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Master Control System (MCS) Ver. 1.7 Beta


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#61 cheekycharlie101

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Posted 20 September 2012 - 05:51 PM

there is a bug in the beta. = expected at line 1832. could of probaly fixed it but couldent really be bothed to count 1832 lines out :)/>

#62 Cranium

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Posted 20 September 2012 - 05:54 PM

View Postcheekycharlie101, on 20 September 2012 - 05:51 PM, said:

there is a bug in the beta. = expected at line 1832. could of probaly fixed it but couldent really be bothed to count 1832 lines out :)/>
I'll take a look at it. But hey, you should get a scripting reader like Notepad++ Just search for it on Google, and download it. It really helps when you are scripting things, especially for finding lines.

#63 Cranium

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Posted 20 September 2012 - 05:58 PM

And fixed. I had removed a portion of code, but had not removed ALL of it. I left three letters :)/>
You can redownload now, should be no other problems.

#64 Codanaotr

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Posted 28 September 2012 - 08:37 PM

I get a error at 1957: attempt to get length of nil. Is it because im on 1.3?

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#65 Cranium

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Posted 28 September 2012 - 08:43 PM

My mistake. Added a silent update, and forgot to add a table that it relates to. Should be fixed now.

#66 Codanaotr

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Posted 28 September 2012 - 09:30 PM

Thank you vey much Cranium for the fix. This Program is simply amazing!

#67 Cranium

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Posted 28 September 2012 - 09:35 PM

I'm glad you like it. The next version should be out soon. However. I mean soon in the Valve term....

#68 Codanaotr

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Posted 28 September 2012 - 10:28 PM

i got this error now.
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#69 Cranium

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Posted 28 September 2012 - 11:01 PM

I see the error, but it will have to take a bit of fixing to get it working right..... I'll get back to you when I have it fixed.

#70 Codanaotr

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Posted 28 September 2012 - 11:33 PM

I appreciate it Cranium.

#71 billysback

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Posted 04 October 2012 - 06:19 AM

Why are your games in the program? They seem to be clogging it up for no reason o.o

#72 Cranium

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Posted 04 October 2012 - 03:37 PM

Not sure what you mean by clogging it up. If you mean that it will cause undue harm to your machines, then you are wrong. If you just think they are unneccesary, then you don't have to use them. They are a neat little thing if you want a little break from making all those machines.

#73 billysback

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Posted 04 October 2012 - 04:12 PM

I mean when you are coding and in the code it's self it clogs it up, I wish CC had a perprogram class system, so you could do PROGRAM.PART, and edit it with a command like PROGRAM.PART, then the main PROGRAM would be able to call upon these subscripts so that you could organise your program better.

It could wrap them in to one program and just call the functions PART.FUNCTION() when wrapping then, so functions calling functions from other parts still work when they are in one script.


anyway, that was off topic; what I was trying to say is that it adds unnecessary lines to the code and basically separates this programs actual code in half, with the game code in the middle, when you could just release the game as an extra program (even link to it in this thread as well if you want) so that if they did want a break from all the sorting stuff they could play the games still... maybe on another computer...

#74 Cranium

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Posted 04 October 2012 - 04:15 PM

Actually, that's what I'm working on with the next version of Master Control System. I am still going to include the games as part of thw whole, but I am dividing the Games and Master Control into separate files. I will be using an installer to download all of the files necessary.

#75 Bushido

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Posted 04 October 2012 - 07:30 PM

Tried to setup a light system i made my user names and admin names make my settings but when i try to login i get MCS:1688: attempt to get length of nil.

#76 Cranium

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Posted 04 October 2012 - 07:45 PM

What is your version number? And you said that it is occuring AFTER you enter your login information, or before?

#77 richardp93

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Posted 05 October 2012 - 09:51 PM

hey great program! one question thow.. how to i wire it up to things like the reactor and quarrys and things like that lights ect.....

#78 Cranium

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Posted 05 October 2012 - 09:54 PM

You would need to use bundled cable, and colored wires to send the individual signals along. After that, it's fairly straight-forward.

#79 richardp93

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Posted 05 October 2012 - 10:10 PM

View PostCranium, on 05 October 2012 - 09:54 PM, said:

You would need to use bundled cable, and colored wires to send the individual signals along. After that, it's fairly straight-forward.

do you have any video or pictures to help me understand this? i get that you use diffrent colored wires but how would i connect them all to the computer?

#80 Cranium

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Posted 05 October 2012 - 10:38 PM

I don't have any pictures or videos of the system. It all differs on how you want to set it up. I have tried to make the system as easy to install as possible. If you can set up the bundled cables to the back of the computer, then run your cables to your machines, then you can set it up. That's the only requirement as far as hardware setup. Make sure that the cable goes TO the back of the computer, not OVER the back of the computer. The cable must end at the back.





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