- Removed all remaining references to ModLoader.


[MC 1.7.10] [CC 1.65] Immibis's Peripherals
#281
Posted 12 June 2013 - 10:42 PM
#283
Posted 13 June 2013 - 03:15 AM
immibis, on 11 June 2013 - 08:31 PM, said:
with your updated peripheral mod i got this crash:
---- Minecraft Crash Report ---- // Quite honestly, I wouldn't worry myself about that. Time: 13/06/13 15:12 Description: Failed to start game java.lang.ClassCastException: net.minecraft.client.renderer.texture.Texture cannot be cast to TextureNM at TextureNM.func_94281_a(TextureNM.java:46) at net.minecraft.client.renderer.texture.Stitcher.func_94306_e(Stitcher.java:69) at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:158) at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:699) at net.minecraft.client.renderer.RenderEngine.func_78352_b(RenderEngine.java:574) at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:247) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478) at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:732) at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_21, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation Memory: 411987120 bytes (392 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -Xms512m -Xmx512m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 Optifine OptiFine_1.5.2_HD_U_D3 26 mods loaded, 26 mods active mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CodeChickenCore{0.8.6.15} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available NotEnoughItems{1.5.2.25} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_RedstoneArmor{1.0} [mod_RedstoneArmor] ([1.5.2] Useful Redstone Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_RedstoneTools{1.0} [mod_RedstoneTools] ([1.5.2] Useful Redstone Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_ReiMinimap{v3.3_05 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available DirtyMod{1.4.1.0} [AyrAs Dirty Mod] (AyrAs_Dirty_Mod_1.4.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ComputerCraft{1.53} [ComputerCraft] (ComputerCraft1.53.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CCTurtle{1.53} [ComputerCraft Turtles] (ComputerCraft1.53.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CC_Scanner{0.4} [CC Scanner] (CCScanner_CC1.51-0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available DivingGear{1.3.8} [Diving Gear] (Diving-Gear-universal-1.3.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ImmibisCore{55.1.3} [Immibis Core] (immibis-core-55.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ImmibisPeripherals{55.0.2} [Immibis's Peripherals] (immibis-peripherals-55.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Pokeball{1.0} [Pokeball] (Pokeball V1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available PortalGun{1.5.1} [PortalGun] (PortalGun1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available DarrenPR_RottenFleshToLeather{1.0.0} [Rotten Flesh To Leather] (Rotten Flesh To Leather MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_SmartMoving{13.9} [Smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_SmeltableGravel{1.5.1} [mod_SmeltableGravel] (SmeltableGravel_FML_ML_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available camping{1.0.2} [The Camping Mod] (The Camping Mod 1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available VanillaRecipes_000{2.0.0} [Vanilla Recipes] (Vanilla Recipes.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available weaponmod{1.5.2 v1.11.3} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available LWJGL: 2.4.2 OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2345, Intel Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: nulli dont know why this happen. i'll try to reinstall my mincraft
#284
Posted 13 June 2013 - 11:05 AM
#285
Posted 13 June 2013 - 11:07 AM
#287
Posted 13 June 2013 - 09:05 PM
Edited by ETHANATOR360, 13 June 2013 - 09:07 PM.
#288
Posted 13 June 2013 - 11:32 PM
This mod doesn't compatible with glsl shader mod, can you fix this?
thx btw
#289
Posted 15 June 2013 - 04:04 PM
#290
Posted 16 June 2013 - 11:04 AM
#291
Posted 18 June 2013 - 10:41 PM
ETHANATOR360, on 15 June 2013 - 04:04 PM, said:
55.0.3:
- Added peripheral side/name to mag_write_done and mag_swipe events.
- Added old data to mag_write_done event.
- Added distance to rfid_detected event.
- RFID readers can scan with a higher-than-default radius, up to 16 blocks; however they will not return any data for cards farther than 5 blocks.
They will still queue a rfid_detected event allowing you to see the existence of the card. - Halved the default time it takes to scan for RFID cards, and made it configurable.
#292
Posted 19 June 2013 - 07:02 PM
- Fixed crash when right-clicking a mag-card peripheral.
#293
Posted 20 June 2013 - 09:09 PM
immibis, on 18 June 2013 - 10:41 PM, said:
ETHANATOR360, on 15 June 2013 - 04:04 PM, said:
55.0.3:
- Added peripheral side/name to mag_write_done and mag_swipe events.
- Added old data to mag_write_done event.
- Added distance to rfid_detected event.
- RFID readers can scan with a higher-than-default radius, up to 16 blocks; however they will not return any data for cards farther than 5 blocks.
They will still queue a rfid_detected event allowing you to see the existence of the card. - Halved the default time it takes to scan for RFID cards, and made it configurable.
#294
#295
Posted 30 June 2013 - 12:11 PM
local event, arg, arg2 = os.pullEvent("mag_swipe") if arg == haveaccess then print("you have access") else print("You have no access") endthe problem is, when I use the "Haveaccess" card, It returns, "You have no access", and when i tried with a card with data "Name", it returned "You have access", So if i can have some help there it would be very useful
#296
Posted 01 July 2013 - 03:39 AM
#297
Posted 03 July 2013 - 07:18 PM
I'm building a SMP-adventure-map with multiple "dungeons" and am thinking a good way to keep track of these (and the locations they open) is using the mag-cards/RFID cards. My plan is to fill the data-block of the card with 0s and when a specific dungeon is completed and new area unlocked change it's corresponding 0 to a 1.
i.e.:
000000000000000
Dungeon 3 is unlocked:
001000000000000
Dungon 3 and 5 are unlocked:
001010000000000
How could I easily setup the reader/writers to change ONLY the bit that's related wo their dungeon (so that all other progress is not erased)? My only thought is to use complex strings of IF statements (i.e. "if data = 000000000000000 or 000000000000001 or 000000000000010 or 000000000000011 or 000000000000010.... (etc) then data == data + 100000000000000" which would take a LOT of time to code into all 16 (or however many) locations...
#298
Posted 03 July 2013 - 07:57 PM
Remember you'll need the player to swipe their card twice - once to read the old value, once to write the new value.
#299
Posted 03 July 2013 - 08:13 PM
immibis, on 03 July 2013 - 07:57 PM, said:
Remember you'll need the player to swipe their card twice - once to read the old value, once to write the new value.
K, cross posted to ask.
Yeah, I figure I can use a prompt "Please swipe your keycard to verify your progress" (even if it's just reading the value) then "please swipe your card a second time to save your progress" or such
Thanks!

#300
Posted 04 July 2013 - 12:42 PM
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