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[MC 1.7.10] [CC 1.65] Immibis's Peripherals


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#241 Mackan90096

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Posted 10 April 2013 - 08:26 AM

How do I install it?

#242 PixelToast

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Posted 10 April 2013 - 12:48 PM

like any other mod .-.
download it and drop it in the mods folder

#243 SuicidalSTDz

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Posted 10 April 2013 - 02:16 PM

You'll need Forge Mod Loader as well (Hoping you already knew that since you should have CC installed as well..)

#244 Mackan90096

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Posted 10 April 2013 - 06:53 PM

Yeah.. I figured it out... It was that I didn't find the peripherals ingame

#245 brandonf1218

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Posted 15 April 2013 - 05:35 AM

I have an issue with the textures on all 1.5+ versions. All the textures are broken and is really hard to tell things apart


Posted Image

#246 brandonf1218

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Posted 15 April 2013 - 06:20 AM

 brandonf1218, on 15 April 2013 - 05:35 AM, said:

I have an issue with the textures on all 1.5+ versions. All the textures are broken and is really hard to tell things apart


Posted Image


Actually i found the issue. The issue is Optifine. Could you possibly update where it fixes this?

#247 immibis

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Posted 15 April 2013 - 01:58 PM

Blame optifine for being broken?

#248 iownall555

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Posted 15 April 2013 - 05:38 PM

I'm not completely aware at what purpose this would serve (other than sounding slightly different) but do you plan on implementing over waves (sine, triangle, sawtooth etc) for the speaker peripheral?

#249 LNETeam

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Posted 30 April 2013 - 09:08 PM

 brandonf1218, on 15 April 2013 - 06:20 AM, said:

 brandonf1218, on 15 April 2013 - 05:35 AM, said:

I have an issue with the textures on all 1.5+ versions. All the textures are broken and is really hard to tell things apart


Posted Image


Actually i found the issue. The issue is Optifine. Could you possibly update where it fixes this?

I have the same problem

#250 immibis

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Posted 30 April 2013 - 11:09 PM

Optifine's problem until proven otherwise.

#251 PixelToast

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Posted 01 May 2013 - 09:24 AM

my friend on my server uses optifine, but it never does that o.o
but it glitches all the time
and why do your textures look fullbright :s

#252 Ashton

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Posted 02 May 2013 - 07:48 PM

This is a small program, but it really shows (imo) the true potential of this mod (specifically the Adventure Game Interface):

Spoiler

I've actually got a 3x3 door that when it opens is destroyed, and several destructible blocks sitting in the room (using the LegendGear mod, so it's a door with an iron lock and pots) when the player steps on a pressure plate upon leaving the room, the AGI checks the ID of the "door" and if the block is missing (i.e. ID 0, air) it proceeds to replace all the missing blocks in the room, restoring it to the same state the now-gone player had when he entered. This allowed for fully self-resetting adventure maps when paired with trapped chests, command blocks, and ForgeEssentials (which allows monster spawning/killing and enchantment/healing/etc through commands) Specifically I'm using this to put maps on my SMP server and allow player/s to play through them and I never have to reset them.

#253 immibis

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Posted 05 May 2013 - 07:06 AM

55.0.0:
  • Updated to Minecraft 1.5.2 (before CC itself :o)


#254 dragonmaster90

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Posted 06 May 2013 - 09:40 AM

very cool mod! :D

i also made a program that might be handy for reading/writeng code on magcards/rfid cards

pics:
(speaker on the back, also dont mind the other things... just some stuff that i was been messing around... :))
Posted Image
Posted Image

heres tha program: [Lua] rfid-magcard reader (cc) - Pastebin.com

#255 PixelToast

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Posted 06 May 2013 - 11:51 AM

 dragonmaster90, on 06 May 2013 - 09:40 AM, said:

very cool mod! :D

i also made a program that might be handy for reading/writeng code on magcards/rfid cards
nice program
some things that would be useful would automatically wrap the peripherals ( and possibly take options that require that peripheral off the list )
also localize the functions and variables

#256 dragonmaster90

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Posted 06 May 2013 - 12:18 PM

 PixelToast, on 06 May 2013 - 11:51 AM, said:

 dragonmaster90, on 06 May 2013 - 09:40 AM, said:

very cool mod! :D

i also made a program that might be handy for reading/writeng code on magcards/rfid cards
nice program
some things that would be useful would automatically wrap the peripherals ( and possibly take options that require that peripheral off the list )
also localize the functions and variables

i tried to do that but there was some errors that i didnt know how to fix... tnx anyway :) (and for the tips;))

#257 Pecacheu

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Posted 06 May 2013 - 02:18 PM

Does anybody know how to tell what block a player is looking at with the Adventure Map Interface? I know it's possible, but it would probably involve some pretty complex math.

Oh, and by the way there is no "getBlockMetadata(x, y, z)" function for loaded worlds. It just causes an "attempt to call nil" error. Is this a bug or something?

#258 Imgoodisher

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Posted 12 May 2013 - 02:13 PM

 Pecacheu, on 06 May 2013 - 02:18 PM, said:

Oh, and by the way there is no "getBlockMetadata(x, y, z)" function for loaded worlds. It just causes an "attempt to call nil" error. Is this a bug or something?

I had the same problem. Its actually called 'getMetadata', not 'getBlockMetadata'

#259 Xenres

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Posted 14 May 2013 - 11:44 AM

 immibis, on 30 April 2013 - 11:09 PM, said:

Optifine's problem until proven otherwise.

Optifine doesn't cause any problems with this mod. I have the following mods

Spoiler

Screenshot:
Spoiler

I receive no errors with it, and never have any graphics related glitches. Perhaps one of your mods needs to be updated?

#260 heldplayer

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Posted 14 May 2013 - 12:35 PM

 Xenres, on 14 May 2013 - 11:44 AM, said:

 immibis, on 30 April 2013 - 11:09 PM, said:

Optifine's problem until proven otherwise.

Optifine doesn't cause any problems with this mod. I have the following mods

Spoiler

Screenshot:
Spoiler

I receive no errors with it, and never have any graphics related glitches. Perhaps one of your mods needs to be updated?
Just because it doesn't cause problems for you doesn't mean it doesn't for others. Optifine does some funky stuff that might not affect you, but could affect others.





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