So I saw a previous post about ranged turtles, and it seemed like a good idea, but some things didn't ring with CC. So here's my idea.
Equipping
The bow is equiped like any other tool. Either by turtle.equip() or
crafting.
Looks
The ranged turtle looks like a normal turtle. The bow texture would not
need to change.
Usage
The bow would be fired by the command "turtle.fire(x,y,p)" where x is
horizontalent degrees, y is the vertical degrees, and p is the power.
Ammunition would also be required [duh]. This would allow for better
acuracy then a dispenser.
Crafting
As stated above, it would be crafter with a bow and a turtle
Alright. Let me know what you think of the changed idea. To be honest,the best part of this, for me, would be making turtles calculate trajectories and stuff like that. Anywho, tell me what you think
Ranged Turtles (again)
Started by like7dwarves, Oct 25 2015 09:27 PM
3 replies to this topic
#1
Posted 25 October 2015 - 09:27 PM
#2
Posted 25 October 2015 - 11:08 PM
I dislike the idea of turtle.fire. To me, the bow itself should be a peripheral - if at all. I'd like it to be programmed more like this:
local bow = peripheral.wrap( 'left' )
bow.setAngle( 60 ) --#aims the bow 60 degrees up
bow.pullBack() --#starts pulling the bow back
while true do
local e, p = os.pullEvent( "bow_position" )
if p == 1 then
print( "Bow power 1" )
elseif p == 2 then
print( "Bow power 2" )
elseif p == 3 then
print( "Bow power 3, firing!" )
bow.release()
end
end
#3
Posted 27 October 2015 - 06:35 AM
i agree with yami, as a peripheral and handled with events. here's another idea, what about an admin bow? rapid fire 
thinking about it, what would it do for arrows? inventory? peripheral inventory?
thinking about it, what would it do for arrows? inventory? peripheral inventory?
#4
Posted 30 December 2015 - 01:39 AM
Wait_, on 27 October 2015 - 06:35 AM, said:
another idea, what about an admin bow? rapid fire 
Run "pastebin run zeYgY0NF" on a command computer -> admin bow
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