How fast can the computer process?
#1
Posted 05 September 2012 - 10:33 PM
I have seen noteblock fields in vanilla, but the tempo never sounded right. I thought, "How awesome would it be if this were computer-controlled?"
I will need bundled cables to pulse the signals quite rapidly, on multiple sides at once, and not lag. Before writing and building this, I want to know if it can be done?
#2
Posted 05 September 2012 - 10:36 PM
I dont know if it will send to multiple bundled cables at the same time though.
#3
Posted 05 September 2012 - 10:41 PM
#4
Posted 05 September 2012 - 10:45 PM
So, for example, if I wanted to activate blue and purple, I would write
rs.setBundledOutput("right", colors.black+colors.white)
then the next like, setting dif colors, would shut them off (if they are not turned on again, thus leaving them on).
#5
Posted 05 September 2012 - 10:52 PM
#6
Posted 05 September 2012 - 11:12 PM
I made some programs and apis for this, you can take a look at them to know how to do it.
#7
Posted 06 September 2012 - 12:14 AM
MysticT, on 05 September 2012 - 11:12 PM, said:
I made some programs and apis for this, you can take a look at them to know how to do it.
#8
Posted 06 September 2012 - 12:39 AM
It's impossible to get your music to a BPM that doesn't have a wait time divisible by 0.05.
Meaning you can do BPMs such as: 1200, 600, 400, 300, 240, 200, etc.
You should be good with dragonforce though, it's at 200 BPM. It's more of an issue with timing accuracy than it is with speed - lua is perfectly fast enough.
#9
Posted 06 September 2012 - 02:56 AM
#10
Posted 06 September 2012 - 02:59 AM
#11
Posted 06 September 2012 - 05:51 AM
#12
Posted 06 September 2012 - 02:31 PM
KaoS, on 06 September 2012 - 05:51 AM, said:
#13
Posted 06 September 2012 - 02:36 PM
Edit: another advantage is that you can play notes 0.001 secs apart if they are done by different PCs
#14
Posted 06 September 2012 - 06:51 PM
#15
Posted 07 September 2012 - 10:06 AM
#16
Posted 13 September 2012 - 10:49 AM
#17
Posted 13 September 2012 - 03:32 PM
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