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Turtle + Computer upgrade (attachable Turrets)


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#21 Lithia

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Posted 19 September 2012 - 03:15 AM

That would be a Great idea!
Adding a Program for a turtle to Right click with an item
Having an (ITEM) slot for the turtle

and a program so i can go

ItemUse <Item> <side> < amount > <Time>

Like Redpulse

#22 BigSHinyToys

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Posted 19 September 2012 - 03:34 AM

If you want huge fire power and to hit moving targets then This is what you are looking for.

The ICBM mod has a rail gun this is electric powered. by building the bellow configuration you can mount the gun and aim it while it is fires by the Redstone clock. the batteries act as capacitors and allow for one round per second or better. one round can cut through about 30 meters through stone and ground does massive damage.

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#23 KaoS

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Posted 19 September 2012 - 05:07 AM

lol, you crazy psycho, I like the way my base looks thanks but I would so use this like a Big Bertha in total annihilation, long range, inter base artillery

#24 Sebra

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Posted 19 September 2012 - 03:38 PM

 GopherAtl, on 18 September 2012 - 06:47 PM, said:

Archer turtles would be nice, but how to aim when they're blind, that is the question. I may be the only one, but I kindof want fishing turtles, equipped with fishing poles. :)/>
Get signal from Pressure Plates for example. Random shooting for other example. Get order and coords by Modem from Player for third. This requires Modem as "right" upgrade.

Fishing poles? Why not. Especially if .Detect() would be allowed to distinguish liquids.
But to drug some Pigs from Pressure Plates would be quite a fun too.

#25 KaoS

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Posted 19 September 2012 - 04:20 PM

just use a CCsensor :)/>





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