small change to the recipe
#1
Posted 31 March 2017 - 12:30 PM
So what I'm proposing is a very small change: Replacing the redstone dust in the computer recipe with a redstone block.
It wouldn't make computers any harder to get since redstone ore drops many pieces of dust, but it would make the recipe feel a lot more realistic since with a block of redstone you can at least build a small circuit.
#2
Posted 31 March 2017 - 06:15 PM
#3
Posted 03 April 2017 - 08:20 AM
#4
Posted 03 April 2017 - 10:50 PM
#5
Posted 04 April 2017 - 09:00 AM
#6
Posted 06 April 2017 - 11:07 AM
#7
Posted 09 April 2017 - 08:33 AM
#8
Posted 03 May 2017 - 10:44 AM
#9
Posted 07 May 2017 - 09:06 AM
Minecraft itself isn't realistic; Why should one piece of Redstone dust only be able to transmit power, but either nine pieces or one piece on a stick magically produce infinite energy.
You were directly comparing Minecraft to the real world but then said that you only want mods to only be realistic to Minecraft, which makes no sense either. Minecraft can't be realistic without having a "role model", which has to be real life, and Minecraft sure isn't modeled after real life.
If we are at it you could also propose physics for turtles because it makes no sense for them to be able to fly. But then again, iron blocks can too.
No "realism" for you, IMO.
Edited by H4X0RZ, 07 May 2017 - 09:06 AM.
#10
Posted 27 May 2017 - 10:30 AM
No that is exactly what I don't want. I don't want Minecraft to be realistic to the real world. In Minecraft blocks can fly and that's ok. The cable comparison was just a metaphor. It's not about making sense according to the laws of physics or even logic, it's about what the player expects how something works.
If something can teleport, the player expects it to have something end-related in it. If something is used for circuitry, it is expected to have redstone in it. And if you have a computer, it's expected to have lots of redstone in it. It's as simple as that.
@Jummit
Yea a Comparator could also work
Edited by Bomb Bloke, 28 May 2017 - 01:49 AM.
#12
Posted 31 May 2017 - 02:25 PM
#13
Posted 31 May 2017 - 06:52 PM
#14
Posted 01 June 2017 - 12:52 PM
#15
Posted 01 June 2017 - 06:49 PM
Edited by H4X0RZ, 01 June 2017 - 06:49 PM.
#16
Posted 01 June 2017 - 07:05 PM
#17
Posted 12 December 2017 - 01:08 PM
All games are fundamentally about challenge. But challenge comes from difficulty. But difficulty comes in many flavors and you want to get the right one.
In mods like say Modular Powersuits or Industrial Craft the challenge comes from having to grind up all the resources to assemble your cool stuff. It's about slowly building up your industrial base and assembling a factory to harvest and process ever more resources. So up to a point making things in such mods more costly serves the purpose of adding more challenge and making them more fun.*
In CC the fun comes from the programming. It's all about opening a computer and doing fantastic things with them. So you want to make sure players can get to it as quickly as possible and than have as much breadth as possible in the actual programming so that he is challenged by the opportunities the mod presents him. Making things in this mod more expensive would literally be counterproductive to that job.
That's why the best programing IDE's are not something you have to manually compile from odd code you find on github but plug and play solutions like Eclipse or Visual studio.
* Caveat being that if you overdo it the challenge turns into grinding and that is NOT fun.
Edited by Purple, 12 December 2017 - 01:09 PM.
#18
Posted 13 December 2017 - 07:47 AM
H4X0RZ, on 31 May 2017 - 06:52 PM, said:
But, then talking about alternatives to redstone dust, a redstone repeater has the same redstone cost as comparator but does not require you to go to the nether.
#19
Posted 13 December 2017 - 11:24 AM
OpenComputers aims for a more realistic crafting system, getting the resources is difficult, programming is different but not more difficult than CC (unless you get into the virtual hardware limits).
Personally I like this distinction between the two mods, I don't want CC's crafting to change.
#20
Posted 14 December 2017 - 05:46 PM
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