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CCJam 2017 is here!


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#41 Dave-ee Jones

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Posted 21 August 2017 - 05:21 AM

Had a quick look through everyone's entries - I think my favourite has to be Ramuthra's Plane. Looks clean, tidy and a bit more interactive than some other games. My only wish with it is it was a bit more intuitive in terms of installation..(needs an installer, bud).
EDIT: Also found that RMPlane doesn't like it if you have another window/coroutine running..DISH makes it pause if I open the menu over it.

Edited by Dave-ee Jones, 21 August 2017 - 05:25 AM.


#42 Saldor010

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Posted 21 August 2017 - 01:21 PM

View PostDave-ee Jones, on 21 August 2017 - 05:21 AM, said:

Had a quick look through everyone's entries - I think my favourite has to be Ramuthra's Plane. Looks clean, tidy and a bit more interactive than some other games. My only wish with it is it was a bit more intuitive in terms of installation..(needs an installer, bud).
EDIT: Also found that RMPlane doesn't like it if you have another window/coroutine running..DISH makes it pause if I open the menu over it.

Yeah, I really didn't think about making an installer for it (not sure why). That'll definitely be the first thing on my list to do after CCJam is over.

And yeah, I also didn't consider the fact that someone might be running it on a multitasking OS. I have a suspicion that it might be a problem with cobalt itself that's causing the problem.

Either way, I'm glad you liked it! :lol:

#43 nitrogenfingers

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Posted 22 August 2017 - 07:57 AM

View PostCrazedProgrammer, on 19 August 2017 - 10:39 PM, said:


I wasn't able to get this one to work- package on line 1000 was nil, so I'm guessing I'm missing a dependency. Could you provide a bit more instruction?

#44 Saldor010

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Posted 22 August 2017 - 10:55 PM

Any estimate to when we will hear back on the results?

#45 Bomb Bloke

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Posted 22 August 2017 - 11:41 PM

View Postnitrogenfingers, on 22 August 2017 - 07:57 AM, said:

I wasn't able to get this one to work- package on line 1000 was nil, so I'm guessing I'm missing a dependency. Could you provide a bit more instruction?

Are you using one of the CC 1.80 development releases? I'm guessing stable won't cut it.

#46 Dave-ee Jones

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Posted 23 August 2017 - 03:00 AM

View PostBomb Bloke, on 22 August 2017 - 11:41 PM, said:

View Postnitrogenfingers, on 22 August 2017 - 07:57 AM, said:

I wasn't able to get this one to work- package on line 1000 was nil, so I'm guessing I'm missing a dependency. Could you provide a bit more instruction?

Are you using one of the CC 1.80 development releases? I'm guessing stable won't cut it.

He said he was using Urn..not sure if that means anything:

View PostCrazedProgrammer, on 06 August 2017 - 10:39 AM, said:

I'm in! :D
Repo: https://github.com/C...mmer/CCJam-2017
I'll also make it in Urn of course :)

Edited by Dave-ee Jones, 23 August 2017 - 03:01 AM.


#47 apemanzilla

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Posted 23 August 2017 - 03:55 AM

View PostDave-ee Jones, on 23 August 2017 - 03:00 AM, said:

View PostBomb Bloke, on 22 August 2017 - 11:41 PM, said:

View Postnitrogenfingers, on 22 August 2017 - 07:57 AM, said:

I wasn't able to get this one to work- package on line 1000 was nil, so I'm guessing I'm missing a dependency. Could you provide a bit more instruction?

Are you using one of the CC 1.80 development releases? I'm guessing stable won't cut it.

He said he was using Urn..not sure if that means anything:

View PostCrazedProgrammer, on 06 August 2017 - 10:39 AM, said:

I'm in! :D
Repo: https://github.com/C...mmer/CCJam-2017
I'll also make it in Urn of course :)

Urn is a language that compiles to Lua, it doesn't matter as long as you use the correct download link.

The package library is a feature only available in the latest CC source code, so you'll have to use one of the snapshot builds from here to get it working.

You can also use a CCEmuX snapshot if you prefer an emulator to in-game.

Edited by apemanzilla, 23 August 2017 - 02:22 PM.


#48 CrazedProgrammer

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Posted 23 August 2017 - 02:44 PM

View Postnitrogenfingers, on 22 August 2017 - 07:57 AM, said:

I wasn't able to get this one to work- package on line 1000 was nil, so I'm guessing I'm missing a dependency. Could you provide a bit more instruction?
Sorry for not replying sooner. Like apemanzilla said, it only works on the nightly 1.80 builds.
The README provides a precompiled download, so you don't have to build it.

#49 oeed

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Posted 27 August 2017 - 08:22 PM

Sorry I haven't given any feedback yet, I've been flat out with assignments and tests the past week and start of this week, I'll hopefully get something up in a few days.

#50 Xelostar

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Posted 30 August 2017 - 05:18 PM

I couldn't join because I've been busy with life and school 'n stuff. When's the CCJam next year?

#51 Dave-ee Jones

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Posted 31 August 2017 - 06:05 AM

The only thing missing is a self-executable file, rather than having to launch LOVE and then going to the directory and then calling the file...It's a bit much when I can literally click on the singular-file-compiled CCEmuRedux :P

#52 Lupus590

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Posted 31 August 2017 - 01:30 PM

View PostXelostar, on 30 August 2017 - 05:18 PM, said:

When's the CCJam next year?

From memory, all of the previous ones have been summer time (aiming for when school holidays typically are), presumably next year will be a simular date.

I can't give an exact date as different people organise it each year (I think). You may want to try a google search pointing it to the site.

Maybe I should create an index thread of CCJam stuff...

Edited by Lupus590, 31 August 2017 - 01:31 PM.


#53 Xelostar

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Posted 31 August 2017 - 04:18 PM

View PostLupus590, on 31 August 2017 - 01:30 PM, said:

View PostXelostar, on 30 August 2017 - 05:18 PM, said:

When's the CCJam next year?

From memory, all of the previous ones have been summer time (aiming for when school holidays typically are), presumably next year will be a simular date.

I can't give an exact date as different people organise it each year (I think). You may want to try a google search pointing it to the site.

Maybe I should create an index thread of CCJam stuff...

Okay, thanks! I'll be here next year. :)

#54 nitrogenfingers

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Posted 03 September 2017 - 02:12 AM

I haven't heard anything about this since last week so I'm just going to put my scores up. I haven't done CrazedProgrammers yet as I've been travelling a lot and am about to do so again so will have to defer to the other judges there (apologies).

Scores are below. I thought they were all really impressive, this was a cool jam so nice work everyone :)

Ratchet2497
Spoiler

Wilma456
Spoiler

Saldor010
Spoiler

supernicejohn
Spoiler


#55 Saldor010

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Posted 03 September 2017 - 04:13 AM

View Postnitrogenfingers, on 03 September 2017 - 02:12 AM, said:

-snipped, but quouting the part where he talks about me-

Thank you nitro, this means a lot coming from you! :lol:

#56 supernicejohn

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Posted 03 September 2017 - 11:41 AM

View Postnitrogenfingers, on 03 September 2017 - 02:12 AM, said:

Why is there no quit option though?

New signature :)

#57 RatcheT2497

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Posted 04 September 2017 - 06:57 PM

Really glad you liked my attempt at an arcade conversion, Nitro!
The jam was really fun, hopefully next time I won't mismanage my time and I'll be able to actually submit something proper :P

#58 Saldor010

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Posted 23 September 2017 - 01:54 AM

View Postoeed, on 27 August 2017 - 08:22 PM, said:

I'll hopefully get something up in a few days.

It's been just a bit more than a few days. Any word yet?

#59 Saldor010

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Posted 08 October 2017 - 06:00 PM

Still waiting..

#60 Dave-ee Jones

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Posted 08 October 2017 - 10:33 PM

Months of tests and assignments pass by, haha.

It's okay, if he's busy he's busy. I'm sure an emulator-based programming competition is second to school/UNI/work.





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