JoneK, on 24 April 2012 - 01:46 PM, said:
The point of the game is not to be easy but hard.. Get NEI if you just want to build without mining.
This is a conceited statement, and I'm tired of seeing people make statements like this one. You know full well that what you're saying is not fact, it is opinion, so don't post it as though it is.
I enjoy a hard gameplay as much as the next hardcore goer, but let's be fair to those who don't. Why do you think Minecraft has difficulty options other than "Peaceful" and "Hardcore"? It's because there are a myriad of players out there with varying tastes concerning difficulty.
As for me, I like coding turtles... my current project is getting an army of turtles to mine out the continent, transporting goods to a central bus-line for shipping, and returning to the main hub when they've completed their task. While they're out adventuring, getting lost, breaking down, doing what turtles do in their time off, I enjoy building. But building gets old quickly, as with anything else for me, thus gathering resources to CONTINUE building, fighting monsters, exploring new opportunities, etc. keeps me going.
I wouldn't be against the idea for fueled turtles, personally, but I think before that Dan could focus on a turtle's ability to carry out an issued task between world loads... right now that's a huge hurdle for me to overcome with the turtle stripmining operation I have going.

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*ahem* But to remain on topic about turtle "upgrades", I propose one of the previous ideas stated here (somewhat). How about having turtles start out... simplistic? The first turtle to be crafted only has treads to move itself around with, thus only allowing them to climb one-block-high obstacles. These turtles could then be upgraded with the ability to climb large vertical obstacles. After that, the turtle would then gain the ability to hover as they do now. I don't think it's as much of a "balancing" idea as it is an expansion idea. If upgrading a turtle to hover costs me resources, I may be more inclined to settle for a crawling turtle to mine out a tunnel, saving my precious hoverturtle for projects more suited to his ability. We wouldn't be forced to micromanage the turtles any more than we do now, but we now have options as far as what turtles we want to use.

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~Plystire