A visual game engine for ComputerCraft
This is a project I have been wanting to make for a long while. I think I have it at a state where I can show it here.
It is an Entity Component based engine, which means you create entities and attach components like a texture, a tilemap or a "controllable".
Installation:
pastebin run dkBfpv7LIt's also on Github.
Usage:
engine <game name>
Here is a small showcase video, just beware that there was no buffer implemented so there is a lot of flickering.
Edited by Jummit, 12 December 2018 - 08:39 AM.