Other than that, I'm not sure if you can hack it.
#21
Posted 11 July 2013 - 10:53 AM
Other than that, I'm not sure if you can hack it.
#22
Posted 11 July 2013 - 11:39 AM
Rodmastercraft, on 07 July 2013 - 01:09 PM, said:
...
So the computer that asks for the password will receive the password from the other computer and see if it is the same. If it is it will open terminal(and then it cant make more things...This is just an example).
Simple and more secure.. Yet is not the most safe program! people can make a program that receives the password from the computer that has the password and print it in the computer that asks for the password.
Rednet messages can be intercepted by listening to the right channels. This could be made secure if you added some kind of encryption and a challenge-response sequence from the password server.
#23
Posted 12 July 2013 - 04:58 AM
electrodude512, on 11 July 2013 - 11:39 AM, said:
Rodmastercraft, on 07 July 2013 - 01:09 PM, said:
...
So the computer that asks for the password will receive the password from the other computer and see if it is the same. If it is it will open terminal(and then it cant make more things...This is just an example).
Simple and more secure.. Yet is not the most safe program! people can make a program that receives the password from the computer that has the password and print it in the computer that asks for the password.
Rednet messages can be intercepted by listening to the right channels. This could be made secure if you added some kind of encryption and a challenge-response sequence from the password server.
#24
Posted 15 July 2013 - 08:21 AM
Xenthera, on 10 July 2013 - 03:06 PM, said:
Without editing certain files outside of game, NOTHING is secure on computercraft.
I challenge you to break into the program while it's running, and saved in startup. You may use all keys, clicks, add peripherals and blocks around it, but you may NOT destroy the computer or search through the computercraft directory. Imagine the block is protected and you're on a server, the only way in is to either hack, or know the password.
By 'Not prone to disk' I mean that no matter what you do you will not be able to get the computer to restart with a disk/startup file. Please understand
#25
Posted 15 July 2013 - 01:43 PM
#26
Posted 15 July 2013 - 04:21 PM
rhyleymaster, on 15 July 2013 - 01:43 PM, said:
If you can't turn it off, can't insert a disk while it's on, and you're not allowed to break the computer/door, then how are you meant to get in without a password?
#27
Posted 15 July 2013 - 04:44 PM
reububble, on 15 July 2013 - 04:21 PM, said:
rhyleymaster, on 15 July 2013 - 01:43 PM, said:
If you can't turn it off, can't insert a disk while it's on, and you're not allowed to break the computer/door, then how are you meant to get in without a password?
2) Place disk drive next to the computer.
3) Insert disk with blank startup file.
4) Click the computer to turn it on.
5) ????
6) PROFIT!
Also, why was this post revived? O.o
#28
Posted 15 July 2013 - 04:55 PM
reububble, on 15 July 2013 - 04:21 PM, said:
rhyleymaster, on 15 July 2013 - 01:43 PM, said:
If you can't turn it off, can't insert a disk while it's on, and you're not allowed to break the computer/door, then how are you meant to get in without a password?
Yea MysticT's right. You can't stop ctrl+S from shutting a computer down, and other computers using the peripheral functions can't be stopped. If they can get a disk in the disk drive, you can't stop them getting in without editing the rom.
#29
Posted 15 July 2013 - 07:23 PM
reububble, on 15 July 2013 - 08:21 AM, said:
Xenthera, on 10 July 2013 - 03:06 PM, said:
Without editing certain files outside of game, NOTHING is secure on computercraft.
I challenge you to break into the program while it's running, and saved in startup. You may use all keys, clicks, add peripherals and blocks around it, but you may NOT destroy the computer or search through the computercraft directory. Imagine the block is protected and you're on a server, the only way in is to either hack, or know the password.
By 'Not prone to disk' I mean that no matter what you do you will not be able to get the computer to restart with a disk/startup file. Please understand
It's quite ironic, because I did try to break in. Which, like I said, is really easy. You can't stop the computer from being shutdown, which is why it's so vulnerable.
#30
Posted 16 July 2013 - 03:03 AM
side="right" -- if the main computer is on the right
while true do
os.pullEvent("redstone")
if rs.getInput(side) then
parallel.waitForAny(
function()
while true do
peripheral.call(side,turnOn)
os.queueEvent('blah') os.pullEvent('blah') -- to yield
end
end,
function()
while true do
os.pullEvent("redstone")
if rs.getInput(side) then
break
end
end
end)
end
end
end
Now all you need to do is to add into the previous code
if ev=="key" then if p1=29 then rs.setOutput(side,true) sleep(0.05) rs.setOutput(side,false) -- remember that 'side' needs to be the side the other computer is on else rs.setOutput(side,true) sleep(0.05) rs.setOutput(side,false) end end
this is fun!
#31
Posted 16 July 2013 - 09:43 AM
reububble, on 16 July 2013 - 03:03 AM, said:
side="right" -- if the main computer is on the right
while true do
os.pullEvent("redstone")
if rs.getInput(side) then
parallel.waitForAny(
function()
while true do
peripheral.call(side,turnOn)
os.queueEvent('blah') os.pullEvent('blah') -- to yield
end
end,
function()
while true do
os.pullEvent("redstone")
if rs.getInput(side) then
break
end
end
end)
end
end
end
Now all you need to do is to add into the previous code
if ev=="key" then if p1=29 then rs.setOutput(side,true) sleep(0.05) rs.setOutput(side,false) -- remember that 'side' needs to be the side the other computer is on else rs.setOutput(side,true) sleep(0.05) rs.setOutput(side,false) end end
this is fun!
#32
Posted 16 July 2013 - 03:07 PM
#33
Posted 19 July 2013 - 05:30 AM
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