Jump to content




computercrafts terminal


23 replies to this topic

#21 Bomb Bloke

    Hobbyist Coder

  • Moderators
  • 7,099 posts
  • LocationTasmania (AU)

Posted 18 August 2018 - 02:18 AM

I see you've got another thread on this subject:

https://oc.cil.li/in...ocessors-faster

There are twenty server ticks per second. I'm not sure where you got "four" from. Sounds like OC's "gpu" calls aren't "component" calls, though, so that particular limit is moot - and the video I linked you to earlier makes it very clear that you can pull off fast full-screen graphical updates.

#22 Ta©ti_Tac0Z

  • Members
  • 59 posts

Posted 18 August 2018 - 08:46 PM

didn't know you was on OC forums. what video?

#23 Ta©ti_Tac0Z

  • Members
  • 59 posts

Posted 18 August 2018 - 08:55 PM

ok that video i found it the program rarely redraw it all at the same time and when it does it has that noise efect (or its a term.clear() with a spesfic background color - withch is only one command). i'll like you to see the time 1:16 https://youtu.be/RLAU_JNZwEE?t=1m16s)
spesicly the red bar you'll see the efect am talking about

Edited by Ta©ti_Tac0Z, 18 August 2018 - 08:59 PM.


#24 Bomb Bloke

    Hobbyist Coder

  • Moderators
  • 7,099 posts
  • LocationTasmania (AU)

Posted 19 August 2018 - 04:04 AM

Are you talking about the flicker? That's simply the nature of the game he's playing at that point in the video. You'd get much the same thing when playing it on the hardware it was intended for.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users