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Multicolor screen


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#1 Cruor

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Posted 26 July 2012 - 05:15 PM

Showoff from cc1.4 beta, 16x16 16color screen, using only CC and IC2, design is 2x16x16 big, heres a vid :)/>



#2 BigSHinyToys

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Posted 26 July 2012 - 05:49 PM

Mind = "blown"
pure 100% Awesomeness :)/>

#3 Noodle

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Posted 26 July 2012 - 05:50 PM

Sweet!
How long did this take?
It looks like it took forever.

#4 Cruor

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Posted 26 July 2012 - 06:13 PM

With the help of somnia and redpower, this was pretty simple to setup, if i would have to do it again it would take <2hours i belive

derp less than not bigger than :)/>

#5 justync7

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Posted 27 July 2012 - 03:32 AM

i thought it would be like frames and block breakers and deployers and a pc that controls them but.. O_O

#6 Noodle

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Posted 27 July 2012 - 03:39 AM

Nope, Its paint 0.0

#7 Cruor

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Posted 27 July 2012 - 10:09 AM

Doubt i would get such smooth display with frames and block breakers :)/> screen can technicaly change whole picture ever <0.6 seconds.

#8 BigSHinyToys

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Posted 27 July 2012 - 10:29 AM

while I'm just guessing here but could you not change all pixels at the same time by broadcasting to all turtles? I know it would all be the same color but it would be extremely fast.

#9 Cruor

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Posted 27 July 2012 - 10:57 AM

Yes you could broadcast to the turtles(thats what i use for syncing the screen), all of the shown programs besides pixletester uses broadcast

#10 limdingwen

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Posted 27 July 2012 - 01:54 PM

Wow, this is awesome.

#11 ciba43

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Posted 27 July 2012 - 04:22 PM

So this is future coolness today? Cooooool!

#12 Dirkus7

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Posted 28 July 2012 - 04:50 PM

Damn that's cool. I was trying to build it now, but i fail. Nice work!

#13 KingMachine

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Posted 29 July 2012 - 02:05 AM

Now to make an ink cartridge bot to go replace the paint rollers when one of them returns false

#14 Cruor

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Posted 29 July 2012 - 02:14 PM

KingMachine: during the beta painters never broke, so i had no need to change them :ph34r:/> However, if i were to do this again i would use everlasting painters or a painterturtle(both thanks to hackingroelz).

#15 MrBarry

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Posted 30 September 2012 - 10:05 PM

Awesome! Any chance you'll be releasing the code?

#16 Kingdaro

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Posted 06 October 2012 - 02:04 AM

How did you go about turning all of the turtles on without getting carpal tunnel? XD

#17 Sebra

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Posted 06 October 2012 - 07:36 AM

Turtles able to turn on each other with easy.

#18 Kingdaro

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Posted 06 October 2012 - 06:26 PM

View PostSebra, on 06 October 2012 - 07:36 AM, said:

Turtles able to turn on each other with easy.
That's true. :D/>

In fact, you could have sort of a "diagnostics turtle" that would go through and turn all of the turtles on, while at the same time returning the ID of the turtles for the main computer to create the "turtle mapping" that the OP described.

#19 Sebra

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Posted 06 October 2012 - 07:43 PM

Turning on is simple. Mapping too.
More interesting would be providing colored painter when it is done.

#20 Cruor

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Posted 10 October 2012 - 01:55 PM

Yeah turning on was done with turtles, reproviding paints is something i dont even want to think about XD im glad that stuff was bugged back in the beta, they never ran out :3





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