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[CC1.5]ComputerCraft Emulator V0.57 (February 19th)


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#1 tomass1996

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Posted 17 July 2012 - 10:21 AM

Due to this project no longer being continued, I am adding a note here, pointing people to the NEW version: http://www.computerc...ux-development/

-Cranium

Spoiler

Edited by Cranium, 19 July 2014 - 08:15 AM.
Disclaimer


#2 Tiin57

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Posted 17 July 2012 - 10:25 AM

Edit: Thank you! Testing on OS X now.

#3 tomass1996

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Posted 17 July 2012 - 10:50 AM

 tiin57, on 17 July 2012 - 10:25 AM, said:

Yay, thank you for the first CC emulator that actually works with CraftOS apis and programs! However, I don't see a download link. I'll test on OS X as soon as one goes up.

Page currently under construction once I have finished writing up the page and adding images it will go up,
Submitting the thread before it is finished is like saving it in case I stuff up.

#4 Mendax

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Posted 17 July 2012 - 11:00 AM

:P/> you released it! I'm happy :)/> Time to work on ShadOS ;)/>
EDIT: D: No DL link? D:

#5 tomass1996

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Posted 17 July 2012 - 11:10 AM

 mrminer84403, on 17 July 2012 - 11:00 AM, said:

:P/> you released it! I'm happy :)/> Time to work on ShadOS ;)/>
EDIT: D: No DL link? D:

Read the top of the thread
UNDER-CONSTRUCTION

#6 Mendax

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Posted 17 July 2012 - 11:14 AM

 tomass1996, on 17 July 2012 - 11:10 AM, said:


Read the top of the thread
UNDER-CONSTRUCTION
I know. Still. I'll wait a bit... :P/>

#7 tomass1996

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Posted 17 July 2012 - 11:19 AM

Ok guys DL link should be up within half an hour just need to do a couple tweaks.

#8 Mendax

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Posted 17 July 2012 - 11:25 AM

 tomass1996, on 17 July 2012 - 11:19 AM, said:

Ok guys DL link should be up within half an hour just need to do a couple tweaks.
:)/> ;)/> ;)/> ;)/> :)/> Please tell me you can add files to the computer dir :D/> :D/> :D/> :D/> :D/>
EDIT:
hfjdhdkjhk Never mind :P/>

#9 tomass1996

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Posted 17 July 2012 - 11:27 AM

 mrminer84403, on 17 July 2012 - 11:25 AM, said:

 tomass1996, on 17 July 2012 - 11:19 AM, said:

Ok guys DL link should be up within half an hour just need to do a couple tweaks.
:P/> :)/> ;)/> ;)/> ;)/> Please tell me you can add files to the computer dir :)/> :D/> :D/> :D/> :D/>

You mean the dir that are the id numbers? Well then yes, they're just like normal CC computers

#10 Mendax

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Posted 17 July 2012 - 11:57 AM

P.S. I'm refreshing this page every five mins to check if it's up :P/>

#11 tomass1996

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Posted 17 July 2012 - 12:05 PM

Houston, We have lift off.

#12 Mendax

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Posted 17 July 2012 - 12:07 PM

:P/> YAY :)/> YAY

#13 samrg472

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Posted 17 July 2012 - 12:44 PM

Nice work on this :P/>

#14 tomass1996

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Posted 17 July 2012 - 12:56 PM

 samrg472, on 17 July 2012 - 12:44 PM, said:

Nice work on this :P/>

Thank you,
Glad you like it.

In other news I've gotten reports of it working on linux.

#15 Tiin57

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Posted 17 July 2012 - 01:59 PM

Ok, excellent job and all, still quite impressed, but on OS X, it starts and goes to the terminal screen fine, but with a 2x2 setup, I cannot change screens or input to the default selected screen. (I am running Mountain Lion, or OS X 10.8).
Also, a copy/paste function would be nice.
Finally, how would I make a program available to all the emulator computers? They don't seem to read anything except the default programs in mods/computercraft/lua/rom/programs.

#16 Sxw

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Posted 17 July 2012 - 02:07 PM

Ohhhhhhh, I have Lion (NOT the dev version that tiin57 has, the one that normal people have and im testing in in just a sec...
EDIT:Same result as tiin. D:

#17 kazagistar

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Posted 17 July 2012 - 07:12 PM

 tiin57, on 17 July 2012 - 01:59 PM, said:

Also, a copy/paste function would be nice.
Finally, how would I make a program available to all the emulator computers? They don't seem to read anything except the default programs in mods/computercraft/lua/rom/programs.
They are a full emulator, as far as I can tell, so they will read bios and startup just like any a computercraft computer, have the same limitations, etc.

On another note, I have a small issue... the program does not idle. I don't know if this is a CC limitation or what, but idling 1 terminal causes 99% CPU usage and causes it to enter heater mode.

#18 luingar

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Posted 17 July 2012 - 11:49 PM

Suggestion. Context menu. This could let you do many many things, making the emulator a much better testing enviroment without sacrificing asthetics or realistic-ness (I hate when I forget a word)

here's a shitty photoshop of how it could look.

Posted Image

#19 tomass1996

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Posted 18 July 2012 - 04:30 AM

 tiin57, on 17 July 2012 - 01:59 PM, said:

Ok, excellent job and all, still quite impressed, but on OS X, it starts and goes to the terminal screen fine, but with a 2x2 setup, I cannot change screens or input to the default selected screen. (I am running Mountain Lion, or OS X 10.8).
Also, a copy/paste function would be nice.
Finally, how would I make a program available to all the emulator computers? They don't seem to read anything except the default programs in mods/computercraft/lua/rom/programs.

 Sxw1212, on 17 July 2012 - 02:07 PM, said:

Ohhhhhhh, I have Lion (NOT the dev version that tiin57 has, the one that normal people have and im testing in in just a sec...
EDIT:Same result as tiin. D:

Hmm that is strange it *should* work though that obviously not guaranteed due to each os being different.
Did you get any errors output in your terminal/console window?
It sounds like an issue with LWJGL + OSX

#20 tomass1996

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Posted 18 July 2012 - 04:41 AM

 kazagistar, on 17 July 2012 - 07:12 PM, said:

On another note, I have a small issue... the program does not idle. I don't know if this is a CC limitation or what, but idling 1 terminal causes 99% CPU usage and causes it to enter heater mode.

Hmm that isn't good I'll see if I can mend this.





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