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[Cc: 1.48] [Mc: 1.4.7] Aperture Science Turtle Upgrades


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#201 jacob070

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Posted 24 January 2013 - 12:48 PM

Hello, i dont know how to use the Fishing Turtle.
turtle.attack() and turtle.dig() seem not working

#202 SnowsongWolf

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Posted 04 February 2013 - 11:06 AM

One suggestion I'd have is for the initial post, replace "name" with something relating to the peripheral.wrap command. Took me some time to figure out what the commands were referring to.

Admittedly we've only used the speaking turtles to emulate this video but I have some cool plans for it in the future. Any possibility of a turtle that can respond to chat? Maybe within a set radius?

#203 Redabe

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Posted 04 February 2013 - 03:01 PM

Ok lemme get this straight its not Name.say its "nameofvoice".say (blah blah blah)?

Us newbs NEED INPUT

#204 sadris

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Posted 07 February 2013 - 12:28 PM

How do you craft the silk touch turtles?

The game isn't detecting that its a silk touch pickaxe and wants to just make a regular mining turtle.

#205 TehSomeLuigi

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Posted 09 February 2013 - 05:09 AM

View Postsadris, on 07 February 2013 - 12:28 PM, said:

How do you craft the silk touch turtles?

The game isn't detecting that its a silk touch pickaxe and wants to just make a regular mining turtle.

Did you enable silk touch turtles in the config? :)



---

Quote

2013-02-08 16:16:40 [INFO] [STDOUT] CONFLICT @ 14753 item slot already occupied by [email protected] while adding [email protected]
2013-02-08 16:16:40 [INFO] [ForgeModLoader] [ItemTracker] The mod ASTU is overwriting existing item at 15009 (hackingroelz.ASTU.ItemEnderLinkCard from ASTU) with hackingroelz.ASTU.ItemEnderLinkCard

What's that about? I'm absolutely sure I didn't install the mod twice.
Did you register the item twice to Forge Modloader?

#206 sadris

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Posted 10 February 2013 - 07:56 PM

View PostTehSomeLuigi, on 09 February 2013 - 05:09 AM, said:

View Postsadris, on 07 February 2013 - 12:28 PM, said:

How do you craft the silk touch turtles? The game isn't detecting that its a silk touch pickaxe and wants to just make a regular mining turtle.
Did you enable silk touch turtles in the config? :)/>
Yes, and the silk touch turtles show up in NEI.

#207 sadris

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Posted 13 February 2013 - 06:32 PM

The silk touch turtles appear to strip out the metadata from blocks.

They also throw the following exception for blocks with metadata:

2013-02-13 00:42:05 [INFO] [STDERR] java.lang.NullPointerException
2013-02-13 00:42:05 [INFO] [STDERR]	 at hackingroelz.ASTU.silktouch.TurtleSilkTouch.useTool(TurtleSilkTouch.java:79)
2013-02-13 00:42:05 [INFO] [STDERR]	 at dan200.turtle.shared.TileEntityTurtle.useTool(TileEntityTurtle.java:1547)
2013-02-13 00:42:05 [INFO] [STDERR]	 at dan200.turtle.shared.TileEntityTurtle.dig(TileEntityTurtle.java:1535)
2013-02-13 00:42:05 [INFO] [STDERR]	 at dan200.turtle.shared.TileEntityTurtle.updateCommands(TileEntityTurtle.java:2542)
2013-02-13 00:42:05 [INFO] [STDERR]	 at dan200.turtle.shared.TileEntityTurtle.g(TileEntityTurtle.java:2373)
2013-02-13 00:42:05 [INFO] [STDERR]	 at yc.h(World.java:2153)
2013-02-13 00:42:05 [INFO] [STDERR]	 at in.h(WorldServer.java:516)
2013-02-13 00:42:05 [INFO] [STDERR]	 at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
2013-02-13 00:42:05 [INFO] [STDERR]	 at ho.r(DedicatedServer.java:269)
2013-02-13 00:42:05 [INFO] [STDERR]	 at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
2013-02-13 00:42:05 [INFO] [STDERR]	 at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
2013-02-13 00:42:05 [INFO] [STDERR]	 at fy.run(SourceFile:849)


#208 absorr

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Posted 16 February 2013 - 10:30 AM

Hi, I would like to add your mod into a Tekkit addon I am making called the Hackers' Modkit. The modkit is all about adding more things for programming lovers to be able to do more with their code within Tekkit Lite. It will be an addon through the new custom zip feature in the Technic Launcher. You will, of course, be given the proper credit for your mod. I hope to hear from you soon with your reply!

#209 Hackingroelz

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Posted 17 February 2013 - 05:45 AM

View Postabsorr, on 16 February 2013 - 10:30 AM, said:

Hi, I would like to add your mod into a Tekkit addon I am making called the Hackers' Modkit. The modkit is all about adding more things for programming lovers to be able to do more with their code within Tekkit Lite. It will be an addon through the new custom zip feature in the Technic Launcher. You will, of course, be given the proper credit for your mod. I hope to hear from you soon with your reply!

You're allowed to use my mod in your Tekkit addon.

#210 TehSomeLuigi

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Posted 18 February 2013 - 04:45 AM

View Postjacob070, on 24 January 2013 - 12:48 PM, said:

Hello, i dont know how to use the Fishing Turtle.
turtle.attack() and turtle.dig() seem not working

look in the fishing methods. There was one to start fishing, and then a "fish_caught" event would be eventually passed and then you use the other method of the fishing peripheral to get the fish.

EDIT:

x=peripheral.wrap('right')
x.fish()
os.pullEvent('fish_caught')

x.getFish()

Of course, if the fishing rod isn't on the right side, adjust that.

#211 tomascryo

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Posted 20 February 2013 - 07:19 AM

hi
i am using the mindcrack ftb mods and after adding your mod i only have the turtles in creative mode and i am not abble to craft them and they dont show up in NEI. can you help me out somehow
really nice ideas here btw

#212 R167

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Posted 20 February 2013 - 07:01 PM

Yay! Silk touch turtles!!!

#213 Genclone

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Posted 02 March 2013 - 06:55 PM

Hi I've be

View PostRedabe, on 04 February 2013 - 03:01 PM, said:

Ok lemme get this straight its not Name.say its "nameofvoice".say (blah blah blah)?

Us newbs NEED INPUT
en

I Agree you need to clarify your code more. I can't seam to get speaking turtles to work. It would be greatly appreciated if you were to give a better explanation, Thanks in advance.

#214 vinugaur

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Posted 05 March 2013 - 09:29 AM

for some reason i cant get the speaking turtles to work or show up ingame, plz help

#215 Neowulf

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Posted 18 March 2013 - 01:16 PM

Just got speaking turtles working myself.

Unrar the speech.rar directly into \mods\ (it's a bunch of jar files).
Then go into ASTU.cfg and change B:EnableSpeakingTurtles=false to true.

Wheee, text to speech is a fun toy.
Especially combined with openCCsensors.

#216 TheOddByte

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Posted 23 March 2013 - 03:14 PM

Does this work for MC 1.47 or does it have to be 1.46?
Just noticed the topic title.. *Facepalm*

#217 Shnupbups

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Posted 23 March 2013 - 07:21 PM

Will there be any Minecraft 1.5 version any time soon?

#218 luaanon

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Posted 30 March 2013 - 05:09 PM

RedPower integration for the alternate database recipe (using RS Latches instead of redstone) isn't working.

The log shows "[ASTU]: RedPower not found" when RedPower is present. The log also shows that ASTU is being loaded after RedPower, so it isn't a load order issue.
Looking at ASTU.class in Java Bytecode Editor, you're looking for "eloraam.core.RedPowerLib" and "RedPowerLogic" when they are currently "com.eloraam.redpower.core.RedPowerLib" and "com.eloraam.redpower.RedPowerLogic", respectively.

If these two string constants are changed as above, the log shows:
"[ASTU]: Found RedPower"
"[ASTU]: using RedPowerRecipe"

However, the recipes now fails to be registered. Going further down the rabbit hole, I looked at RedpowerRegisterer.class. I saw that it immediately invokes isRedPowerInstalled(), which implies that "[ASTU]: Found RedPower" should appear in the log again, but it doesn't. This leads me to suspect that the tick handler is never actually run.

This suggests that RedpowerRegisterer.ticks needs a return value. RedpowerRegisterer.ticks currently returns null.

I am not acquainted with MC modding at any level, so all I could do is a quick google search. I could be entirely wrong.

I also confirmed what TehSomeLuigi reported. Around the area where silk touch turtles are added in ASTU.load, it seems ItemEnderLinkCard is created. It is then created again just below in the enableEnderTurtles section. Looks like a copy/paste error. nop'ing the first creation/assignment fixed the log error, and had no apparent harm.

If you would rather I not provide this level of detail (digging around the bytecode), let me know and I will refrain from doing so in the future. I do not wish to step on any toes.

#219 Cloudy

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Posted 31 March 2013 - 03:48 AM

Uh... not wise to hook into Elo's stuff without permission. Just FYI.

#220 immibis

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Posted 02 April 2013 - 12:46 AM

@Cloudy: you don't need to do anything questionable to find an item from another mod and use it in a recipe.





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