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Master Control System (MCS) Ver. 1.7 Beta


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#21 Cranium

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Posted 25 August 2012 - 08:05 PM

I just updated to add monitor support. You should now be able to display your system status on-screen.

#22 chalenged

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Posted 26 August 2012 - 03:17 AM

I just installed this using the https pastebin thing, and i get this error:
http://i1066.photobucket.com/albums/u413/chalenged/2012-08-25_201403.png

#23 Cranium

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Posted 26 August 2012 - 07:05 PM

Ah, I accidentally left out the part to ignore if you do not have a monitor attached. Should be fixed now.

#24 Revolution

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Posted 27 August 2012 - 08:52 PM

You know when you set it to Solar Panel i have it set to light grey for my solar pannels but im not sure how im ment to connect those to the cable?

#25 Cranium

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Posted 28 August 2012 - 12:57 AM

View PostRevolution, on 27 August 2012 - 08:52 PM, said:

You know when you set it to Solar Panel i have it set to light grey for my solar pannels but im not sure how im ment to connect those to the cable?
Solar Panels.....
Right, forgot those need no cables. Umm...forget that bit, just ignore it. That piece of code no longer exists, OK? :D/>

#26 Revolution

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Posted 28 August 2012 - 05:05 PM

View Postcraniumkid22, on 28 August 2012 - 12:57 AM, said:

View PostRevolution, on 27 August 2012 - 08:52 PM, said:

You know when you set it to Solar Panel i have it set to light grey for my solar pannels but im not sure how im ment to connect those to the cable?
Solar Panels.....
Right, forgot those need no cables. Umm...forget that bit, just ignore it. That piece of code no longer exists, OK? :D/>



Okay :P/> so i can use a reactor still and it can use the cable to turn the reactor on and off? :)/>

edit: I could use a light sensor to tell the computer that the solars are on and off then set a redstone current to put on a red light :P/> ideas

#27 Cranium

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Posted 29 August 2012 - 12:37 AM

Yeah, next version comes with a whole rewrite of much of the code, and options to select mods. Right now, I'm focusing on main systems, and I am adding periphery systems shortly.

#28 Kimmykix

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Posted 29 August 2012 - 10:14 AM

Not sure why, but after wiring up both a furnace and macerator, both on separate colored wires, I can successfully turn them on using the program, but Turning them off does not cut the power to the wires at all. I have lights hooked up though that turn on and off as they should.

#29 Cranium

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Posted 29 August 2012 - 12:34 PM

This is for Rotary Macerators or Induction furnaces. Unless using a separate way to regulate the power to your less advanced machines. What machines are you using, and what kind of power?

#30 Revolution

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Posted 29 August 2012 - 03:22 PM

View Postcraniumkid22, on 29 August 2012 - 12:37 AM, said:

Yeah, next version comes with a whole rewrite of much of the code, and options to select mods. Right now, I'm focusing on main systems, and I am adding periphery systems shortly.


okay ill keep my eye on your program as me and friends are using it alot :)/>

#31 Kimmykix

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Posted 29 August 2012 - 09:00 PM

View Postcraniumkid22, on 29 August 2012 - 12:34 PM, said:

This is for Rotary Macerators or Induction furnaces. Unless using a separate way to regulate the power to your less advanced machines. What machines are you using, and what kind of power?
I took some screenshots and added some descriptions here: http://imgur.com/a/s2coC#0

#32 ETHANATOR360

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Posted 29 August 2012 - 10:42 PM

i was going to make somyhing like this but any ways very cool and keep up the good work i also have a suggestion compatibility with the cc portable addon for managing your systems away from home

#33 Cranium

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Posted 30 August 2012 - 01:20 AM

View PostKimmykix, on 29 August 2012 - 09:00 PM, said:

View Postcraniumkid22, on 29 August 2012 - 12:34 PM, said:

This is for Rotary Macerators or Induction furnaces. Unless using a separate way to regulate the power to your less advanced machines. What machines are you using, and what kind of power?
I took some screenshots and added some descriptions here: http://imgur.com/a/s2coC#0
So how are the machines being powered with redstone? Is there a wire leading to the back of each? Or is there something that I do not see? Each machine should have a redstone/redwire leading to it for the system to control it.

#34 Kimmykix

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Posted 30 August 2012 - 02:57 AM

View Postcraniumkid22, on 30 August 2012 - 01:20 AM, said:

View PostKimmykix, on 29 August 2012 - 09:00 PM, said:

View Postcraniumkid22, on 29 August 2012 - 12:34 PM, said:

This is for Rotary Macerators or Induction furnaces. Unless using a separate way to regulate the power to your less advanced machines. What machines are you using, and what kind of power?
I took some screenshots and added some descriptions here: http://imgur.com/a/s2coC#0
So how are the machines being powered with redstone? Is there a wire leading to the back of each? Or is there something that I do not see? Each machine should have a redstone/redwire leading to it for the system to control it.

See this picture: http://imgur.com/a/s2coC#2 The wires are going to the bottom of the machines. The system is able to turn the machines on, but not off again.

#35 chalenged

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Posted 30 August 2012 - 04:07 AM

View PostKimmykix, on 30 August 2012 - 02:57 AM, said:

View Postcraniumkid22, on 30 August 2012 - 01:20 AM, said:

View PostKimmykix, on 29 August 2012 - 09:00 PM, said:

View Postcraniumkid22, on 29 August 2012 - 12:34 PM, said:

This is for Rotary Macerators or Induction furnaces. Unless using a separate way to regulate the power to your less advanced machines. What machines are you using, and what kind of power?
I took some screenshots and added some descriptions here: http://imgur.com/a/s2coC#0
So how are the machines being powered with redstone? Is there a wire leading to the back of each? Or is there something that I do not see? Each machine should have a redstone/redwire leading to it for the system to control it.

See this picture: http://imgur.com/a/s2coC#2 The wires are going to the bottom of the machines. The system is able to turn the machines on, but not off again.

The wires need to be acutually on the machines. Shift-right click the wires on them and it should work.

#36 Kimmykix

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Posted 30 August 2012 - 09:02 AM

View Postchalenged, on 30 August 2012 - 04:07 AM, said:


The wires need to be acutually on the machines. Shift-right click the wires on them and it should work.

Nope, they don't. The wires control the machines just fine where they are, it's not my wiring's fault. Plus, if I DID put the wiring onto the machines, all the bare wire would link to each other and screw up the wiring totally.

#37 Cranium

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Posted 30 August 2012 - 12:39 PM

I'll take a look at it tonight. Maybe I missed a bit of code... Can't do anything right now, but after work I'll do a little testing. The program should work. What version are you running? It should be listed at the top of the screen.

#38 Cranium

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Posted 31 August 2012 - 01:13 AM

I found the problem. Should be fixed now. Please update your version to 1.6.2.

#39 Kimmykix

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Posted 31 August 2012 - 06:24 AM

View Postcraniumkid22, on 31 August 2012 - 01:13 AM, said:

I found the problem. Should be fixed now. Please update your version to 1.6.2.
I was using whatever version is bundled with the latest version of tekkit (I'm running a private tekkit server). I've tried installing a newer version of CC, but I cannot figure out how to install it onto my tekkit server without bringing up errors.

#40 Cranium

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Posted 01 September 2012 - 12:16 AM

I meant update your MCS version...lol. I fixed the problem





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