Rackmount computers in ComputerCraft
#1
Posted 11 January 2016 - 03:06 PM
I was wondering if there are any plans to add rackmount computers to ComputerCraft, Data Center solutions are a good idea and it is ugly having computers with screens and no rackmounting solution saying around, they are bulky and use a lot of space.
I highly recommend that you add rackmount computers to ComputerCraft.
#2
Posted 12 January 2016 - 09:30 PM
#3
Posted 13 January 2016 - 02:37 AM
ElinKattunge, on 11 January 2016 - 03:06 PM, said:
Data Center solutions are a good idea and it is ugly having computers with screens and no rackmounting solution saying around, they are bulky and use a lot of space.
In real life, yes.
But this is Minecraft
You can run theoretically unlimited virtual computers from single block, if you are up to the task of writing some virtualization software in Lua
The main reason that server racks are used IRL is for additional computing power (or power focused in a certain area, like graphics for example)
However in ComputerCraft, each computer has the same speed, and only one computer can run at a time. Meaning more computers slows down other CC computers overall.
#4
Posted 14 January 2016 - 10:09 AM
HPWebcamAble, on 13 January 2016 - 02:37 AM, said:
ElinKattunge, on 11 January 2016 - 03:06 PM, said:
Data Center solutions are a good idea and it is ugly having computers with screens and no rackmounting solution saying around, they are bulky and use a lot of space.
In real life, yes.
But this is Minecraft
You can run theoretically unlimited virtual computers from single block, if you are up to the task of writing some virtualization software in Lua
The main reason that server racks are used IRL is for additional computing power (or power focused in a certain area, like graphics for example)
However in ComputerCraft, each computer has the same speed, and only one computer can run at a time. Meaning more computers slows down other CC computers overall.
exactly this, as far as i am aware cc does not use any threading for computers or any virtual hardware limitations for computers, which means like he said that CC computers always run at max speed and adding more running cc computers makes every single one slower
if CC 2.0 were to use virtual hardware limitations (which means limited ram / cpu cycles) it would be usefull to use a lot of computers to process large amounts of data for example
if CC 2.0 were to use threading it would mean that computers simply became more powerfull and windows / linux would take care of running the computers. althought i suspect this will not be implemented because using threads just raises a boat load more problems.
Edited by wilcomega, 14 January 2016 - 10:13 AM.
#5
Posted 14 January 2016 - 11:01 AM
CC 2.0 is unlikely to offer more than one "system" per instance you run, so I'd imagine it's a moot point there.
#6
Posted 15 January 2016 - 01:08 PM
#7
Posted 17 January 2016 - 01:15 AM
#8
Posted 19 January 2016 - 05:50 AM
#9
Posted 20 January 2016 - 02:39 AM
Lemmmy, on 17 January 2016 - 01:15 AM, said:
#10
Posted 20 January 2016 - 01:09 PM
Dragon53535, on 20 January 2016 - 02:39 AM, said:
Lemmmy, on 17 January 2016 - 01:15 AM, said:
And that is why i like openComputers, limited clockspeed and memory, there you accually have a reason to have more computers or more powerfull hardware, but thats beside the point
Edited by wilcomega, 20 January 2016 - 01:09 PM.
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