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[1.4/1.5] TURTLES should be able to READ SIGNS


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#21 Pharap

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Posted 12 August 2012 - 08:55 PM

View PostSebra, on 12 August 2012 - 06:21 PM, said:

View Postxuma202, on 12 August 2012 - 02:55 PM, said:

Look what I made!!
Cool, but why ARP incompatible?

Isn't the fact he made it more than enough?

#22 xuma202

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Posted 12 August 2012 - 08:58 PM

View PostPharap, on 12 August 2012 - 08:55 PM, said:

View PostSebra, on 12 August 2012 - 06:21 PM, said:

View Postxuma202, on 12 August 2012 - 02:55 PM, said:

Look what I made!!
Cool, but why ARP incompatible?

Isn't the fact he made it more than enough?
No it will be compatible very soon I only have to upload the fix. Please stay patient.

#23 Pharap

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Posted 12 August 2012 - 10:50 PM

View Postxuma202, on 12 August 2012 - 08:58 PM, said:

View PostPharap, on 12 August 2012 - 08:55 PM, said:

View PostSebra, on 12 August 2012 - 06:21 PM, said:

View Postxuma202, on 12 August 2012 - 02:55 PM, said:

Look what I made!!
Cool, but why ARP incompatible?

Isn't the fact he made it more than enough?
No it will be compatible very soon I only have to upload the fix. Please stay patient.
Why are you quoting me for that, I was implying that people should be thankful it exists and not start begging for more features or questioning it.

#24 xuma202

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Posted 13 August 2012 - 12:40 PM

View PostPharap, on 12 August 2012 - 10:50 PM, said:

...
Why are you quoting me for that, I was implying that people should be thankful it exists and not start begging for more features or questioning it.

Well I've been quoting you because they all were right it was my mistake that the mod was incompatible with ARP. It's ok when they say it's not good that it's incompatible. You don't have tell them to be thankful because they don't have to because of this bug.

However I've fixed the error now v 1.1 should work with ARP. Thread

#25 Pharap

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Posted 13 August 2012 - 09:39 PM

View Postxuma202, on 13 August 2012 - 12:40 PM, said:

View PostPharap, on 12 August 2012 - 10:50 PM, said:

...
Why are you quoting me for that, I was implying that people should be thankful it exists and not start begging for more features or questioning it.

Well I've been quoting you because they all were right it was my mistake that the mod was incompatible with ARP. It's ok when they say it's not good that it's incompatible. You don't have tell them to be thankful because they don't have to because of this bug.

However I've fixed the error now v 1.1 should work with ARP. Thread

All right then, in future I wont tell people not to be ungrateful.

#26 D3matt

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Posted 15 August 2012 - 02:28 AM

View PostPharap, on 12 August 2012 - 03:45 PM, said:

View PostD3matt, on 12 August 2012 - 02:37 PM, said:

You can download open-source software that can read text and more out of an image. I'm pretty sure my computer at home can't tell me if the material its sitting on matches the material in its inventory. What's your point?

And yet Capcha and ReCapcha remain one of the main methods of telling bots apart from humans.
I'm pretty sure your computer doesn't have an inventory.
My point is, the creators won't implement it, and so far, most of the suggested ideas can already be achieved through other means.
Why do you think CAPTCHA has to be so warped and scrambled? Because computers could easily read plain text. There are commercial products out there capable of reading books, etc. And built-in to windows is the ability to write on a touchpad and have it be converted into text.

Putting stuff into chests could be acomplished with buildcraft. Getting stuff out of turtles could as well. Transmitting messages could be accomplished before rednet. Mining turtles can dig just as well as digger turtles and chop wood just as well as feller turtles. So what's your point? Should those things have never been added either because they can be done other ways? Being able to read signs adds interesting possibilites for communicating between players and turtles, at the very least.

#27 GopherAtl

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Posted 19 August 2012 - 12:31 AM

Not to be argumentative, but a computer that I can point at signs and read them... I carry one in my pocket, it's called an iphone. Not perfectly reliable, of course. Reading isn't that hard, it's understanding that's hard, and obviously turtles would only understand signs they were programmed to understand.

I agree that using signs to communicate between turtles is a bit silly, but I could see applications for this as a way for players to leave notes to modify the way turtles will behave. I wouldn't call it a must-have feature or anything, but I just don't see anything overtly WRONG with the feature.

#28 Pharap

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Posted 19 August 2012 - 12:13 PM

View PostD3matt, on 15 August 2012 - 02:28 AM, said:

View PostPharap, on 12 August 2012 - 03:45 PM, said:

View PostD3matt, on 12 August 2012 - 02:37 PM, said:

You can download open-source software that can read text and more out of an image. I'm pretty sure my computer at home can't tell me if the material its sitting on matches the material in its inventory. What's your point?

And yet Capcha and ReCapcha remain one of the main methods of telling bots apart from humans.
I'm pretty sure your computer doesn't have an inventory.
My point is, the creators won't implement it, and so far, most of the suggested ideas can already be achieved through other means.
Why do you think CAPTCHA has to be so warped and scrambled? Because computers could easily read plain text. There are commercial products out there capable of reading books, etc. And built-in to windows is the ability to write on a touchpad and have it be converted into text.

Putting stuff into chests could be acomplished with buildcraft. Getting stuff out of turtles could as well. Transmitting messages could be accomplished before rednet. Mining turtles can dig just as well as digger turtles and chop wood just as well as feller turtles. So what's your point? Should those things have never been added either because they can be done other ways? Being able to read signs adds interesting possibilites for communicating between players and turtles, at the very least.
If you know what ReCapcha's second purpose is, you'll know why it makes my argument stronger.
Some of the images used by ReCapcha are taken from hand written books. Computers can't read them because the hand writing is too joined up or only readable by humans. If you were to scroll something down quickly, it would be scruffy, but probably readable by other humans. It would however be pretty much illegible to computers.

Some people don't want/don't have build craft, Rednet sped up message transfer. I can't defend the making of felling turtles or digging turtles since aside from crafty turtles and attacking turtles, the other turtles do seem slightly pointless when the mining turtles can do those jobs.

And my point stands that the creators are still unlikely to permanently implement it, hence someone made a peripheral for it.


View PostGopherAtl, on 19 August 2012 - 12:31 AM, said:

Not to be argumentative, but a computer that I can point at signs and read them... I carry one in my pocket, it's called an iphone. Not perfectly reliable, of course. Reading isn't that hard, it's understanding that's hard, and obviously turtles would only understand signs they were programmed to understand.

I agree that using signs to communicate between turtles is a bit silly, but I could see applications for this as a way for players to leave notes to modify the way turtles will behave. I wouldn't call it a must-have feature or anything, but I just don't see anything overtly WRONG with the feature.

If I wrote something in neat joined up handwriting, could your iphone accurately read that and convert it into a string variable?
Even with the most up to date software, there are some things only humans can read, and logically minecraft signs would be written with handwriting, thus some would be illegible to machines.

I'm not saying it's hideously wrong, just that it's illogical, unlikely to be installed as a permanent thing by the creators and generally most of the features given as examples of its usage can already be done without it.

#29 immibis

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Posted 20 August 2012 - 08:14 AM

View PostPharap, on 19 August 2012 - 12:13 PM, said:

If I wrote something in neat joined up handwriting, could your iphone accurately read that and convert it into a string variable?
CC computers are not iPhones, and Steve does not write in neat joined up handwriting.

View PostPharap, on 19 August 2012 - 12:13 PM, said:

logically, minecraft signs would be written with handwriting
No, they're written in pixely text that's the same every time and easy for a computer to decipher.
Logically, all Minecraft signs are blank, since Steve doesn't have a pen.

#30 Pharap

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Posted 20 August 2012 - 04:12 PM

View Postimmibis, on 20 August 2012 - 08:14 AM, said:

View PostPharap, on 19 August 2012 - 12:13 PM, said:

If I wrote something in neat joined up handwriting, could your iphone accurately read that and convert it into a string variable?
CC computers are not iPhones, and Steve does not write in neat joined up handwriting.

View PostPharap, on 19 August 2012 - 12:13 PM, said:

logically, minecraft signs would be written with handwriting
No, they're written in pixely text that's the same every time and easy for a computer to decipher.
Logically, all Minecraft signs are blank, since Steve doesn't have a pen.
The player and steve are not one in the same. Have you never played as notch?

Well maybe he writes them in blood then, or carves them, both make more sense than pixels.

#31 Cranium

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Posted 20 August 2012 - 04:34 PM

View PostPharap, on 20 August 2012 - 04:12 PM, said:

The player and steve are not one in the same. Have you never played as notch?

Well maybe he writes them in blood then, or carves them, both make more sense than pixels.
Coal. There's loads of it.

#32 Pharap

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Posted 24 August 2012 - 02:27 PM

View Postcraniumkid22, on 20 August 2012 - 04:34 PM, said:

View PostPharap, on 20 August 2012 - 04:12 PM, said:

The player and steve are not one in the same. Have you never played as notch?

Well maybe he writes them in blood then, or carves them, both make more sense than pixels.
Coal. There's loads of it.
I'm still saying carving by hand is more likely. If I ever get chance to talk to Notch, I'll take him up on this and see what he has to say. No doubt when he realises he will have made you need charcoal to write on a sign, or there will be a pencil/ink pen item. Or he will just give the typical response of 'magic'. It's the fallback for pretty much all GameDev's awkward questions.

#33 TehSomeLuigi

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Posted 12 October 2012 - 05:47 PM

I totally agree with this. Imagine if you had a storage system for example, you want turtle to read what is in a chest WITHOUT NEEDING FLOPPIES EVERYWHERE





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