rednet frequencies
#1
Posted 06 August 2012 - 01:26 AM
example code
rednet.send ("msg, 351")
rednet.open ("top, 351")
rednet.set ("423")
#2
Posted 06 August 2012 - 01:53 AM
#3
Posted 06 August 2012 - 03:04 AM
ETHANATOR360, on 06 August 2012 - 01:26 AM, said:
example code
rednet.send ("msg, 351")
rednet.open ("top, 351")
rednet.set ("423")
I second this motion!
#4
Posted 06 August 2012 - 03:40 AM
I am Sxw1212 and I approve this message.
#5
Posted 06 August 2012 - 06:53 AM
It would also add semi-privacy since you could broadcast to everything on the one frequency, but not to every computer listening for rednet messages.
The hacking thing is also, dare I say it a good idea. Not only would trying to hack a frequency be a challenge to the hacker, but stopping the person from hacking the network would be a good challenge for the person in charge of the network.
#6
Posted 06 August 2012 - 08:34 AM
PS: a little bug in ur code, i should be like this:
rednet.send(3, "msg") rednet.set( 512 )
#7
Posted 06 August 2012 - 03:18 PM
Pharap, on 06 August 2012 - 06:53 AM, said:
It would also add semi-privacy since you could broadcast to everything on the one frequency, but not to every computer listening for rednet messages.
The hacking thing is also, dare I say it a good idea. Not only would trying to hack a frequency be a challenge to the hacker, but stopping the person from hacking the network would be a good challenge for the person in charge of the network.
#8
Posted 06 August 2012 - 04:24 PM
ETHANATOR360, on 06 August 2012 - 03:18 PM, said:
Pharap, on 06 August 2012 - 06:53 AM, said:
It would also add semi-privacy since you could broadcast to everything on the one frequency, but not to every computer listening for rednet messages.
The hacking thing is also, dare I say it a good idea. Not only would trying to hack a frequency be a challenge to the hacker, but stopping the person from hacking the network would be a good challenge for the person in charge of the network.
Plus there's a way to stop people getting into your rednet server(the computer managing the network) after the session has commenced, as well as allowing others to join.
Plus it would make a nice little 'community' style thing. Only issue is preventing player's computers operating on the same frequency without it being intended eg one player starts a network on frequency 178, and another player, about 2 or 3 chunks away, uses the same frequency. Without there being a way to tell one user the frequency is taken or there being a password to use a frequency, it's going to cause conflict.
#9
Posted 08 August 2012 - 09:00 PM
#10
Posted 12 August 2012 - 07:40 AM
All, you are glad here, is a commit or prevent BAD behavior.
Can you imagine any positive use of this?
#11
Posted 12 August 2012 - 08:03 AM
Sebra, on 12 August 2012 - 07:40 AM, said:
All, you are glad here, is a commit or prevent BAD behavior.
Can you imagine any positive use of this?
It's harder to hack and easier to implement than the current system (from a user's point of view).
#12
Posted 13 August 2012 - 12:10 AM
#13
Posted 13 August 2012 - 12:15 AM
dimitriye98, on 13 August 2012 - 12:10 AM, said:
rednet.broadcast?
And you'll find the speed difference is negligible.
Having said that we do want to make rednet more realistic.
#14
Posted 13 August 2012 - 01:59 AM
#15
Posted 13 August 2012 - 08:50 AM
dimitriye98, on 13 August 2012 - 01:59 AM, said:
As I said, it is something we want to look into.
Point taken about broadcast - but sending a message to 10 computers at once won't cause a speed loss the way you're describing it, considering it is mostly Java side code.
#16
Posted 13 August 2012 - 10:34 PM
#17
Posted 14 September 2012 - 11:19 AM
The rednet could be open, so hackers could read your messages...
It would be a nice challenge, because if you don't want hackers to read your messages (and send new) easily, you can just secure it! ROT13, base64...
And... broadcasting like APs: you could make the rednet modem broadcast it's name and frequency, and you could find them on other computers! And maybe mac addresses... and ip addresses...
And you could add auth systems!
#19
Posted 15 September 2012 - 05:34 AM
Pharap, on 06 August 2012 - 04:24 PM, said:
ETHANATOR360, on 06 August 2012 - 03:18 PM, said:
Pharap, on 06 August 2012 - 06:53 AM, said:
It would also add semi-privacy since you could broadcast to everything on the one frequency, but not to every computer listening for rednet messages.
The hacking thing is also, dare I say it a good idea. Not only would trying to hack a frequency be a challenge to the hacker, but stopping the person from hacking the network would be a good challenge for the person in charge of the network.
Plus there's a way to stop people getting into your rednet server(the computer managing the network) after the session has commenced, as well as allowing others to join.
Plus it would make a nice little 'community' style thing. Only issue is preventing player's computers operating on the same frequency without it being intended eg one player starts a network on frequency 178, and another player, about 2 or 3 chunks away, uses the same frequency. Without there being a way to tell one user the frequency is taken or there being a password to use a frequency, it's going to cause conflict.
I don't think operating on the same frequency is a problem, at the moment we all operate on the same frequency and we must adapt to do so, in order for it to be realistic I think anyone should be able to use a frequency. I think it would be awesome because you could make a frequency algorithm based on the os time or anything to keep cycling, it's an amazing idea
#20
Posted 19 September 2012 - 01:34 PM
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