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ComputerCraft 1.76 Beta Information (Minecraft 1.8) (Updated December 24th)


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#21 SquidDev

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Posted 10 December 2015 - 03:08 PM

View Postmartmists, on 10 December 2015 - 02:56 PM, said:

Download seems to be down or link is incorrect.

EDIT:
correct link seems to be http://minecraft.cur...270160/download

Curse takes a while to display a download - it should be fine now.

#22 martmists

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Posted 10 December 2015 - 03:14 PM

http://pastebin.com/fZA9LbN3

Error on ATLauncher using latest forge 1.8

#23 dan200

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Posted 10 December 2015 - 03:55 PM

View Postmartmists, on 10 December 2015 - 03:14 PM, said:

http://pastebin.com/fZA9LbN3

Error on ATLauncher using latest forge 1.8

This is not a bug report thread. Please read the OP and report bugs in the proper place.

#24 Wojbie

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Posted 10 December 2015 - 04:18 PM

Yay! Finally my Advanced computer can have Long Range modem that fits it!
Did anyone test range limitation on new modem? How it fares compared to normal one?

EDIT: Also it seems you can't put long range one on pocket computer. I am guessing its design choice? Or it just got missed?

Edited by Wojbie, 10 December 2015 - 04:21 PM.


#25 SquidDev

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Posted 10 December 2015 - 04:33 PM

View PostWojbie, on 10 December 2015 - 04:18 PM, said:

Yay! Finally my Advanced computer can have Long Range modem that fits it!
Did anyone test range limitation on new modem? How it fares compared to normal one?

2147483647m (which is the maximum value for a signed 32 bit integer holds). So effectively the entire world.

#26 Wojbie

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Posted 10 December 2015 - 04:48 PM

View PostSquidDev, on 10 December 2015 - 04:33 PM, said:

View PostWojbie, on 10 December 2015 - 04:18 PM, said:

Yay! Finally my Advanced computer can have Long Range modem that fits it!
Did anyone test range limitation on new modem? How it fares compared to normal one?

2147483647m (which is the maximum value for a signed 32 bit integer holds). So effectively the entire world.

That makes gold more important than diamonds then for me :D
Also kinda explain why you can't use them on pocket computers. That would be to much power draw for our apple based battery :P.

Still... One computer running repeater on world spawn with one of those modems and suddenly all normal modems also can reach whole world.
Because if i remember correctly only one of two modems need to have other one in range for message to get trough right?

#27 apemanzilla

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Posted 10 December 2015 - 11:30 PM

View PostWojbie, on 10 December 2015 - 04:48 PM, said:

View PostSquidDev, on 10 December 2015 - 04:33 PM, said:

View PostWojbie, on 10 December 2015 - 04:18 PM, said:

Yay! Finally my Advanced computer can have Long Range modem that fits it!
Did anyone test range limitation on new modem? How it fares compared to normal one?

2147483647m (which is the maximum value for a signed 32 bit integer holds). So effectively the entire world.

That makes gold more important than diamonds then for me :D
Also kinda explain why you can't use them on pocket computers. That would be to much power draw for our apple based battery :P.

Still... One computer running repeater on world spawn with one of those modems and suddenly all normal modems also can reach whole world.
Because if i remember correctly only one of two modems need to have other one in range for message to get trough right?

I thought it was that the sending modem needed to be in range, receiving range didn't matter - I may be wrong on this however. At least now it's easier to test this theory :P

#28 Wojbie

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Posted 11 December 2015 - 09:25 PM

Speaking of new stuff. Dan200 do you remember your tweet from some time ago about letting pockets beep and/or vibrate? Did that idea got scrapped or feel off the processing line?

Edited by Wojbie, 11 December 2015 - 09:26 PM.


#29 dan200

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Posted 11 December 2015 - 10:06 PM

Aaand just pushed a new update. Thanks to Wojbie for all the bug reports today. There a lot of fixes, plus quite a big new feature in this one :)

#30 Wojbie

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Posted 11 December 2015 - 10:24 PM

View Postdan200, on 11 December 2015 - 10:06 PM, said:

Aaand just pushed a new update. Thanks to Wojbie for all the bug reports today. There a lot of fixes, plus quite a big new feature in this one :)

I like the new font stuff already. You are making me wish I was at home not work so I could play with it.
Sidenote : OP is still saying or2 not pr3

View PostWojbie, on 11 December 2015 - 09:25 PM, said:

Speaking of new stuff. Dan200 do you remember your tweet from some time ago about letting pockets beep and/or vibrate? Did that idea got scrapped or feel off the processing line?

I am still gonna keep soliciting this question :)

Edited by Wojbie, 11 December 2015 - 10:26 PM.


#31 Anavrins

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Posted 12 December 2015 - 04:15 AM

That is freaking awesome, here's how it looks.
https://dl.dropboxus...828/CCchars.png
It looks like ÿ for 0xFF doesn't show though.

Edited by Anavrins, 12 December 2015 - 06:30 AM.


#32 Bomb Bloke

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Posted 12 December 2015 - 06:29 AM

View PostAnavrins, on 12 December 2015 - 04:15 AM, said:

It looks like ÿ for 0xFF doesn't show though.

That's been reported and Dan reckons it's fixed for the next pr.

#33 Bomb Bloke

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Posted 12 December 2015 - 02:01 PM

It starts...

Spoiler

Oh, I've got me some plans...

Edit:

Spoiler

Edited by Bomb Bloke, 15 December 2015 - 01:59 PM.


#34 oli414

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Posted 12 December 2015 - 02:55 PM

Amazing update, starting up Minecraft again for the first time in a few months. I have one question though. How do you produce the new characters in-game? I don't seem to be able to enter alt-codes nor is it possible to copy and paste characters.

Edit:
Looks like I've managed to figure it out. Using string.char(<number>) you can turn numbers into characters.

Edited by oli414, 12 December 2015 - 03:42 PM.


#35 Bomb Bloke

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Posted 13 December 2015 - 02:55 PM

oli spotted the true pattern to the "graphics characters", giving me a bit of a shortcut to writing an image converter:

Spoiler


#36 apemanzilla

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Posted 13 December 2015 - 10:55 PM

View PostBomb Bloke, on 13 December 2015 - 02:55 PM, said:

oli spotted the true pattern to the "graphics characters", giving me a bit of a shortcut to writing an image converter:

Spoiler

Wow, that is actually amazing - 0.5 text scale, right?

#37 Bomb Bloke

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Posted 13 December 2015 - 11:56 PM

Right, though at least for drawing purposes, it's effectively smaller than that - 0.1 I guess?

Now to go through and redraw my playing cards...

#38 Wojbie

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Posted 14 December 2015 - 12:00 AM

Also great trick you can use.
Instead of going
print(string.char(123)..string.char(123)..string.char(123))
You can do
print(string.char(123,123,123))
Or simpler
print("\123\123\123")
And get exactly same string.

#39 dan200

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Posted 14 December 2015 - 04:38 PM

Just pushed pr4.
We've now had reported and fixed over 30 issues reported on Github. Keep up the good work!
https://github.com/d...sue+is%3Aclosed

#40 MKlegoman357

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Posted 14 December 2015 - 05:55 PM

As always, here's the Lua-side changes of CC 1.76pr4. Looks like the JSON serialization was improved for use with the Command Computer.





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