Terra1, on 10 February 2018 - 10:10 AM, said:
We need to stop competing.
#21
Posted 10 February 2018 - 10:28 AM
#22
Posted 10 February 2018 - 07:16 PM
Here was my thought process and conclusion:
CC players mainly go on to CC servers to seek help, make, and demonstrate programs. Along with this though there's other groups of players that like it because it interfaces well with other mods, so they'll add mods to the game. I could go on and on with this, but I my main point is people have varying preferences when it comes to CC, so many that it would be impossible to manage a server that satisfies everyone's desires. So if we can't make a server that meets all expectations, what can we do? Enter Single Player: Tweaked (sounds familiar ). The idea here is to give everyone what they want while also providing them with a multiplayer experience. My theory is it would be as simple as placing a command computer down, running BagelBot, and adding a plugin.
Here's a list of what the plugin would do:
1) link all players chat together. This can easily be done with the chatbox, and would provide the same effect as being on a multiplayer server. The advantages of this are huge too, you don't have to deal with the latency of servers, and everything is being run on a local machine, the only mod requirements are CC and Computronics, or, Plethora. In addition this covers players that seek help, it would be as simple as typing it into chat, and then any player that's in game can respond.
2) allow users to share programs. The idea here is that a user would register a computer with this plugin, and then the capabilities described could take place. In this scenario, I will call the command !share. "!share send" would take two parameters, the name of the user that the program should be sent to, and the name of the program on the registered machine. The user the program is being sent to would get a notification, and have the choice to do "!share accept" or "!share reject". If the share is accepted, then the senders program is uploaded, and then downloaded by the receiver.
Additional things might want to be covered by this program and I am more than up for suggestions. Also, this may or may not be taken well, I would really like to see opinions.
Edited by hugeblank, 10 February 2018 - 07:21 PM.
#23
Posted 10 February 2018 - 08:54 PM
hugeblank, on 10 February 2018 - 07:16 PM, said:
Here was my thought process and conclusion:
CC players mainly go on to CC servers to seek help, make, and demonstrate programs. Along with this though there's other groups of players that like it because it interfaces well with other mods, so they'll add mods to the game. I could go on and on with this, but I my main point is people have varying preferences when it comes to CC, so many that it would be impossible to manage a server that satisfies everyone's desires. So if we can't make a server that meets all expectations, what can we do? Enter Single Player: Tweaked (sounds familiar ). The idea here is to give everyone what they want while also providing them with a multiplayer experience. My theory is it would be as simple as placing a command computer down, running BagelBot, and adding a plugin.
Here's a list of what the plugin would do:
1) link all players chat together. This can easily be done with the chatbox, and would provide the same effect as being on a multiplayer server. The advantages of this are huge too, you don't have to deal with the latency of servers, and everything is being run on a local machine, the only mod requirements are CC and Computronics, or, Plethora. In addition this covers players that seek help, it would be as simple as typing it into chat, and then any player that's in game can respond.
2) allow users to share programs. The idea here is that a user would register a computer with this plugin, and then the capabilities described could take place. In this scenario, I will call the command !share. "!share send" would take two parameters, the name of the user that the program should be sent to, and the name of the program on the registered machine. The user the program is being sent to would get a notification, and have the choice to do "!share accept" or "!share reject". If the share is accepted, then the senders program is uploaded, and then downloaded by the receiver.
Additional things might want to be covered by this program and I am more than up for suggestions. Also, this may or may not be taken well, I would really like to see opinions.
#24
Posted 11 February 2018 - 12:53 PM
CLNinja, on 10 February 2018 - 08:54 PM, said:
#25
Posted 11 February 2018 - 07:21 PM
Gorzoid, on 11 February 2018 - 12:53 PM, said:
CC servers are popular because it unifies all of what I said above, not because it has one or the other. It's the combination of chatting and sharing all in one interface that makes it enjoyable, and convenient. I probably should have made that more clear, apologies
Edited by hugeblank, 11 February 2018 - 07:24 PM.
#26
Posted 11 February 2018 - 07:58 PM
hugeblank, on 11 February 2018 - 07:21 PM, said:
Gorzoid, on 11 February 2018 - 12:53 PM, said:
CC servers are popular because it unifies all of what I said above, not because it has one or the other. It's the combination of chatting and sharing all in one interface that makes it enjoyable, and convenient. I probably should have made that more clear, apologies
What about the side of building (together, showing off builds, etc) or actually being in game with friends to show off programs, and actually interacting with the same computer. Or making networks like a lot of people enjoy doing? None of that is really possible in singleplayer.
#27
Posted 11 February 2018 - 08:35 PM
CLNinja, on 11 February 2018 - 07:58 PM, said:
Building togther/showing off builds: Would be difficult to do, but in theory you could clone a build, and then provided that the user has the right mods, it could be clouded over, and pasted into the receiving players world. I don't believe this is the most viable option though, it's just what I have off the top of my head.
Being in game to show off programs & interacting with the same computer: Could easily be done with a CC remote desktop program through http. Not saying that I have the skills to make it, but it is something that could be done.
Making networks: I'm not exactly sure I understand what you mean by "networks", could you elaborate?
#28
Posted 11 February 2018 - 09:17 PM
hugeblank, on 11 February 2018 - 08:35 PM, said:
CLNinja, on 11 February 2018 - 07:58 PM, said:
Building togther/showing off builds: Would be difficult to do, but in theory you could clone a build, and then provided that the user has the right mods, it could be clouded over, and pasted into the receiving players world. I don't believe this is the most viable option though, it's just what I have off the top of my head.
Being in game to show off programs & interacting with the same computer: Could easily be done with a CC remote desktop program through http. Not saying that I have the skills to make it, but it is something that could be done.
Making networks: I'm not exactly sure I understand what you mean by "networks", could you elaborate?
It's not a viable solution in this day and age to use a command computer for everything. It could definitely be used to incorporate players who can't connect to multiplayer, but it would be no replacement for Sponge/KCauldron/Etc.
#29
Posted 11 February 2018 - 10:13 PM
hugeblank, on 11 February 2018 - 08:35 PM, said:
CLNinja, on 11 February 2018 - 07:58 PM, said:
Building togther/showing off builds: Would be difficult to do, but in theory you could clone a build, and then provided that the user has the right mods, it could be clouded over, and pasted into the receiving players world. I don't believe this is the most viable option though, it's just what I have off the top of my head.
Being in game to show off programs & interacting with the same computer: Could easily be done with a CC remote desktop program through http. Not saying that I have the skills to make it, but it is something that could be done.
Making networks: I'm not exactly sure I understand what you mean by "networks", could you elaborate?
All these you could do x and you could do y just adds too much complexity, and that means 1. nobody will make it and 2. people won't bother using it, at that point hosting your own server is easier.
#30
Posted 12 February 2018 - 08:31 AM
Gorzoid, on 11 February 2018 - 10:13 PM, said:
All these you could do x and you could do y just adds too much complexity, and that means 1. nobody will make it and 2. people won't bother using it, at that point hosting your own server is easier.
I have to agree with you there. There's only so much you can do to appeal to let's say at most 50 people with a severe difference in taste. The best thing that I can think of to appeal to as many people as possible is dumping a survey here and figuring out generally what people like. However finding that out is the least of our collective concerns. Who will host this "Universal server", who will moderate, who can we trust, who can't we trust, How reliable is this server going to be, etc, etc. I'm pretty sure there's a lot more than our preference that will affect how this server is taken by the community as a whole. I can say this from a firsthand standpoint.
Edited by hugeblank, 12 February 2018 - 08:32 AM.
#32
Posted 14 February 2018 - 03:22 AM
There has only ever been short periods of time where no CC server existed at all, so, in my opinion, the point of a permanent one really doesn't outweigh the benefit of having servers that are seeking to always improve themselves.
#33
Posted 17 February 2018 - 02:47 PM
valithor, on 14 February 2018 - 03:22 AM, said:
There has only ever been short periods of time where no CC server existed at all, so, in my opinion, the point of a permanent one really doesn't outweigh the benefit of having servers that are seeking to always improve themselves.
#34
Posted 17 February 2018 - 03:26 PM
Terra1, on 17 February 2018 - 02:47 PM, said:
valithor, on 14 February 2018 - 03:22 AM, said:
There has only ever been short periods of time where no CC server existed at all, so, in my opinion, the point of a permanent one really doesn't outweigh the benefit of having servers that are seeking to always improve themselves.
#35
Posted 03 April 2018 - 09:28 PM
Saldor010, on 07 February 2018 - 08:42 PM, said:
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