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[CC1.5]ComputerCraft Emulator V0.57 (February 19th)


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#81 wilcomega

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Posted 09 August 2012 - 10:41 AM

and update it to 1.41. because i made a program in 1.32 and sold it on a server in 1.41 and crash when showing it off

#82 Cranium

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Posted 09 August 2012 - 07:49 PM

 toxicwolf, on 29 July 2012 - 09:15 AM, said:

Also, is it possible to add a config option to change the GUI scale? On my monitor, each ComputerCraft screen is about the size of a credit card, which is quite hard to see. If you could have an option to scale that up (the same way you can scale the GUI in Minecraft itself) that would be great ;)/>
I had no problem running mine. I just increased the scale size, but I don't know how that would work for multiple computers.

#83 Xtansia

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Posted 13 August 2012 - 04:36 AM

Just me posting some screenshots of the wip v0.5,
Posted Image
Posted Image

#84 timiti29

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Posted 13 August 2012 - 07:37 PM

Hi !
When do you release ComputerCraft Emulator v0.5?
and what's new in the new version ?
thank
timiti29
ps : sorry for my english, I'm french

#85 Ponder

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Posted 13 August 2012 - 08:52 PM

Looks pretty nice, keep up the good work, mate.

#86 Cranium

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Posted 13 August 2012 - 09:22 PM

I love this program. I use it when I can't test in minecraft(which is a lot of the time)
When is 0.5 coming?

#87 Xtansia

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Posted 14 August 2012 - 04:16 AM

 craniumkid22, on 13 August 2012 - 09:22 PM, said:

I love this program. I use it when I can't test in minecraft(which is a lot of the time)
When is 0.5 coming?

 timiti29, on 13 August 2012 - 07:37 PM, said:

Hi !
When do you release ComputerCraft Emulator v0.5?
and what's new in the new version ?
thank
timiti29
ps : sorry for my english, I'm french

V0.5 hopefully will only be a day or two.
The only real noticeable changes will be:
-Uses CC1.41
-The UI is updated as above.
-It should be easier to report errors as they will be logged.
-The directory setup will be changed to a %appdata% or equivalent folder
-Will download any required libraries

Also I'm getting a cheap mac computer so I'll hopefully be able to make it work on mac :P/>

#88 filipkwro

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Posted 15 August 2012 - 11:17 AM

Doesn't work on Ubuntu 12.04 TLS x64.
Spoiler


#89 Xtansia

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Posted 15 August 2012 - 12:22 PM

 filipkwro, on 15 August 2012 - 11:17 AM, said:

Doesn't work on Ubuntu 12.04 TLS x64.
Spoiler

This error is to do with linux and the current version of lwjgl I'm using but should be fixed in the next update

#90 Cranium

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Posted 15 August 2012 - 01:25 PM

Just so you know, if you have multiple instances of minecraft, such as having a .minecraft folder and a .techniclauncher folder, the emulator gets hung up on which to select. A way to have it automatically route to either one in that case would be nice, and having it display where it is currently running from would be nice as well.

#91 Cranium

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Posted 16 August 2012 - 12:30 PM

 marumaru, on 16 August 2012 - 03:06 AM, said:

I want to request that the resolution is increased on this, the text is tiny and it hurts my eyes to attempt to read that. Add to options menu? :(/> thanks
If you change the text scale to something like 3, it does increase the size. It also enlarges the window.

#92 Ponder

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Posted 17 August 2012 - 03:45 PM

Ah, unrelated, were can one get the source?

#93 Xtansia

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Posted 18 August 2012 - 01:00 AM

 Ponder, on 17 August 2012 - 03:45 PM, said:

Ah, unrelated, were can one get the source?

Nowhere, Well there are ways...


On the topic of the update,
Sorry there has been no news or update like I thought I would get done,
But I have been sick lately and haven't gotten much done, And my computer has been 'screwing' with me.(Don't worry I haven't lost anything)

#94 Ponder

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Posted 18 August 2012 - 09:08 AM

Well, meh.
Sorry, that I just assumed that you would give away the code.

#95 FuzzyPurp

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Posted 26 August 2012 - 10:40 AM

- Moved to the Utilities section -

#96 GilDev

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Posted 27 August 2012 - 09:35 PM

I don't know if someone else has already said it, but it doesn't work very well on Mac OS X Lion. I can launch the launcher, the mod is immediately recognized with Tekkit installed and I can change the numbers of computers. But when I start it, it shows the computers (by the way, they are small, I don't know if I can change the size of them) but I can't type text in it or highlight a computer. The cursors blink, the first computer is highlighted, but I can't do anything.

I hope it'll be working soon on Mac, because I really need it!

PS: Sorry for my bad English, I'm 14 years old and I learn English only on my computer. =P

#97 Xtansia

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Posted 28 August 2012 - 01:00 AM

 GilDev, on 27 August 2012 - 09:35 PM, said:

I don't know if someone else has already said it, but it doesn't work very well on Mac OS X Lion. I can launch the launcher, the mod is immediately recognized with Tekkit installed and I can change the numbers of computers. But when I start it, it shows the computers (by the way, they are small, I don't know if I can change the size of them) but I can't type text in it or highlight a computer. The cursors blink, the first computer is highlighted, but I can't do anything.

I hope it'll be working soon on Mac, because I really need it!

PS: Sorry for my bad English, I'm 14 years old and I learn English only on my computer. =P

Sorry I've been meaning to change the note on the front page.
I know it doesn't function correctly on OSX hopefully the next version will.
The size is changeable in the config

#98 Cloudy

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Posted 28 August 2012 - 08:32 AM

 GilDev, on 27 August 2012 - 09:35 PM, said:

PS: Sorry for my bad English, I'm 14 years old and I learn English only on my computer. =P

Considering your English is self taught, it is very good and not bad at all (I've seen native English speakers with worse written English than you)!

#99 GilDev

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Posted 28 August 2012 - 08:53 AM

 tomass1996, on 28 August 2012 - 01:00 AM, said:

Sorry I've been meaning to change the note on the front page.
I know it doesn't function correctly on OSX hopefully the next version will.
The size is changeable in the config
Thanks for the response, I hope the next version will be released soon! =P And thanks Cloudy! ^^'

#100 Cranium

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Posted 04 September 2012 - 04:44 AM

I have a small(maybe) suggestion: If you could have some sort of indicator for the redstone signals going out, that would be good. I tried using the emulator, and realized that using signals between the boxes doesn't work! :D/>
So it would be a neat feature to add.





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