[MC 1.7.10] [CC 1.65] Immibis's Peripherals
#241
Posted 10 April 2013 - 08:26 AM
#242
Posted 10 April 2013 - 12:48 PM
download it and drop it in the mods folder
#243
Posted 10 April 2013 - 02:16 PM
#244
Posted 10 April 2013 - 06:53 PM
#245
Posted 15 April 2013 - 05:35 AM
#246
Posted 15 April 2013 - 06:20 AM
brandonf1218, on 15 April 2013 - 05:35 AM, said:
Actually i found the issue. The issue is Optifine. Could you possibly update where it fixes this?
#247
Posted 15 April 2013 - 01:58 PM
#248
Posted 15 April 2013 - 05:38 PM
#249
#250
Posted 30 April 2013 - 11:09 PM
#251
Posted 01 May 2013 - 09:24 AM
but it glitches all the time
and why do your textures look fullbright :s
#252
Posted 02 May 2013 - 07:48 PM
I've actually got a 3x3 door that when it opens is destroyed, and several destructible blocks sitting in the room (using the LegendGear mod, so it's a door with an iron lock and pots) when the player steps on a pressure plate upon leaving the room, the AGI checks the ID of the "door" and if the block is missing (i.e. ID 0, air) it proceeds to replace all the missing blocks in the room, restoring it to the same state the now-gone player had when he entered. This allowed for fully self-resetting adventure maps when paired with trapped chests, command blocks, and ForgeEssentials (which allows monster spawning/killing and enchantment/healing/etc through commands) Specifically I'm using this to put maps on my SMP server and allow player/s to play through them and I never have to reset them.
#253
Posted 05 May 2013 - 07:06 AM
- Updated to Minecraft 1.5.2 (before CC itself )
#254
Posted 06 May 2013 - 09:40 AM
i also made a program that might be handy for reading/writeng code on magcards/rfid cards
pics:
(speaker on the back, also dont mind the other things... just some stuff that i was been messing around... )
heres tha program: [Lua] rfid-magcard reader (cc) - Pastebin.com
#255
Posted 06 May 2013 - 11:51 AM
dragonmaster90, on 06 May 2013 - 09:40 AM, said:
i also made a program that might be handy for reading/writeng code on magcards/rfid cards
some things that would be useful would automatically wrap the peripherals ( and possibly take options that require that peripheral off the list )
also localize the functions and variables
#256
Posted 06 May 2013 - 12:18 PM
PixelToast, on 06 May 2013 - 11:51 AM, said:
dragonmaster90, on 06 May 2013 - 09:40 AM, said:
i also made a program that might be handy for reading/writeng code on magcards/rfid cards
some things that would be useful would automatically wrap the peripherals ( and possibly take options that require that peripheral off the list )
also localize the functions and variables
i tried to do that but there was some errors that i didnt know how to fix... tnx anyway (and for the tips;))
#257
Posted 06 May 2013 - 02:18 PM
Oh, and by the way there is no "getBlockMetadata(x, y, z)" function for loaded worlds. It just causes an "attempt to call nil" error. Is this a bug or something?
#258
Posted 12 May 2013 - 02:13 PM
Pecacheu, on 06 May 2013 - 02:18 PM, said:
I had the same problem. Its actually called 'getMetadata', not 'getBlockMetadata'
#259
Posted 14 May 2013 - 11:44 AM
immibis, on 30 April 2013 - 11:09 PM, said:
Optifine doesn't cause any problems with this mod. I have the following mods
Screenshot:
I receive no errors with it, and never have any graphics related glitches. Perhaps one of your mods needs to be updated?
#260
Posted 14 May 2013 - 12:35 PM
Xenres, on 14 May 2013 - 11:44 AM, said:
immibis, on 30 April 2013 - 11:09 PM, said:
Optifine doesn't cause any problems with this mod. I have the following mods
Screenshot:
I receive no errors with it, and never have any graphics related glitches. Perhaps one of your mods needs to be updated?
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