Although I like the speaker we have now, it would be 100 times better if we could use google translate like the other mod, its oviously doable to a certain degree, so I think we should try to do something like:
speakers.speak(<language>, <pitch>, <speed(1-5>, <text>)
2
A properly working speaker.
Started by RR_DEADPOOL, Apr 09 2018 05:37 AM
7 replies to this topic
#1
Posted 09 April 2018 - 05:37 AM
#2
Posted 11 April 2018 - 10:55 PM
RR_DEADPOOL, on 09 April 2018 - 05:37 AM, said:
Although I like the speaker we have now, it would be 100 times better if we could use google translate like the other mod, its oviously doable to a certain degree, so I think we should try to do something like:
speakers.speak(<language>, <pitch>, <speed(1-5>, <text>)
speakers.speak(<language>, <pitch>, <speed(1-5>, <text>)
Nah, I think it's fine the way it is. It would add unnecessary complexity and go against the mod's retro theme.
#3
Posted 12 April 2018 - 06:03 PM
apemanzilla, on 11 April 2018 - 10:55 PM, said:
RR_DEADPOOL, on 09 April 2018 - 05:37 AM, said:
Although I like the speaker we have now, it would be 100 times better if we could use google translate like the other mod, its oviously doable to a certain degree, so I think we should try to do something like:
speakers.speak(<language>, <pitch>, <speed(1-5>, <text>)
speakers.speak(<language>, <pitch>, <speed(1-5>, <text>)
Nah, I think it's fine the way it is. It would add unnecessary complexity and go against the mod's retro theme.
It is not complex, it has been done before; quite easily may I add.
#4
Posted 12 April 2018 - 08:01 PM
I think he's talking about the complexity it would add to the mod, not the complexity needed to implement this into the mod.
And I fully agree with him.
But implementing it also comes with a lot of challenges. I only know of one addon for CC which added a speaker that could use TTS and it had massive problems saying english text on non-english systems because it used the built-in TTS system of the OS.
Using google translate is probably not an option because I don't think google offers TTS using their API, it would require a constant connection to the internet and if google offers TTS via google translate it probably would cost money, as their translation API does right now.
And I fully agree with him.
But implementing it also comes with a lot of challenges. I only know of one addon for CC which added a speaker that could use TTS and it had massive problems saying english text on non-english systems because it used the built-in TTS system of the OS.
Using google translate is probably not an option because I don't think google offers TTS using their API, it would require a constant connection to the internet and if google offers TTS via google translate it probably would cost money, as their translation API does right now.
#5
Posted 13 April 2018 - 06:59 AM
Even the speaker we have has a lot of potential and uses, but I never seen anybody doing something with it. In my opinion we have to take a look at the speaker we have now before we take it to the next level.
#6
Posted 13 April 2018 - 11:42 AM
The speaker has primitive sounds. I want to build a pure-lua music engine, but I do not know if it would be possible, and I got a million other projects. Also, I don't particularly like the work of getting a speaker out of my inventory.
#7
Posted 19 April 2018 - 06:21 PM
Maybe just a simple beeper speaker?
#8
Posted 19 April 2018 - 11:32 PM
Dan did implement one into Redirection (which has a "Robot Arcade" based on ComputerCraft, with user scripts such as this music tracker distributed through the Steam Workshop). The plan was to put one into CC2.0, as well.
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