I'm wondering if it's possible to get the label of some computer connected to a wired network.
I know I can get a handle to it using peripheral.wrap but I don't think I can get the label from there.
My current solution is to have one computer just ask the other computer what its label is.
Also, another unrelated question: I read that if you label your computer, destroy it, recreate one, and set the label to what it was previously all the data would be saved. Is there a way to disable this since it sort of ruins multiplayer for me?
Is there a way I can get the label of a computer connected to a network?
Started by cntkillme, May 15 2017 06:47 AM
networking computer
2 replies to this topic
#1
Posted 15 May 2017 - 06:47 AM
#2
Posted 15 May 2017 - 02:33 PM
You'd have to ask the computer for its label via rednet, and it would need software to handle replying to the request.
That's not how labels work. If you break a computer with a label and place the labeled computer again, the data (and fuel level, in turtles) will be retained. If you break a labeled computer and toss the item in lava (for example), you won't be able to get to the data on it in-game unless you can use command blocks. The server's world save will still contain all of the data that was on it.
That's not how labels work. If you break a computer with a label and place the labeled computer again, the data (and fuel level, in turtles) will be retained. If you break a labeled computer and toss the item in lava (for example), you won't be able to get to the data on it in-game unless you can use command blocks. The server's world save will still contain all of the data that was on it.
#3
Posted 16 May 2017 - 11:01 PM
Oh alright thanks for clearing that up.
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