM, said:

So, this is like Space Invaders, but on Crack? XD looks nice!

Yup, pretty much haha. Thanks! :D

#6 MindenCucc

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Posted 20 July 2015 - 10:03 PM

I think this wouldn't run on my potato toaster :( But it looks sooooooo cool :D It uses GL or DX for rendering?

Many explosions. Very colorful. Wow!

#7 InputUsername

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Posted 21 July 2015 - 11:01 AM

 MindenCucc, on 20 July 2015 - 10:03 PM, said:

I think this wouldn't run on my potato toaster :(/> But it looks sooooooo cool :D/> It uses GL or DX for rendering?

Many explosions. Very colorful. Wow!

Haha, I think it should be able to run on semi-okay computers. It runs smoothly on my laptop with integrated graphics so I think you should be able to handle it. It uses DirectX for rendering.

Thanks for your comment :)

#8 MindenCucc

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Posted 21 July 2015 - 12:00 PM

 InputUsername, on 21 July 2015 - 11:01 AM, said:

 MindenCucc, on 20 July 2015 - 10:03 PM, said:

I think this wouldn't run on my potato toaster :( But it looks sooooooo cool :D It uses GL or DX for rendering?

Many explosions. Very colorful. Wow!

Haha, I think it should be able to run on semi-okay computers. It runs smoothly on my laptop with integrated graphics so I think you should be able to handle it. It uses DirectX for rendering.

Thanks for your comment :)

My potato toaster only supports DX9b and GL2.1, so I hope it'll be compatible :P

#9 InputUsername

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Posted 21 July 2015 - 05:21 PM

 MindenCucc, on 21 July 2015 - 12:00 PM, said:

-snip-

My potato toaster only supports DX9b and GL2.1, so I hope it'll be compatible :P

You should be okay, it requires DirectX 9.0 or up.

#10 FUNCTION MAN!

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Posted 21 July 2015 - 08:48 PM

Does it run on Linux?

#11 InputUsername

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Posted 21 July 2015 - 10:53 PM

 Dr. Poof, on 21 July 2015 - 08:48 PM, said:

Does it run on Linux?

Not yet, but we migh add Linux support in the future.

#12 FUNCTION MAN!

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Posted 22 July 2015 - 12:48 PM

.... Not greenlighting it. Sorry.

#13 InputUsername

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Posted 05 August 2015 - 08:49 PM

Just wanted to let you guys know it's been Greenlit and coming to Steam soon.

Its store page can be found here: http://store.steampo....com/app/391170

Have a nice day.

#14 Cloud Ninja

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Posted 05 August 2015 - 08:55 PM

 InputUsername, on 21 July 2015 - 10:53 PM, said:

 Dr. Poof, on 21 July 2015 - 08:48 PM, said:

Does it run on Linux?

Not yet, but we migh add Linux support in the future.
Wait until Valve + the openGL team are done with project Vulcan and code it on there. Its an OpenGL and dx12 replacement for linux and windows (and maybe mac, i dont remember) so yea.

#15 Lignum

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Posted 05 August 2015 - 09:09 PM

 CloudNinja, on 05 August 2015 - 08:55 PM, said:

Wait until Valve + the openGL team are done with project Vulcan and code it on there. Its an OpenGL and dx12 replacement for linux and windows (and maybe mac, i dont remember) so yea.
But is it worth waiting? Vulkan won't really provide a significant performance boost for a 2D game like this. OpenGL would do the trick just as well. But regardless, this game, as it says on the Game Jolt page, was made in GameMaker: Studio, which means that OP doesn't really have a choice.

#16 Cloud Ninja

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Posted 05 August 2015 - 09:16 PM

 Lignum, on 05 August 2015 - 09:09 PM, said:

 CloudNinja, on 05 August 2015 - 08:55 PM, said:

Wait until Valve + the openGL team are done with project Vulcan and code it on there. Its an OpenGL and dx12 replacement for linux and windows (and maybe mac, i dont remember) so yea.
But is it worth waiting? Vulkan won't really provide a significant performance boost for a 2D game like this. OpenGL would do the trick just as well. But regardless, this game, as it says on the Game Jolt page, was made in GameMaker: Studio, which means that OP doesn't really have a choice.
Not a performance boost issue, its a compat. issue. And i did not see that it was in GameMaker, which means my point is invalid until GameMaker exports with Vulkan, which i hope it does.

#17 InputUsername

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Posted 05 August 2015 - 09:17 PM

 Lignum, on 05 August 2015 - 09:09 PM, said:

 CloudNinja, on 05 August 2015 - 08:55 PM, said:

Wait until Valve + the openGL team are done with project Vulcan and code it on there. Its an OpenGL and dx12 replacement for linux and windows (and maybe mac, i dont remember) so yea.
But is it worth waiting? Vulkan won't really provide a significant performance boost for a 2D game like this. OpenGL would do the trick just as well. But regardless, this game, as it says on the Game Jolt page, was made in GameMaker: Studio, which means that OP doesn't really have a choice.

Yup, we're using GameMaker. We're building using something called the YoYo Compiler though, which supposedly makes everything run faster. It should run fine on decent PCs anyway. Linux/Mac builds are somethig we're seriously considering, they also support YYC. But anyway, no OpenGL or DX12, unfortunately :/





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