Jump to content




Can We Weponize Turtles? =P


  • This topic is locked This topic is locked
16 replies to this topic

#1 shif

  • New Members
  • 8 posts

Posted 26 February 2012 - 01:49 AM

like give them a diamond sword instead of a pick and be able to call turtle.attack() that would function like turtle.dig(), swinging the sword to anything in front of it, once for everytime the function is called, maybe a turtle fight club in the future? xD people would be able to program battle turtles to fight each other and bet gold ingots as prize or something, well thats my dream, i hope it can be made someday

#2 Kingdaro

    The Doctor

  • Members
  • 1,636 posts
  • Location'MURICA

Posted 26 February 2012 - 05:23 AM

I've seen turtles eat/dig other turtles, does that count? Haha.

That would be one interesting game, with remote controlled turtles and all.

#3 LazerRay

  • New Members
  • 18 posts

Posted 27 February 2012 - 09:28 AM

There is a crude turtle weapon out there. ;)/>

Look in the Programs Library list and find Remote Controlled Turtle, install both programs and start them up with the proper device then load up a Wireless Mining Turtle with a bunch of TNT blocks.

Once you have a computer set as the controller and a turtle responding, hit the redstone command (this function turns on and stays on) and when ever you want to attack something, just hit the place block command.

Since the front of the turtle is constantly emitting a redstone signal after you triggered that command and it always places blocks in front of itself, the turtle will be arming the TNT block every time it drops it. ;)/>

Now if you have it flying while doing this, it will be fine, but if it happens to be on the ground; Lets hope you can get the turtle out of the blast zone in time. :P/>

#4 dark

  • New Members
  • 15 posts

Posted 22 March 2012 - 07:51 PM

be cool if the turtles had a laser attachment to warn off mobs or players that get in there path.

#5 BigSHinyToys

  • Members
  • 1,001 posts

Posted 22 March 2012 - 08:22 PM

considering that you can make a turtle quite cheaply ( a wireless NON mining one ) bu it can still place blocks they can make good
GPS bomb simple go here place TNT explode.

"why is that turtle flying to my base ?????"
"BOOM"
"ow shit Bleep Bleep bleep I'm going to bleep his bleeping bleep"

LOL XD

#6 Liraal

  • New Members
  • 477 posts
  • LocationPoland

Posted 22 March 2012 - 08:24 PM

there are already functions for going to coordinates. now to weaponize... :(/>

#7 gknova6

  • New Members
  • 7 posts

Posted 23 March 2012 - 02:42 AM

Just load it with tnt and write a program. The trailer for 1.3 showed a turtle doing a bombing run

#8 Ian-Moone

    The Germ

  • New Members
  • 124 posts
  • LocationLiverpool (no I am not a Scouser Im form Holland)

Posted 23 March 2012 - 10:36 AM

no but if they had swords and bows it would be like a high school fight for robots and that would be funny as hell to watch

#9 Sebra

  • Members
  • 726 posts

Posted 23 March 2012 - 03:06 PM

Try to learn turtles to dig each other...

#10 Ian-Moone

    The Germ

  • New Members
  • 124 posts
  • LocationLiverpool (no I am not a Scouser Im form Holland)

Posted 23 March 2012 - 05:09 PM

i might try to program this (no promises)
it might be usefull

#11 Wolvan

  • New Members
  • 384 posts
  • LocationIn the TARDIS

Posted 23 March 2012 - 06:51 PM

Place the turtle in front of another with my remote turtle program and then dig the other turtle :3 that's how you get free turtles :(/>

#12 hamish1001

  • New Members
  • 75 posts
  • LocationAustralia

Posted 23 March 2012 - 07:01 PM

View PostVandie, on 23 March 2012 - 10:36 AM, said:

no but if they had swords and bows it would be like a high school fight for robots and that would be funny as hell to watch
haha yeah laser's and mini buzz saws would be so cool swords would be alright......
Spoiler


#13 Slimmoo

  • New Members
  • 1 posts

Posted 27 April 2012 - 03:38 PM

I have been thinking about this for some time now. However I was thinking more along the lines of RoboCode for Minecraft. Turtles with cannons :)/> :)/> Instead of make remote controllable turtles, how about we write AI's for them to battle each other.

If you don't know what RoboCode is check it out, it is done in Java. It is quite a blast, we had a weekly competition with everyone in my department at work, its a good way to start to learn Java. I would be interested on working on a project to bring that into Minecraft, so far Turtles look like they could work.

It would be best to start out with an arena that is on one plane, and eventually get into mutliple planes and adding water and lava to the arenas.

#14 Teraminer

  • New Members
  • 175 posts
  • LocationDon't look behind you..

Posted 27 April 2012 - 04:24 PM

Well nice but turtles don't have health so they can't hurt each other at least with swords.

#15 libraryaddict

  • New Members
  • 195 posts

Posted 27 April 2012 - 05:31 PM

A idea for this is a arena with control stations.
Turtles can't go beyond this height..
To "kill" a turtle it sends a kill signal to the master computer for these cords.
If there is a turtle there. Then it is "dead" and no longer responds to player signals.
It could rise beyond the height allowed then make its way back to the docking system.

If people really want this. I could provide coding for that. But it would ruin half the fun if I gave finished programs.
So a wrapper would be best.
A basic thing where the turtle already has the rules of the arena.
You just need to make your control stations and any special programs the turtle is to run.

So you just got handed a fresh turtle+computer station.
The computer station has the turtles ID down and a small API.
tur.send("Bla")
You can control your turtle the way you like. Pressure plates? Levers? Inside the computer? Maybe you want to make the computer display a graphic display of the turtle's whereabouts!

The computer station receives updates automatically on the turtle whereabouts in x, z, y format as well as other peoples turtles.

The turtle itself can be programed.
Score keeping is auto.

But yes.
Unless someone wanted this, it would be another one of my programs no one comments on :)/>

#16 strideynet

  • New Members
  • 213 posts
  • LocationDistrict52

Posted 29 April 2012 - 06:02 AM

I'd comment

Plus 1 for you

#17 libraryaddict

  • New Members
  • 195 posts

Posted 29 April 2012 - 09:20 PM

In that case!
I'll add that to my list of current projects.
Currently thats just the game "Battlez"





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users