indestructible PC
#21
Posted 24 July 2012 - 08:59 AM
16GB ram computer, kickass graphics card, etc. I go it all, done it before.. It works both Bedrock and Obsidian.
#22
Posted 24 July 2012 - 09:00 AM
Noodle, on 24 July 2012 - 08:59 AM, said:
16GB ram computer, kickass graphics card, etc. I go it all, done it before.. It works both Bedrock and Obsidian.
It doesn't add up though I don't see how it could, guess I'd have to blow something to shits again and see what happens, but on our server a kid wants to make an underground city, what did I do? I made a 4x4x4 cube of NUKES right next to BEDROCK LEVEL, there was a HUGE HOLE underground but all the bedrock was intact.
Also, Awesome I'm now a script kiddie.
#23
Posted 24 July 2012 - 09:02 AM
#25
Posted 24 July 2012 - 09:05 AM
Its not hard to do, install SPC and WE on your mc and go in flatgrass and make a 256x256x256 ball of TNT. HF<-- TOOOOOO MUCH LAG.
#26
Posted 24 July 2012 - 09:05 AM
#27
Posted 24 July 2012 - 09:07 AM
#28
Posted 24 July 2012 - 09:17 AM
Darky_Alan, on 24 July 2012 - 08:48 AM, said:
Dino2306, on 22 July 2012 - 02:38 PM, said:
Last time I checked bedrock doesn't work that way though, I could be TOTALLY wrong but blocks have health values, the higher the value the harder the material and the harder it is to break.
Bedrock has a value of -1 so no matter what you do hitting it with a tool only sums up value, there's no tool that subtracts. The missile probabbly hits -1 +
Also I really like this idea, why not make PC's like the personal safes in IC2? only the player that puts it down can break it. cause even with worldguard I bet some random asshole could break it and even though it re-spawns it'll likely lose the code that was in it.
and the PC does not respawn, the client sends a package (think this is what it's called) to the server saying "Hey, I broke that block" and the server replyes "no you can't break that block" so for
the server it never broke. <<<<<
And if you can condense 255 ,or something, TNTs of (enviromental)damage you can break obsidian so I bet you can do that to bedrock too.(you can do this with SPC using the explode or explosion command and then the power or condensed TNT's.
P.S. @Darky_Alan I became Scripter
#29
Posted 24 July 2012 - 09:19 AM
#30
Posted 24 July 2012 - 09:25 AM
#31
Posted 24 July 2012 - 11:40 AM
A few glitches can get rid of it, only problem is BLAST_PROTECTION - Its an attribute on the Bedrock Block. If its set at a limit you can possibly break it, in this case it is and you can break it with enough tnt.
Another glitch that was found in 1.2.3 was that if you hit the bedrock block with a wood pickaxe you can break it after like 5 minutes.
#32
Posted 24 July 2012 - 12:10 PM
Darky_Alan, on 24 July 2012 - 08:48 AM, said:
Dino2306, on 22 July 2012 - 02:38 PM, said:
Last time I checked bedrock doesn't work that way though, I could be TOTALLY wrong but blocks have health values, the higher the value the harder the material and the harder it is to break.
Bedrock has a value of -1 so no matter what you do hitting it with a tool only sums up value, there's no tool that subtracts. The missile probabbly hits -1 +
Also I really like this idea, why not make PC's like the personal safes in IC2? only the player that puts it down can break it. cause even with worldguard I bet some random asshole could break it and even though it re-spawns it'll likely lose the code that was in it.
on the safes:
Love the idea.
on your respond to me.
I'm not sure on tools, but, blast resistance is 18,000,000 , meaning, any explosion higher, will kill it anyway.
Also note that instead of a little hole in the middle, there is a ring-hole in the crater when therm. nucl. missiles explode near bedrock.
#33
Posted 24 July 2012 - 03:36 PM
If there is a security issue with a computer being placed somewhere a griefer could break it, you can place it above a wooden pressure plate that will activate some anti-griefer mechanism (sand/gravel over TNT pit trap, sticky piston trapdoor or lava fountains, or something really inventive) that will appropriately punish whoever broke the computer. You just have to design it so that the computer can only be accessed from a particular location and that it isn't close enough to be picked up before it drops onto the pressure plate.
Yes, there are times that having an indestructable block seems like a useful idea. Then someone else seals your bedroom (or last known location) shut with them and you are stuck there forever on respawning. Security systems can be broken, that's life.
Of course, now I really want to be able to seal someone in a tomb made of unbreakable computers...or just stick them all over someone's house (perhaps connected to displays announcing their character faults) so they have to blow up their own base. But that should only be possible by cheating, and hey look, it already is.
#34
Posted 24 July 2012 - 07:28 PM
#35
Posted 25 July 2012 - 02:08 AM
But giving that sort the ability to easily trap you in a tomb that can be programmed to make fun of you endlessly strikes me as a bad idea. Effective anti-griefer measures need to kill the would-be griefer and make them lose all their stuff. Pulling the floor out from under them with sticky pistons and dropping them into a pit of lava and activated TNT is the way to go, as far as I'm concerned.
#36
Posted 25 July 2012 - 03:38 AM
#37
Posted 25 July 2012 - 03:40 AM
ChunLing, on 25 July 2012 - 02:08 AM, said:
But giving that sort the ability to easily trap you in a tomb that can be programmed to make fun of you endlessly strikes me as a bad idea. Effective anti-griefer measures need to kill the would-be griefer and make them lose all their stuff. Pulling the floor out from under them with sticky pistons and dropping them into a pit of lava and activated TNT is the way to go, as far as I'm concerned.
#38
Posted 25 July 2012 - 05:27 AM
...
See what I mean?
#39
Posted 27 July 2012 - 04:20 AM
The point of course is that there is no simple solution to griefing, the behavior itself consists of abusing game mechanics designed to make things easier for conventional players...like unbreakable blocks. It's the sort of anti-griefing measure that would instantly become the ultimate griefing tool.
#40
Posted 15 May 2015 - 01:32 PM
Or extend that to lock it with a key that has the player's name engraved in it, and check for that
Edit: huge facepalm, I realised the necro I made
Edited by MindenCucc, 15 May 2015 - 01:34 PM.
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