Line of sight modems
#1
Posted 11 August 2012 - 06:57 AM
As a compromise, how about making modems have a 64 block range through walls OR a 1000 block range or so with line of sight? Just send a vector from one computer to another, and if a block that isn't air is in the way, no go (back down to 64 range).
#2
Posted 11 August 2012 - 08:07 AM
#3
Posted 11 August 2012 - 08:55 AM
I cant see this being added as wifi is currently a very effective system when used correctly.
[Random Concept]
make the light fiber optic cable that can travel over 1000 , 2000 meters (Only in straight line) and has 16 different Frequencies you can alter. This would make it backwards compatible with the pre existing Bundle cable systems. making the recipe require gold coating around glass making 32 or 64 (for it to be useful it must be cheep)
just my 2¢
#4
Posted 12 August 2012 - 07:39 AM
Thus there are probably now more people who have had to go in the config file to change it than those who live with it on the default setting.
The height-range thing is all well and dandy, but some worlds have larger height limits and that is a long way up for a range increase.
Not to mention you can't play with a server's config files.
In short, you're probably wasting your breath (or fingers, as the case my be)
#5
Posted 12 August 2012 - 07:41 AM
BigSHinyToys, on 11 August 2012 - 08:55 AM, said:
I cant see this being added as wifi is currently a very effective system when used correctly.
[Random Concept]
make the light fiber optic cable that can travel over 1000 , 2000 meters (Only in straight line) and has 16 different Frequencies you can alter. This would make it backwards compatible with the pre existing Bundle cable systems. making the recipe require gold coating around glass making 32 or 64 (for it to be useful it must be cheep)
just my 2¢
I had a similar idea, you may or not have seen it, but the Local (private) Area Connection Cables was my latest addition to the suggestions area. It would be nice to have a bit of network privacy. Plus LAN games would be a bit more fun to code than rednet games.
#6
Posted 12 August 2012 - 10:46 AM
#7
Posted 12 August 2012 - 02:13 PM
Cloudy, on 12 August 2012 - 10:46 AM, said:
And how are you supposed to program a computer after a turtle places it 200 blocks above your head? (if it even gets that far).
One mistake and it's a long climb up to correct it. The fact you can't ride turtles upwards makes things difficult. If you could ride them up like you can ride them down, it wouldn't be an issue, but otherwise, it's incredibly awkward.
#8
Posted 12 August 2012 - 02:18 PM
Pharap, on 12 August 2012 - 02:13 PM, said:
One mistake and it's a long climb up to correct it. The fact you can't ride turtles upwards makes things difficult. If you could ride them up like you can ride them down, it wouldn't be an issue, but otherwise, it's incredibly awkward.
#9
Posted 12 August 2012 - 02:27 PM
BigSHinyToys, on 12 August 2012 - 02:18 PM, said:
Pharap, on 12 August 2012 - 02:13 PM, said:
One mistake and it's a long climb up to correct it. The fact you can't ride turtles upwards makes things difficult. If you could ride them up like you can ride them down, it wouldn't be an issue, but otherwise, it's incredibly awkward.
Incredibly awkward though. Would be a bit more worth it if it had a better range increase.
On top of which, won't the turtle stall if you don't follow it? I'm pretty sure I read somewhere that if you don't follow turtles and they move into an unloaded chunk, they stop operating.
#10
Posted 12 August 2012 - 02:34 PM
#11
Posted 12 August 2012 - 03:41 PM
BigSHinyToys, on 12 August 2012 - 02:34 PM, said:
It's still a bit awkwardish to have to go up that high for that level of reception. Particularly if the area you want to communicate with is about 400 blocks away from your house. And yes, you can make a half way mark, but I'm talking survival here, where resources like redstone and diamonds are often scarce on servers.
#12
Posted 12 August 2012 - 06:42 PM
Pharap, on 12 August 2012 - 03:41 PM, said:
It's still a bit awkwardish to have to go up that high for that level of reception. Particularly if the area you want to communicate with is about 400 blocks away from your house. And yes, you can make a half way mark, but I'm talking survival here, where resources like redstone and diamonds are often scarce on servers.
That is cheapest i can think up.
#13
Posted 12 August 2012 - 09:01 PM
BigSHinyToys, on 12 August 2012 - 06:42 PM, said:
Pharap, on 12 August 2012 - 03:41 PM, said:
It's still a bit awkwardish to have to go up that high for that level of reception. Particularly if the area you want to communicate with is about 400 blocks away from your house. And yes, you can make a half way mark, but I'm talking survival here, where resources like redstone and diamonds are often scarce on servers.
That is cheapest i can think up.
Not including the computer at the base, and the other computer/diskdrive you need to expand it over 381, and then there's the awkward moment when you want to add functionality to the 'satellite' (in a loose term). Not to mention if you ever need to retrieve the satellite.
#14
Posted 12 August 2012 - 09:25 PM
Also if you want to retrieve the satellite, use gps locate to get it's position then use a turtle with this program:
while not turtle.detectUp() do turtle.up() end turtle.digUp() while not turtle.detectDown() do turtle.down() end
#15
Posted 12 August 2012 - 10:48 PM
dimitriye98, on 12 August 2012 - 09:25 PM, said:
Also if you want to retrieve the satellite, use gps locate to get it's position then use a turtle with this program:
while not turtle.detectUp() do turtle.up() end turtle.digUp() while not turtle.detectDown() do turtle.down() end
Firstly, gps is awkward and inaccurate.
It's no where near accurate enough to risk with that code, as your turtle would be lost indefinitely is you were a single block out.
After having had to scrape my turtle off the ceiling of the nether, it's definitely not something I would try without utter confidence I was right about the location.
A safer method would be to make it log its y co-ordinate and then make it turn back once it reaches the world height, so there's no risk of loosing it and if you screw up, you can try again.
#16
Posted 12 August 2012 - 11:43 PM
Pharap, on 12 August 2012 - 10:48 PM, said:
dimitriye98, on 12 August 2012 - 09:25 PM, said:
Also if you want to retrieve the satellite, use gps locate to get it's position then use a turtle with this program:
while not turtle.detectUp() do turtle.up() end turtle.digUp() while not turtle.detectDown() do turtle.down() end
Firstly, gps is awkward and inaccurate.
It's no where near accurate enough to risk with that code, as your turtle would be lost indefinitely is you were a single block out.
After having had to scrape my turtle off the ceiling of the nether, it's definitely not something I would try without utter confidence I was right about the location.
A safer method would be to make it log its y co-ordinate and then make it turn back once it reaches the world height, so there's no risk of loosing it and if you screw up, you can try again.
Do you take pleasure in ignoring everything I say and pushing your own solution regardless? See how far 381 blocks in each direction gives you. It is surprisingly far.
#17
Posted 13 August 2012 - 12:10 AM
Cloudy, on 12 August 2012 - 11:43 PM, said:
Pharap, on 12 August 2012 - 10:48 PM, said:
dimitriye98, on 12 August 2012 - 09:25 PM, said:
Also if you want to retrieve the satellite, use gps locate to get it's position then use a turtle with this program:
while not turtle.detectUp() do turtle.up() end turtle.digUp() while not turtle.detectDown() do turtle.down() end
Firstly, gps is awkward and inaccurate.
It's no where near accurate enough to risk with that code, as your turtle would be lost indefinitely is you were a single block out.
After having had to scrape my turtle off the ceiling of the nether, it's definitely not something I would try without utter confidence I was right about the location.
A safer method would be to make it log its y co-ordinate and then make it turn back once it reaches the world height, so there's no risk of loosing it and if you screw up, you can try again.
Do you take pleasure in ignoring everything I say and pushing your own solution regardless? See how far 381 blocks in each direction gives you. It is surprisingly far.
I wasn't talking about your solution, I was explaining why I don't like this other person's solution. I mean you for one should see the obvious flaw in it. Turtle goes up, doesn't hit anything, doesn't come back.
#18
Posted 13 August 2012 - 12:14 AM
#19
Posted 13 August 2012 - 12:19 AM
Cloudy, on 13 August 2012 - 12:14 AM, said:
Then you have the issue of if a new block is placed below it by a player higher up than you, who may not even realise they've blocked the path of a turtle.
#20
Posted 13 August 2012 - 01:05 AM
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