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WIP Game - Super Mario Bros. 1

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#1 RatcheT2497

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Posted 31 May 2016 - 02:30 PM

Hia everyone!

I'm RatcheT2497, and today, I'm presenting to you a project I've been working on recently.

As the title says, it's Super Mario Bros. 1! Well, more specifically, a rewrite of it for ComputerCraft.

It still has a fair amount of bugs (Most notably the collision), and it's definitely not in a to-be-released state, however I still wanted to share what I've got so far with you guys :)

Hope you enjoy it!



The game has been made thanks to the Surface API by CrazedProgrammer and the getDrawingCharacter function by oli414.

EDIT: Forgot to include the credits for APIs so far.

Edited by RatcheT2497, 31 May 2016 - 07:32 PM.


#2 Bomb Bloke

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Posted 31 May 2016 - 02:57 PM

Oh hey, this looks even better than I was expecting. :)

You might consider slowing the goombas down, though. The decreased display resolution means that you either hit them precisely or they'll hit you, so it's only fair.

#3 RatcheT2497

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Posted 31 May 2016 - 06:36 PM

Yeah, they're a bit fast... Well, since their speed is 0.6, it's practically a given that they're fast :P

Changed it now, set it to 0.15. I think that's a reasonable speed. :)

#4 Creator

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Posted 31 May 2016 - 06:48 PM

Woah dude. That is awesome!

I expected some half-ass code, but you made my day.

#5 RatcheT2497

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Posted 31 May 2016 - 07:25 PM

Thanks, glad to have made your day! :D

#6 DannySMc

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Posted 31 May 2016 - 11:13 PM

Wow this looks amazing, really well done!! I can't wait for you to release this!!!

#7 RatcheT2497

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Posted 01 June 2016 - 10:11 AM

Thank you :D

I don't have a release date set, however I can tell you that it's not going to be a while...
Still have a lot of stuff to implement :P

#8 DannySMc

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Posted 01 June 2016 - 11:00 AM

View PostRatcheT2497, on 01 June 2016 - 10:11 AM, said:

Thank you :D

I don't have a release date set, however I can tell you that it's not going to be a while...
Still have a lot of stuff to implement :P

Well if you need any help, I am happy to help! :D

#9 RatcheT2497

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Posted 01 June 2016 - 11:27 AM

I don't really need any help at the moment, I don't think, but thank you :D

Maybe in the future? :P

#10 DannySMc

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Posted 01 June 2016 - 11:37 AM

View PostRatcheT2497, on 01 June 2016 - 11:27 AM, said:

I don't really need any help at the moment, I don't think, but thank you :D

Maybe in the future? :P

Haha of course, if you need anything just ask :D

#11 Waitdev_

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Posted 01 June 2016 - 11:40 AM

Dude, this is awesome! I can't wait to see it released!

Edited by Waitdev_, 01 June 2016 - 11:41 AM.


#12 RatcheT2497

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Posted 01 June 2016 - 08:03 PM

Small update:

Added two new tilesets. :)
Spoiler

What do you guys think?

Edited by RatcheT2497, 01 June 2016 - 08:03 PM.


#13 Antelux

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Posted 01 June 2016 - 08:22 PM

Hmm. Not looking bad so far.
Though, I think it might look better if you added more detail to the background, such as clouds, or something using the smaller pixels so it can fit in better.
Good luck with the project, I'd like to see what can come out of this. :)

Edited by Detective_Smith, 01 June 2016 - 08:22 PM.


#14 RatcheT2497

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Posted 01 June 2016 - 08:46 PM

Thanks!
The background is at this point just a placeholder, I'll add an actual background later in development. :)

#15 RatcheT2497

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Posted 03 June 2016 - 04:04 PM

I added a basic titlescreen!

Spoiler
It is still a work in progress. I'm planning on having the background be that of a simple level. So far, it can start and quit the game. The continue button functionality will be worked on after I get the engine fully working :)

#16 CrazedProgrammer

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Posted 07 June 2016 - 01:12 PM

View PostRatcheT2497, on 03 June 2016 - 04:04 PM, said:

I added a basic titlescreen!

Spoiler
It is still a work in progress. I'm planning on having the background be that of a simple level. So far, it can start and quit the game. The continue button functionality will be worked on after I get the engine fully working :)
Wow, that looks really cool.
You might be able to improve it with the new smaller pixels like you do in the main game.
Also, thanks for using and crediting my API!

#17 RatcheT2497

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Posted 07 June 2016 - 06:59 PM

You're welcome, and thank you for both your kind words, and for making the amazing API :D

The titlescreen was just a quick test I made in the CC Paint. Pretty much nothing I post here is final :P

On a side note, an update: The whole project is getting a rewrite. I found the code to be extremely confusing and hard to get around in.
The new version is coming along quite nicely, with the level editor almost done, a custom Level object, with support for a custom file format for maps. The older levels were just a bunch of tables. Not very reusable :P
Not sure if I'll be posting screenshots regularly though. Either way, thank you all for the replies :D

#18 RatcheT2497

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Posted 11 June 2016 - 04:54 PM

Another update!

I hereby present to you, the level editor, ezLevel!

Spoiler
Please note that I will be adding more features to the level editor. I will also be adding a "Back" button to the save and load screens, and possibly a better way of handling these screens, as right now, they're purely hardcoded into the program. The title screen will probably change, too. Hope you guys like it :D

#19 Incinirate

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Posted 11 June 2016 - 05:34 PM

View PostRatcheT2497, on 11 June 2016 - 04:54 PM, said:

Another update!

I hereby present to you, the level editor, ezLevel!

Spoiler
Please note that I will be adding more features to the level editor. I will also be adding a "Back" button to the save and load screens, and possibly a better way of handling these screens, as right now, they're purely hardcoded into the program. The title screen will probably change, too. Hope you guys like it :D

Looks awesome, can't wait for a release! :D

#20 RatcheT2497

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Posted 11 June 2016 - 05:44 PM

View PostIncinirate, on 11 June 2016 - 05:34 PM, said:

View PostRatcheT2497, on 11 June 2016 - 04:54 PM, said:

-SNIP-

Looks awesome, can't wait for a release! :D

Thank you, glad you like it! :D

The release date isn't set, however I can tell you that it's not going to be soon, what with the whole "recoding" thing going on. However, I'll try to work on it as much as I can :P





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