Artificial Inteligence in ComputerCraft - NeuralNetworks
#121
Posted 13 November 2015 - 03:34 PM
#122
Posted 15 November 2015 - 08:46 PM
and is the AI built off the ANN method?
#123
Posted 15 November 2015 - 09:05 PM
#124
Posted 15 November 2015 - 09:29 PM
#125
Posted 15 November 2015 - 09:35 PM
#126
Posted 15 November 2015 - 11:09 PM
#127
Posted 16 November 2015 - 05:48 AM
#128
Posted 16 November 2015 - 12:43 PM
#129
Posted 16 November 2015 - 02:20 PM
Well guys, there are some good news. I am adding a file format related to the AI API: .aidata. Basically what it allows you to do is to store training data. The format looks like this:
<input>"="<output>
where input and output have the correct number of elements. Also for best performance, input and output should be binary.
#130
Posted 26 November 2015 - 04:28 PM
- Managing the API itself
- Creating a release for standard Lua/Love2D
- Different training sets. Currently I have finished the one used to recognize handwritten in CC. Another one for standard Lua/Love2D will be added with your help.
- Any other great idea you have.
- GitHub username
#131
Posted 27 November 2015 - 02:29 AM
Edited by powerboat9, 27 November 2015 - 02:42 AM.
#132
Posted 27 November 2015 - 02:39 AM
#133
Posted 27 November 2015 - 08:20 AM
Ok, added you.
Quick update:
The data for Character recognition is done. That is each character and letter and their variations. For example, a can be:
111 1 1 111 1 1 1 1
OR
1 1 1 111 1 1 1 1
Also the the Neural Network has been trained d 10 000 times for each character, number and their variations. However, the network still returns 1s for an unknown reason.
#134
Posted 10 December 2015 - 01:52 AM
Edited by Rougeminner, 10 December 2015 - 01:54 AM.
#135
Posted 10 December 2015 - 05:32 AM
Hint: Character recognition.
#136
Posted 05 January 2016 - 09:13 PM
- Turtle + Camera Peripheral = living creature?
- Audio Tape Peripheral = music producing computer?
- Command computer player data = analyzing player's actions for turtles to replicate
- Command computer level builder = ai generated mazes and dungeons?
- Quadcopters??? idk
- Enryption api = encryption breaking ai?
- teach it to play the simple games from the forum = best high score ever?
just thinking about more practical minecraft applications.
also github username: wilcomega
#137
Posted 05 January 2016 - 09:48 PM
- Camera: You have to train it to react to different situations. Then yes.
- Audio: There is no input. Software written for that will be more effective.
- Turtles: So like reacting to certain patterns? Yes!
- Maze: Actually possible. Given a table with the already present blocks, it can generate more of those.
- Quad-copters: Again, you need a stream of
consciousnessinput. - Encryption: not really. The way it works in=s known. I don't think there is a way to teach AI to discover weaknesses. Also it would be unusable for password cracking. The better option would be brute-force attacks.
- Games: possible if given enough training.
#138
Posted 17 March 2016 - 05:12 PM
#140
Posted 23 March 2016 - 05:38 PM
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