Right, I've a program which REALLY hates yielding and arrays..
So Neppy came up with a fix which loves corountine to prevent yielding..
But my problem is this.
The more I call on it, The longer it and slower it runs..
So if I didn't call on it, Then it gets like %1 done in 1 sec.
If I do call on it a few times. Then its %7 in a minute.
But if I called on it much as I can then its %100 in a day.
Get what I mean?
Why is that happening?
And clearly there should be a cleaner fix through I don't like my inner brick wall..
corountines
Started by libraryaddict, Jul 06 2012 07:13 PM
4 replies to this topic
#1
Posted 06 July 2012 - 07:13 PM
#2
Posted 06 July 2012 - 07:46 PM
i think u accidentally a word
#3
Posted 06 July 2012 - 07:49 PM
Could you please give us more detail, I don't understand what you'r trying to do and what's the problem.
#4
Posted 07 July 2012 - 11:12 AM
Found my fix :|
I just added a queue event and pull event instead of corountines.
I just added a queue event and pull event instead of corountines.
#5
Posted 07 July 2012 - 11:40 AM
There wasn't even a coroutine lol
And pullevent just call coroutine.yield too
And pullevent just call coroutine.yield too
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