General Purpose 3D Renderer
#21
Posted 05 January 2016 - 07:36 PM
#22
Posted 05 January 2016 - 08:22 PM
#23
Posted 05 January 2016 - 09:17 PM
wilcomega, on 05 January 2016 - 08:22 PM, said:
Not yet, but I'm sure it would not be very difficult to add.
wilcomega, on 05 January 2016 - 08:22 PM, said:
Do you mean how the sprite should change based on an enemies angle in relation to the camera? There is no direct support for this, however it would not be hard to implement yourself, I think.
#24
Posted 07 January 2016 - 09:42 PM
LuaX maybe.
LuaDX?
LDX???
Truth be told, this is nothing like DirectX. However, this is pretty cool. You should work on turning it into an API so people can make 3d-ish games!
>>L3D????<<
Edited by Lyqyd, 08 January 2016 - 01:03 AM.
#25
Posted 11 January 2016 - 05:15 AM
#26
Posted 11 January 2016 - 11:29 PM
Creeper9207, on 11 January 2016 - 05:15 AM, said:
You can have as many polygons on the screen as you want! But I can't promise it will be fast. The good news is that since polygons not in clip space need not be drawn, you can still have fairly large worlds without losing much performance. (So long as your clip space is sufficiently limited.)
#27
Posted 12 January 2016 - 11:10 AM
#28
Posted 12 January 2016 - 11:08 PM
#29
Posted 18 January 2016 - 09:23 AM
#30
Posted 18 January 2016 - 05:01 PM
Edited by Yevano, 18 January 2016 - 05:09 PM.
#31
Posted 31 January 2016 - 06:41 AM
#32
Posted 31 January 2016 - 09:50 PM
#33
Posted 01 February 2016 - 01:29 AM
#35
Posted 01 February 2016 - 02:54 PM
#36
Posted 06 February 2016 - 06:55 PM
#37
Posted 08 February 2016 - 05:53 AM
HDeffo, on 06 February 2016 - 06:55 PM, said:
Edited by justync7, 08 February 2016 - 05:53 AM.
#38
Posted 08 February 2016 - 06:54 AM
justync7, on 08 February 2016 - 05:53 AM, said:
#39
Posted 08 February 2016 - 08:02 AM
Well, other than CC Tweaks, at least. I'm not sure how many servers run that though. Has that made its way into the mainline packs yet? I don't keep up with such things.
But yeah my API makes it fairly easy to load in most images. And because this topic is veering dangerously close to a secret I've been entirely neglecting to work on since... CC 1.74, I might as well spill the beans before someone else thinks of it:
Yeah, I'm already using my GIF API on skin files... only the way I see it, the world's got a bit more colour depth than a CC display. />
In fact, back when Yevano first posted this thread I messaged him about maybe providing me with some "rendering" code. The plan's to be produce a script which allows you to pose characters, and save the poses so they can be used along with other skins. Maybe even throw in WorldPorter functionality and save props alongside them (eg a giant chair to sit on or whatever) as well.
Edited by Bomb Bloke, 10 February 2016 - 11:21 PM.
#40
Posted 08 February 2016 - 03:15 PM
Yevano, on 31 January 2016 - 09:50 PM, said:
Bomb Bloke, on 08 February 2016 - 08:02 AM, said:
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