// Made by Nolan Bukhart init() function init() day = 1 food = 100 maxX = 58 maxY = 18 minX = 2 minY = 2 blackDisplay(day,food) createGameBoard(maxX,maxY,minX,minY) end function createGameBoard(maxX,maxY,minX,minY) //Images playerimg = paintutils.loadImage("../Imgs/player") enemy1img = paintutils.loadImage("../Imgs/enemy1") enemy2img = paintutils.loadImage("../Imgs/enemy2") foodimg = paintutils.loadImage("../Imgs/food") sodaimg = paintutils.loadImage("../Imgs/soda") //Setup the Colors term.setBackgroundColor(colors.lime) term.clear() paintutils.drawBox(1,1,59,19,colors.gray) numberOfSoda = Random.Range(1,3) numberOfFood = Random.range(1,3) sodaPlaced = 0 foodPlaced = 0 //Spawn Soda while numberOfSoda => cansPlaced do X = Random.Range(minX,maxX) Y = Random.Range(minY,maxY) paintutils.drawImage(X,Y,sodaimg) cansPlaced = cansPlaced + 1 end //Spawn Food while numberOfFood => foodPlaced do X = Random.Range(minX,maxX) Y = Random.Range(minY,maxY) paintutils.drawImage(X,Y,foodimg) foodPlaced = foodPlaced + 1 end //Spawn the Player paintutils.drawImage(4,4,playerimg) end function blackDisplay(day, food) term.setBackgroundColor(colors.black) term.clear() term.setCursorPos(24,9) term.setTextColor(colors.white) print("Day "..day) term.setCursorPos(20,10) print("Food left, "..food) end
1
How to track when you run in to food
Started by TNT_Nolan, Jun 02 2016 05:14 PM
3 replies to this topic
#1
Posted 02 June 2016 - 05:14 PM
How can I track when I run in to a piece of food or a can of soda?
#2
Posted 02 June 2016 - 05:22 PM
Erm... I think, you have to implement that the player can walk first of all, then you can check the position of the player and the food/soda. If the positions are equal, then the player walked into the food/soda.
Edited by Sewbacca, 02 June 2016 - 05:22 PM.
#3
Posted 02 June 2016 - 05:31 PM
Do you have any idea of how I could do that?
#4
Posted 02 June 2016 - 05:58 PM
You need something like that:
local player = {moving = false, direction = 0, x = 0, y = 0} -- You have to set x, y to the start position -- Move have to draw the player one field left or right and set the position local function move() if player.moving then if player.direction == 1 then <CODE> -- Moves the player left elseif player.direction == 2 then <CODE> -- Moves the player right end end end local function lookup() while true do local event, key = os.pullEvent() -- Get the event if event == 'key' then -- If a key is pressed then work out if key == keys.left or key == keys.d then -- Moves the player left player.direction = 1 -- The direction, the player is going player.moving = true elseif key == keys.right or key == keys.a then -- Moves the player right player.direction = 2 -- The direction, the player is going player.moving = true elseif key == keys.space then -- Let the player jump jump() end elseif event == 'key_up' then -- elseif a key was released, then stop the workout if key == keys.left or key == keys.d then -- Stop moving the player left player.direction = 0 player.moving = false elseif key == keys.right or key == keys.a then -- Stop moving the player right player.direction = 0 player.moving = false end end end end local function Update() while true do move() end end parallel.waitForAll(lookup, Update)
Edited by Sewbacca, 02 June 2016 - 06:06 PM.
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