Jump to content




[Cc: 1.48] [Mc: 1.4.7] Aperture Science Turtle Upgrades


227 replies to this topic

#21 Hackingroelz

    Peripheral Designer

  • Members
  • 213 posts
  • Locationthe Nether(lands)

Posted 12 August 2012 - 12:41 PM

Just updated IDetector with solar turtles and metadata detection. Please report any bugs you find so I can fix them in the next update.

#22 xuma202

  • Members
  • 288 posts
  • LocationBonn Germany

Posted 12 August 2012 - 01:02 PM

You could calculate if it's daytime using the inbuilt os api

#23 dan200

  • Administrators
  • 542 posts
  • LocationCambridge, England

Posted 12 August 2012 - 03:51 PM

 Hackingroelz, on 12 August 2012 - 12:41 PM, said:

Just updated IDetector with solar turtles and metadata detection. Please report any bugs you find so I can fix them in the next update.

Good work! Please update the Turtle Upgrade IDs wiki page with the ID for your new solar turtle though.

#24 Hackingroelz

    Peripheral Designer

  • Members
  • 213 posts
  • Locationthe Nether(lands)

Posted 16 August 2012 - 09:02 AM

1.2 is out, with batch turtles, sonar turtles and I also fixed a few bugs.

#25 FuzzyPurp

    Part-Time Ninja

  • Members
  • 510 posts
  • LocationHarlem, NY

Posted 16 August 2012 - 09:55 AM

This is good, nice addon!

The config file needs to be able to let us change the mod's id's
Please fix that!

#26 Cloudy

    Ex-Developer

  • Members
  • 2,543 posts

Posted 16 August 2012 - 01:04 PM

Actually, I would (for now) recommend against that - providing everyone enters their ID's into the wiki there should be no conflicts. If we do end up going over 256 ID's we will just add more :(/>

#27 FuzzyPurp

    Part-Time Ninja

  • Members
  • 510 posts
  • LocationHarlem, NY

Posted 16 August 2012 - 06:01 PM

I take that back, wasnt aware of the turtle registration, i like how items are meta of turtles, nice work Cloudy/Dan

#28 Hackingroelz

    Peripheral Designer

  • Members
  • 213 posts
  • Locationthe Nether(lands)

Posted 16 August 2012 - 07:30 PM

Can anyone confirm if the sonar turtles are working for them? They work fine in my own client but for some reason they don't seem to work in the client of Cruor

EDIT: Problem solved, sonar turtles do work now.

#29 FuzzyPurp

    Part-Time Ninja

  • Members
  • 510 posts
  • LocationHarlem, NY

Posted 18 August 2012 - 12:11 AM

I made Sphax support for this addon, Second png scroll below
Posted ImagePosted Image

#30 Hackingroelz

    Peripheral Designer

  • Members
  • 213 posts
  • Locationthe Nether(lands)

Posted 24 August 2012 - 02:27 PM

Updated ASTU. This update adds database turtles, they can detect blocks, but in a more balanced way then IDetector turtles.

#31 FuzzyPurp

    Part-Time Ninja

  • Members
  • 510 posts
  • LocationHarlem, NY

Posted 25 August 2012 - 10:56 AM

config files needs a config to change item id

#32 louitzie

  • Members
  • 50 posts

Posted 27 August 2012 - 07:49 PM

IDetect() always returns false

#33 Hackingroelz

    Peripheral Designer

  • Members
  • 213 posts
  • Locationthe Nether(lands)

Posted 27 August 2012 - 08:32 PM

 louitzie, on 27 August 2012 - 07:49 PM, said:

IDetect() always returns false

Does the turtle have enough fuel?

#34 louitzie

  • Members
  • 50 posts

Posted 27 August 2012 - 09:16 PM

thanks it worked

how to use setBlock and getBlock for database turtle?

#35 Hackingroelz

    Peripheral Designer

  • Members
  • 213 posts
  • Locationthe Nether(lands)

Posted 28 August 2012 - 05:19 AM

 louitzie, on 27 August 2012 - 09:16 PM, said:

thanks it worked

how to use setBlock and getBlock for database turtle?

Name.setBlock(name, slotOfDatabaseItem)

#36 PyromancerVx

  • Members
  • 8 posts

Posted 31 August 2012 - 01:30 PM

Can someone write a sample code of how to detect if wheat has grown? I cant figure out the database turtle :S

#37 Hackingroelz

    Peripheral Designer

  • Members
  • 213 posts
  • Locationthe Nether(lands)

Posted 31 August 2012 - 01:43 PM

 PyromancerVx, on 31 August 2012 - 01:30 PM, said:

Can someone write a sample code of how to detect if wheat has grown? I cant figure out the database turtle :S

This is how you can save wheat in a database item:
local data = peripheral.wrap("right")
data.setBlock("Wheat", slotOfDataBase) -- Add wheat to the list of known blocks and items

The code to detect blocks:
local data = peripheral.wrap("right")
if data.getBlock(slotOfDatabase) == "Wheat" then -- gets the name of the block in front of the turtle
  turtle.dig()
end


#38 matejdro

  • Members
  • 324 posts

Posted 31 August 2012 - 02:45 PM

Any chance for a bukkit version?

#39 Hackingroelz

    Peripheral Designer

  • Members
  • 213 posts
  • Locationthe Nether(lands)

Posted 31 August 2012 - 03:01 PM

 matejdro, on 31 August 2012 - 02:45 PM, said:

Any chance for a bukkit version?

It might come this weekend, however if the beta of cc for 1.3.2 comes out this weekend then I'll port it to 1.3.2 first.

#40 immibis

    Lua God

  • Members
  • 1,033 posts
  • LocationWellington, New Zealand

Posted 01 September 2012 - 03:19 AM

In version 1.3:

Batch turtles do not work if there's a space in the path to Minecraft.
IDetectMeta, IDetectMetaUp and IDetectMetaDown don't seem to do anything.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users