[1.4] One turtle, four slots for peripherals
#1
Posted 02 September 2012 - 08:36 PM
this way, when more addons become available, they can intuitively added to any combination of other items. (there is currently no way to have a crafting turtle with a modem)
Some items can not be put in certain slots; tools can be only put in the 'left' and 'right' slot.
Other items can be put anywhere; modem, inventory(backpack);
With lua functions as turtle.use(side) the turtle can load an item from its inventory to a peripheral-slot customise itself, alowing for more versatility.
Bottom line: It makes turtles unified, more customisable and more versatile.
What do you think? Are there any problems with this proposal aside from possible difficult implementation? Do you agree or disagree? etc.
#2
Posted 03 September 2012 - 01:54 PM
#3
Posted 03 September 2012 - 09:18 PM
#4
Posted 13 September 2012 - 09:00 PM
#5
Posted 14 September 2012 - 06:42 AM
#6
Posted 14 September 2012 - 09:22 AM
Tahg, on 03 September 2012 - 09:18 PM, said:
#7
Posted 14 September 2012 - 09:45 AM
Xfel, on 14 September 2012 - 09:22 AM, said:
Tahg, on 03 September 2012 - 09:18 PM, said:
There's the 2-byte item ID (which is limited to a maximum of 31999), the 2-byte damage value and almost-unlimited NBT data.
There's only one item ID of course, which gives 2 bytes + as much as necessary.
The catch is that stackable items can't use NBT. If turtles were unstackable (which isn't as annoying as it sounds) you could attach many peripherals to one turtle.
#8
Posted 14 September 2012 - 09:56 AM
One other thing that occured to me lately is: Why can't I craft a wireless crafting turtle? There is no rule allowing only one tool and one peripheral except for the crafting rules. I once used an item editor to create a wireless crafting turtle and it appeared to work.
#9
Posted 14 September 2012 - 03:05 PM
squarepenguin, on 02 September 2012 - 08:36 PM, said:
Quote
Other items can be put anywhere; modem, inventory(backpack);
Personally I want to use Monitor as a front peripheral for turtle. Modem on top will look so cool.
Quote
GopherAtl, on 03 September 2012 - 01:54 PM, said:
Tahg, on 03 September 2012 - 09:18 PM, said:
Xfel, on 14 September 2012 - 09:56 AM, said:
One other thing that occured to me lately is: Why can't I craft a wireless crafting turtle? There is no rule allowing only one tool and one peripheral except for the crafting rules. I once used an item editor to create a wireless crafting turtle and it appeared to work.
#10
Posted 14 September 2012 - 08:28 PM
immibis, on 14 September 2012 - 09:45 AM, said:
Xfel, on 14 September 2012 - 09:22 AM, said:
Tahg, on 03 September 2012 - 09:18 PM, said:
There's the 2-byte item ID (which is limited to a maximum of 31999), the 2-byte damage value and almost-unlimited NBT data.
There's only one item ID of course, which gives 2 bytes + as much as necessary.
The catch is that stackable items can't use NBT. If turtles were unstackable (which isn't as annoying as it sounds) you could attach many peripherals to one turtle.
Actually that wasn't the issue (in my experience they stacked fine). The issue was that when displayed in the world in multiplayer (e.g. Anywhere but in your hand in first person or in the inventory) that the turtle type didn't display since the networking of these items doesn't include NBT data.
#11
Posted 15 September 2012 - 05:25 AM
#12
Posted 15 September 2012 - 07:27 AM
Xfel, on 15 September 2012 - 05:25 AM, said:
Yes - but neither the packet which says that an item Entity has been spawned in the world nor the packet which shows the item in your hand to other players networks the NBT tag. To try it out yourself, drop an enchanted weapon/tool in multiplayer - you will see that it is not shiny once in the world, but regains it once you pick it up.
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