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Device Mod By @MrCrayfish (Bring Compatability)

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#1 MinecraftDoodler

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Posted 30 September 2017 - 02:30 AM

I don't know if any of you have heard but MrCrayfish, will be known as Cray from this point onward, over the last few months or even longer has been developing the Device Mod + Device API.

Without even a crafting yet, or an in inventory texture, the incredibly advanced computer has some small apps with it and an API to build more in a UI that makes you feel at home, even a file system is coming to the table.

As ComputerCraft is the massive incredible almost counterpart to this new mod.

It would be amazing if these developers discussed a chance of cross-compatibility with each other.
- installing extra features to the other when installed together.
- like a ComputerCraft Terminal in the Device Mod
- or the Device Mod files being accessible and readable from ComputerCraft

#2 KingofGamesYami

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Posted 04 October 2017 - 02:45 AM

I don't think this is ever going to happen. CC has traditionally supported no other mods, requiring the other mods to implement support for ComputerCraft. CC does provide an API which could be used by Device Mod to accomplish the functionality you want, for the most part (not sure about CC terminal in the device mod).

If you really want it to happen, go do it! CC is open source, so you can add support for whatever you like.

#3 Dave-ee Jones

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Posted 04 October 2017 - 11:50 PM

Ah, tradition. Ever holding us back from greatness..

Edited by Dave-ee Jones, 04 October 2017 - 11:51 PM.

#4 KingofGamesYami

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Posted 05 October 2017 - 01:15 AM

View PostDave-ee Jones, on 04 October 2017 - 11:50 PM, said:

Ah, tradition. Ever holding us back from greatness..

It can still be implemented in the Device Mod. I personally think that ComputerCraft should avoid supporting other mods, because the amount of mods it could integrate with is staggering. It would be a vast amount of work to update compatibility every time another mod updates, and greatly increase the size of the downloadable jar file.

So no, it's not tradition holding us back so much as it is a well-thought-out rule which allows the mod to stay relatively small and easy to update.

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