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CCLite for CraftOS 1.8


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#41 Wilma456

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Posted 02 April 2018 - 05:29 PM

CCLite 4.0 is now out!

Only 20 hours after the release of Löve2d 11.0, CCLite has been ported to the new Version!

Changelog

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@Mac Users
While porting to the new Version of Löve2d I had to cange some code. The old Version of CCLIte shows a white Screen because Löve2d changes the RGB values. Maybe you had get a Beta of Version 11.0. Just try the new Version. Maybe it will work now.

#42 JonWalter

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Posted 05 April 2018 - 10:21 AM

AWESOME!!! I've been looking for one of these for a long time...
I am also interested to know if there is a way to do this without building the official Android port for every release?
AWESOME!!! I've been looking for one of these for a long time...
And http support does work on mac
Cheers, Jon Walter

Edited by JonWalter, 10 April 2018 - 09:07 AM.


#43 Wilma456

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Posted 10 April 2018 - 06:46 PM

CCLite 5.0 is now out!

Changelog

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@JonWalter
Thank you! But if you are interested in the Android Version: Since the Update to Löve2d 11.0 there are no Android Builds because I have some problems with building the new Version for Android.

#44 Wilma456

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Posted 17 April 2018 - 03:43 PM

There is new Version with a litle Bugfix out

btw:
I removed the W.I.P. from the Title of the Topic

#45 -DECE-

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Posted 01 May 2018 - 02:09 PM

It doesn't work with functions like that "function(...)" and also has not some characters

#46 Luca_S

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Posted 01 May 2018 - 06:15 PM

View Post-DECE-, on 01 May 2018 - 02:09 PM, said:

It doesn't work with functions like that "function(...)" and also has not some characters

For me functions with varargs do work https://imgur.com/6GrLVR0

EDIT: And chars seem right too: https://imgur.com/Zs6dSg2

Edited by Luca_S, 01 May 2018 - 06:18 PM.


#47 Bomb Bloke

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Posted 02 May 2018 - 02:58 AM

127 is wrong.

#48 Wilma456

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Posted 03 May 2018 - 06:11 PM

I know, that Char number 127 does not work, but I couldn't find the reason for it, so I'm unable to fix this this Bug. If anybody of you can find it, you are welcome to make a PR at GitHub.

I know, there are some other Problems with Chars higher than 127, The reason for that is, Löve2d has another encoding as ComputerCraft. I had build some Workarounds around this, but I can't fix all Bugs.

#49 Bomb Bloke

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Posted 04 May 2018 - 01:13 AM

View PostWilma456, on 03 May 2018 - 06:11 PM, said:

I know, that Char number 127 does not work, but I couldn't find the reason for it, so I'm unable to fix this this Bug.

Seems to me that it'd be because you don't have the correct glyph in your font file.

#50 Wilma456

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Posted 04 May 2018 - 12:12 PM

Thanks, I had only searched in the code and not in the Font self.

Fixed Version is now out

#51 -DECE-

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Posted 07 May 2018 - 01:57 PM

View PostLuca_S, on 01 May 2018 - 06:15 PM, said:

For me functions with varargs do work https://imgur.com/6GrLVR0

But I have problems
Spoiler
Maybe it's only in API

#52 Wilma456

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Posted 07 May 2018 - 02:14 PM

What Program do use use that crashes?

#53 -DECE-

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Posted 08 May 2018 - 12:46 PM

View PostWilma456, on 07 May 2018 - 02:14 PM, said:

What Program do use use that crashes?

It is my OS. Installer: TVrwKmUv
It crashes in all programs that use these functions

#54 Luca_S

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Posted 08 May 2018 - 08:24 PM

View Post-DECE-, on 08 May 2018 - 12:46 PM, said:

View PostWilma456, on 07 May 2018 - 02:14 PM, said:

What Program do use use that crashes?

It is my OS. Installer: TVrwKmUv
It crashes in all programs that use these functions
I'm not sure if vararg functions are supposed to work like these. You need to do something like this before using them in your program the way that you do:
local arg = {...}


#55 SquidDev

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Posted 08 May 2018 - 08:36 PM

View PostLuca_S, on 08 May 2018 - 08:24 PM, said:

I'm not sure if vararg functions are supposed to work like these. You need to do something like this before using them in your program the way that you do:
local arg = {...}
Lua 5.0 used arg as a "magic" variable which held a function's arguments. This was replaced with ... in Lua 5.1. Whilst Lua 5.1 and LuaJ support this for backwards compatibility, LuaJIT and Lua 5.2+ do not. As Luac_S says, it's best to use {...} or table.pack(...) to ensure compatibility into the future.

#56 -DECE-

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Posted 09 May 2018 - 06:52 AM

OK, thanks. I must to rewrite some APIs.

#57 Nothy

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Posted 17 May 2018 - 09:54 PM

Nice job!

#58 Wilma456

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Posted 19 May 2018 - 02:24 PM

View PostNothy, on 17 May 2018 - 09:54 PM, said:

Nice job!
Thanks

#59 Wilma456

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Posted 05 June 2018 - 10:22 AM

The Repo of CCLite has been moved to GitLab.

#60 Jummit

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Posted 05 June 2018 - 12:17 PM

View PostWilma456, on 05 June 2018 - 10:22 AM, said:

The Repo of CCLite has been moved to GitLab.
Because of Microsoft? :D

Edited by Jummit, 05 June 2018 - 12:17 PM.






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