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[MC 1.7.10] [CC 1.65] Immibis's Peripherals


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#81 faubiguy

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Posted 11 October 2012 - 08:18 PM

View PostTecmagDiams, on 11 October 2012 - 04:26 PM, said:

I actually really love the RFID cards, and I love the idea behind the Mag cards, my only problem with this is that there is no way to properly contain a Mag Card in an environment. Would it be possible to change or add something so that we could take a Mag Card, read from it, write to it, and THEN give it back to the user?

I guess to explain my point I'll give a quick example:
Want to make store credit with the cards? Awesome, perfect use of Mag Cards! Person has card with 10 units of money on it. They swipe the card and the machine reads the 10 units, they buy something for 2, and then must swipe the card again to pay (As the card must now be written as 10-2, aka 8) and get their item. Everything is fine up to this last step... If they say, had, a second card and swiped THIS card at this point, they now have 10 units of money on their original card, and 8 on their new card. They bought something and earned 8. There is NO way to protect this either, because you write blindly to the next inserted card, you can't read it and check, because it always blindly waits to write... I think it would be nice if it worked similar to the RFID writer, you would slip the card in it, and it would suck the card in, and when it was done it would spit it out after any reading/writing it wanted to do.

The solution to this is to store account numbers on the cards, then keep the amount of credit in a database of account numbers. User swipes card with his account number, database reads 10 credit from card, updates to 8 units, all in one swipe. Even with the read and write in one operation, they could still just make as many copies of the card with 10 units on it as they want.

I'm not denying that this feature could be useful for other things

#82 LucasUK

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Posted 15 October 2012 - 11:30 PM

any chance of a upgraded minecart block with RFID slot? :D/>

#83 GopherAtl

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Posted 15 October 2012 - 11:39 PM

View PostLucasUK, on 15 October 2012 - 11:30 PM, said:

any chance of a upgraded minecart block with RFID slot? :D/>

View Postimmibis, on 20 September 2012 - 04:18 AM, said:

49.0.3 allows RFID cards to be read from storage carts [...]

If you want to route players in carts the same way, just give them RFID "tickets" to carry

#84 LucasUK

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Posted 17 October 2012 - 05:37 PM

Omg nice thanks so much, sorry for not reading everything! Might want to update the OP as it mentions RFID card held by players.

Thnx

#85 The_Scary_One

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Posted 18 October 2012 - 05:26 PM

Is there a way for the computer to detect the name of the RFID cards?

#86 immibis

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Posted 22 October 2012 - 02:44 AM

View PostThe_Scary_One, on 18 October 2012 - 05:26 PM, said:

Is there a way for the computer to detect the name of the RFID cards?
No - the label is write-only.

#87 The_Scary_One

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Posted 23 October 2012 - 02:40 AM

View Postimmibis, on 22 October 2012 - 02:44 AM, said:

View PostThe_Scary_One, on 18 October 2012 - 05:26 PM, said:

Is there a way for the computer to detect the name of the RFID cards?
No - the label is write-only.

Dammit! Thanks anyway ^_^/>

#88 Shnupbups

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Posted 23 October 2012 - 09:34 PM

1.45 works with this. YAY! I love mag cards. On a multiplayer server, my company ObsidiInc. uses mag cards cause they are AWESOME!

#89 immibis

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Posted 29 October 2012 - 04:01 AM

Updated to 1.4.2.

#90 sirdabalot

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Posted 29 October 2012 - 09:19 AM

Getting this with the 1.4.2 version:

Spoiler


I hope it's not another one of my stupid mistakes.

#91 immibis

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Posted 31 October 2012 - 07:09 AM

View Postsirdabalot, on 29 October 2012 - 09:19 AM, said:

Getting this with the 1.4.2 version:

Spoiler
It wasn't, it was a bug. Update Immibis Core if you haven't already.

When it's compiled and uploaded, 50.1.1 removes tape drives (which weren't meant to be there due to not actually being implemented)


I hope it's not another one of my stupid mistakes.


#92 sirdabalot

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Posted 31 October 2012 - 01:10 PM

Now getting this:

Spoiler


#93 LucasUK

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Posted 31 October 2012 - 09:05 PM

I get this 50.1.1: (client - server also crashes, log available on request)

EDIT - Im using 50.1.0 no problems :P/>


Spoiler


#94 immibis

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Posted 01 November 2012 - 12:30 AM

50.1.2 fixes me derping again. Sorry about that.

#95 Goz3rr

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Posted 06 November 2012 - 07:22 AM

With 50.1.2 mag card reader and RFID reader look normal in my inventory, but in the world they render as a RFID writer?

#96 immibis

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Posted 07 November 2012 - 04:51 PM

I somehow deleted 4 lines of code from immibis core in 50.2.2, they're readded in 50.2.3. Btw the bug doesn't just make them look like RFID writers... they actually are...

#97 rhyleymaster

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Posted 07 November 2012 - 06:14 PM

immibis, YOU ARE A GOD.

#98 Goz3rr

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Posted 08 November 2012 - 10:44 PM

View Postimmibis, on 07 November 2012 - 04:51 PM, said:

I somehow deleted 4 lines of code from immibis core in 50.2.2, they're readded in 50.2.3. Btw the bug doesn't just make them look like RFID writers... they actually are...

This probably also was affecting tubestuff then, since everything showed up as buffers. Thanks for fixing it

#99 MAESchortens

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Posted 10 November 2012 - 05:11 AM

I think I´ve detected a little kind of bug.

If I drop one RFID-Reader , everything is fine , but if I drop more at the same time the dropped stack of items look like ledders , torches , and an RFID-Reader.

Here a picture: ( Sorry , dont know , how to upload a picture, would be nice when someone tell me how to do , so that I can edit)
Here a link to the picture

http://s7.directuplo...x6o2eer_png.htm

On the left side is a normal drop , on the right side a unnormal.

We are playing on a Multiplayer Server. We have got Forge Mod Loader 4.2.2.417 ,Minecraft Forge 6.0.1.332 , Computercraft 1.46 , Immibiss Peripherals 50.1.2
,Immibiss Core 50.2.3 . Also we have got other mods like Equivalent 3 and Buildcraft .. .
With friendly greetings from Germany , MAESchortens

#100 Asuleath

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Posted 11 November 2012 - 11:55 PM

Is it normal that the orange light state is inversed ?
I mean, when i use "device.setInsertCardLight(false)", the orange light sets on. And when I use "device.setInsertCardLight(true)" it sets off.
Not really important, but it's seems strange.

EDIT: In fact, it seems it's just an actualisation problem. The light change its state only after exiting and reentering the computer linked.





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