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Lan wires?


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Poll: Lan Wires? (74 member(s) have cast votes)

Do you think lan wires should be added?

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#41 Pinkishu

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Posted 08 October 2012 - 07:04 AM

View PostPharap, on 12 August 2012 - 05:53 AM, said:

I'm half and half on this, mainly because I'm half and half about redpower.

I love redpower's lights, the partial blocks and the wiring. As for some of the other stuff though, like rubber trees and marble and oil, I think it gets a bit interfering at times. Not to mention their god awful computer which is way too complicated and gaudy. I like some of their pipe machines, but generally I prefer buildcraft and find it nicer to use, even if I do love seeing items in colourful boxes flying through a tube.

So ultimately, I'm half and half.

a) not sure how you manage to find BC pipes nicer to use
B) RP has oil? i'm pretty sure last time I checked that was BC
c) its not that complicated Oo

#42 immibis

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Posted 08 October 2012 - 08:17 AM

View PostPinkishu, on 08 October 2012 - 07:04 AM, said:

View PostPharap, on 12 August 2012 - 05:53 AM, said:

I'm half and half on this, mainly because I'm half and half about redpower.

I love redpower's lights, the partial blocks and the wiring. As for some of the other stuff though, like rubber trees and marble and oil, I think it gets a bit interfering at times. Not to mention their god awful computer which is way too complicated and gaudy. I like some of their pipe machines, but generally I prefer buildcraft and find it nicer to use, even if I do love seeing items in colourful boxes flying through a tube.

So ultimately, I'm half and half.

a) not sure how you manage to find BC pipes nicer to use
:D/> RP has oil? i'm pretty sure last time I checked that was BC
c) its not that complicated Oo

BC pipes are simpler than RP pipes, both in crafting and use. "Send this way, breaking ties randomly, and spit out items on overflow" is simpler conceptually than "send to the nearest closest destination which is not full, breaking ties by cycling through possible destinations, and jam the output of the nearest machine on overflow."

#43 Pharap

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Posted 08 October 2012 - 09:23 AM

View PostPinkishu, on 08 October 2012 - 07:04 AM, said:

View PostPharap, on 12 August 2012 - 05:53 AM, said:

I'm half and half on this, mainly because I'm half and half about redpower.

I love redpower's lights, the partial blocks and the wiring. As for some of the other stuff though, like rubber trees and marble and oil, I think it gets a bit interfering at times. Not to mention their god awful computer which is way too complicated and gaudy. I like some of their pipe machines, but generally I prefer buildcraft and find it nicer to use, even if I do love seeing items in colourful boxes flying through a tube.

So ultimately, I'm half and half.

a) not sure how you manage to find BC pipes nicer to use
:D/> RP has oil? i'm pretty sure last time I checked that was BC
c) its not that complicated Oo

a)I don't need to power them with annoying energy, plus they are a lot simpler to manage, diamond pipes sort, steel pipes are one way, etc, it's much easier to use pure pipes than taking the trouble to set up machines and power supplies. Sure there's no cool box animation when you do sorting, but frankly they're a lot easier to 'debug' and manage.
b)Ok, so I double checked and I'm probably wrong about the oil, but the other stuff is still there being annoying, like those damn rubber trees
c)It's more complicated than CC, I like being able to just dump a computer and start programming, not having to bother with stuff like ram and boot drives, besides which basic, assembly and forth aren't object orientated (assembly can be OO, but it isn't OO natively), and they are awkwardly low level and require great familiarity with hexadecimal on top of binary. Also they have some horrible syntax quirks, like 25 10 * 50 + in forth. I'm not saying stacks are hard to understand, but placing the operators at the end of the equation is strange (except in the case of ++ and --, which make sense because it's only affecting one value). But ultimately lua is just more user friendly, there's some low level stuff you can't do, but it's a good language that's easy to learn with no prior experience and still nice when you have higher level experience and use it for OO things.

#44 PonyKuu

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Posted 08 October 2012 - 09:42 AM

a) You NEED to power buildcraft pipes by annoying energy - annoying redstone engines. And BC pipes are designed to be annoying.

"I want items to go into this chest first, and then - into that one" - "you can't, but you can install a mod to your mod, which adds a hundredth type of pipe"
Seriously, there are tons of them! Each intersection is a pain. And you can't even cover pipes or separate them (well, you can, bout that stone/cobblestone mechanic is far less flexible than RP2 paint and covers)
And that "oh, no! Item can't go there - i'll drop it to the ground" is awful.

#45 Cloudy

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Posted 08 October 2012 - 10:02 AM

I really don't see the point in arguing about things. And I'll point out that not being able to cover them using redpower covers is NOT buildcraft's fault. They can't magically add support for it without permission.

Also you obviously haven't been keeping up with Buildcraft 3 as they are now much more usable.

#46 Pharap

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Posted 08 October 2012 - 10:09 AM

View PostPonyKuu, on 08 October 2012 - 09:42 AM, said:

a) You NEED to power buildcraft pipes by annoying energy - annoying redstone engines. And BC pipes are designed to be annoying.

"I want items to go into this chest first, and then - into that one" - "you can't, but you can install a mod to your mod, which adds a hundredth type of pipe"
Seriously, there are tons of them! Each intersection is a pain. And you can't even cover pipes or separate them (well, you can, bout that stone/cobblestone mechanic is far less flexible than RP2 paint and covers)
And that "oh, no! Item can't go there - i'll drop it to the ground" is awful.

The redstone engines aren't annoying, they are compact and don't take loads of wires. They also aren't limited by the sun.

As to that problem, it's perfectly possible to solve it in BC, you just need to think about it logically.
Stone/Cobblestone pipes might be more less flexible, but again, with a bit of logic it's easy to manage. You can easily just alternate cobble and stone pipes and have diamond pipes directing things into the right section. Plus, if you make the pipe system more 3D and grid like, it makes things a lot more organisable.
The painting pipes bit is the thing I like most about the RC pipe system, that I will admit, but the machines involved are just horribly fiddly and it's nicer to work with pure pipes and problem solve in a logical way. Plus the engines are easy to control with CC, they only take fuel and redstone power, both of which can be moderated by turtles.

#47 PonyKuu

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Posted 08 October 2012 - 10:49 AM

View PostCloudy, on 08 October 2012 - 10:02 AM, said:

I really don't see the point in arguing about things. And I'll point out that not being able to cover them using redpower covers is NOT buildcraft's fault. They can't magically add support for it without permission.

Also you obviously haven't been keeping up with Buildcraft 3 as they are now much more usable.
I'm not talking about covring them with covers, but the only way to separate them - is to use alteranting stone/cobblestone pipes.
About BC 3 - are you talking about gates? Gates are nice, but, I don't think they solve ALL the problems with pipes.

View PostPharap, on 08 October 2012 - 10:09 AM, said:

The redstone engines aren't annoying, they are compact and don't take loads of wires. They also aren't limited by the sun.
I think they are annoying, since you should have an engine next to each wooden pipe, and they are horrible to control, since they are incredibly slow at the begginning and fast if they are hot.

Speaking about wires - there are only two machines in RedPower, which require power - sorter and retriever. And you don't have to use them. And if you have to, you can set up a single thermopile somwhere (not next to it, as you should do with a redstone engine) and run a single cable.

Quote

As to that problem, it's perfectly possible to solve it in BC, you just need to think about it logically.
Stone/Cobblestone pipes might be more less flexible, but again, with a bit of logic it's easy to manage. You can easily just alternate cobble and stone pipes and have diamond pipes directing things into the right section. Plus, if you make the pipe system more 3D and grid like, it makes things a lot more organisable.
The painting pipes bit is the thing I like most about the RC pipe system, that I will admit, but the machines involved are just horribly fiddly and it's nicer to work with pure pipes and problem solve in a logical way. Plus the engines are easy to control with CC, they only take fuel and redstone power, both of which can be moderated by turtles.
Grid-like systems are basically a mess, I think. And I can't see the solution for that problem without additional pipes. What if I want to have two cobble chests instead of one and fill them sequentionaly?
RedPower machines are not fiddly. You can make a sorting system witout any blutricity - just use filters. All you need - is a single tube and some filters attached to it, if you don't like the sorter or blutricity requirements.
And also there are no problem with controlling RP machines with turtles.

#48 Cloudy

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Posted 08 October 2012 - 11:40 AM

View PostCloudy, on 08 October 2012 - 10:02 AM, said:

I really don't see the point in arguing about things.

Hint hint.

#49 PonyKuu

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Posted 08 October 2012 - 11:47 AM

Oh, I'm sorry. I stop arguing now.

#50 Sebra

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Posted 08 October 2012 - 02:27 PM

View PostKingdaro, on 05 October 2012 - 03:57 AM, said:

...why not just make rednet slower to respond depending on distance? That would make an actual need for the kind of cables OP suggests.

View PostPharap, on 07 October 2012 - 08:00 PM, said:

View PostSebra, on 06 October 2012 - 06:09 AM, said:

What a ### idea to make a working think worse to make a need for a new suggestion. :D/>
It's not taking a working thing and making it worse, it's taking a working thing and adding a new feature to make it easier to use.

On a side note: please, if you are going to argue a statement, please don't swear, even if it is hashed out (which makes it look more pathetic than if you had swore) and try to use a coherent level of spelling and grammar.
I tried to reply in a soft way. What else should I say him?

RP2 Comps are different to CC, but not worse.
Forth is simpler than lua and better in some ways.
You can try to write os for RP2 comp yourself.

#51 BrolofTheViking

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Posted 11 October 2012 - 12:05 AM

I get to be the crazy one and say that railcraft is far better for moving items than either redpower or buildcraft. Wooo. Kinda expensive though.

Anyway, Lan wires would be pretty cool... There are times where I've just gotten annoyed by having to either build a super tall tower, or be forced to use numerous waypoint computers to transmit the rednet signal further.

#52 Pharap

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Posted 12 October 2012 - 12:11 AM

View PostSebra, on 08 October 2012 - 02:27 PM, said:

View PostPharap, on 07 October 2012 - 08:00 PM, said:

View PostSebra, on 06 October 2012 - 06:09 AM, said:

What a ### idea to make a working think worse to make a need for a new suggestion. :P/>
It's not taking a working thing and making it worse, it's taking a working thing and adding a new feature to make it easier to use.

On a side note: please, if you are going to argue a statement, please don't swear, even if it is hashed out (which makes it look more pathetic than if you had swore) and try to use a coherent level of spelling and grammar.
I tried to reply in a soft way. What else should I say him?

RP2 Comps are different to CC, but not worse.
Forth is simpler than lua and better in some ways.
You can try to write os for RP2 comp yourself.

The reason I say it's worse is that you have to set up at least 3 things before you can even start programming, whereas CC is just 'place computer->Code'.
You can write your own OS for CC in lua. I distinctly remember attempting to help out with WolfOS not all that long ago.
It's hard at first, but it's easier than most language's console mode since you can set the cursor position and clear the console.

#53 Kadecamz

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Posted 14 October 2012 - 02:44 AM

I would absolutely LOVE this!
I could wire up a whole small town.


But I'm also curious, if the wires would not hook up to a computer, then where would they hook up to?
Also, would it be possible to have a filter computer that would check whats going through the wires, and log it. (and if it comes from an ID blocked in the table, it doesn't allow that to pass)


Would there be something like lan.receive()?

OW ACCIDENTALY POKED MY EYE

#54 PixelToast

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Posted 14 October 2012 - 07:39 AM

yea it would be cool to be able to have its own api with lan functions
possibly a redrect function that can take the input of one lan wire and output its data to another
or even over a wireless modem, so you can set up a way to access the network
and a list function to find the ids of everyone on the network

#55 darkrising

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Posted 20 October 2012 - 06:01 PM

a "wake on lan" function for it would be great, I really love the idea of lan wires, would make my security systems that more secure!

Edit: just had another idea, lan wires could also be used to link up disk drives and monitors

#56 KaoS

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Posted 25 October 2012 - 10:19 AM

@pipe debate. I will not say my preference or anything, don't want to cause more trouble. just want to recommend that you look up the logistics pipes mod, it is amazing from what I have seen (haven't used it cos haven't got it to work fully on MC 1.3.2 yet :P/> but look up direwolf20's spotlights). watch out, it may convert you to BC ^_^/>

#57 Tiin57

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Posted 25 October 2012 - 11:15 AM

I am working on a CCLAN peripheral.

#58 matejdro

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Posted 25 October 2012 - 12:41 PM

Logistic pipes are neat, but I think they are too easy. Main point of minecraft is that you build complex systems yourself instead of using mod that does all the work for you in single block.


View Posttiin57, on 25 October 2012 - 11:15 AM, said:

I am working on a CCLAN peripheral.

Awesome!

#59 KaoS

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Posted 25 October 2012 - 01:06 PM

View Postmatejdro, on 25 October 2012 - 12:41 PM, said:

Logistic pipes are neat, but I think they are too easy. Main point of minecraft is that you build complex systems yourself instead of using mod that does all the work for you in single block.

This is a very valid point, however it can be argued that every mod changes the difficulty of mincecraft. buildcraft and industrialcraft make things a lot easier with automatic quarrying and macerating for more resources etc. the reason why this is ok is that it then allows you to go further and make more complicated things that are (arguably) just as hard as minecraft. logistics pipes do make things a lot easier but you can then design enormous machines that use so many mods all together thanks to the satellite and crafting logistics pipe

EDIT: oh yeah, almost forgot. in the next version of logistics pipes you need IC or BC energy for the pipes to work and they have a transfer range limit that is quite small

Edited by KaoS, 25 October 2012 - 03:00 PM.


#60 MysticT

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Posted 25 October 2012 - 03:46 PM

View Posttiin57, on 25 October 2012 - 11:15 AM, said:

I am working on a CCLAN peripheral.
I'm also working on one. I only need textures (I'm terrible with graphics ^_^/>), think of some missing recipes and adjust a few details to release it.
Sadly, I have no time to do it atm, so it will take some time.





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