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[CC 1.3-1.4.1][MC 1.2.5][WIP] Alchemical Turtles


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#1 absorr

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Posted 18 September 2012 - 10:15 PM

Posted Image

Visit the Official Website!

This mod is a Work In Progress. The only reason I am posting and releasing this early in development is because Minecraft does not work on my computer because my graphics card has not updated to Windows 8. The mod is currently in a private alpha stage. To sign-up to receive the alpha, post a comment bellow.


Alchemical Turtles

Description

This mod makes it possible for turtles to be able to transmutate and be able to use Equivalent Exchange items (e.x. Destruction Catalyst, Philosopher Stone, Divining Rod, etc.). It is basically Equivalent Exchange and turtles put together (because griefing was not fun enough :)/> ). It is not just for griefing your friends with a turtle armed with a Destruction Catalyst, it is also for finding diamonds with a Divining Rod, or transmutating picked up items automatically, and more! Most of these features are still in progress and may take a while due to strict schedule and the fact that I can not test it as I go myself.

API Methods

For more info, see the mod website.

alcTurtle.burnItem(ammount)
alcTurtle.transmutate(Item ID, ammount, data)

MORE COMING VERY SOON

Checklist of Progress for v1.0
Complete
In-Progress
Causing Issues

- Create the Alchemical Turtle peripheral upgrade.
- Transmutation (burning items, transmutating, filling/emptying Klein Stars)
- Divining Rod
- Swiftwood's Rending Gate
- Evertide Amulet
- Volcanite Amulet
- Philosopher Stone
- Destruction Catalyst
- Catalytic Lens
- Refuel turtle using Klein Stars (or Body Stone. Haven't decided).
- Withdraw EMC from sources like Collectors and Relays
- Other EE3 Stuff

Planned for Future Versions

- ? ? ? Alchemy Bags/Chests ? ? ?
- Black Hole Band
- Archangel's Smite
- Gem of Eternal Destiny
- Harvest Goddess Band
- Hyperkinetic Lens
- Mercurial Eye
- Void Ring
- Zero Ring
- Talisman of Repair
- Watch of Flowing Time
- Other EE Items

Development Builds

Changelogs for builds, both public and private.
Spoiler

What is next to come in chronological order
Spoiler


Follow me on Twitter for updates! @absorr

#2 immibis

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Posted 19 September 2012 - 01:20 AM

Interesting idea.

#3 FuzzyPurp

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Posted 19 September 2012 - 06:33 AM

Looks neat! Where do i sign up? :)/>

#4 Sebra

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Posted 19 September 2012 - 03:12 PM

I want to look at it. :)/>

#5 gknova61

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Posted 20 September 2012 - 02:40 AM

I got a small server I can test this out on with some friends if it's SMP. It'd be fine too if it was SP only as well.

#6 Holofire

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Posted 23 September 2012 - 06:11 PM

I'd like to test :P/>

#7 matejdro

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Posted 23 September 2012 - 06:48 PM

Interesting idea, I love it. I always wanted to give turtle divining rod and let it go.

However, there is a small problem: EE2 will most likely not be available for 1.3.2. So either develop this addon for outdated mod and MC version or wait for EE3. But since EE3 will be completely new mod (devs want to make it more fun and less overpowered so they are re-doing it from the ground up), it would be a wise idea to wait and see what from your list will still be doable using EE3.

#8 dan200

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Posted 25 September 2012 - 10:14 PM

Moved. As the pinned topic says: "FOR RELEASED PERIPHERALS ONLY"

#9 absorr

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Posted 26 September 2012 - 04:41 PM

View Postdan200, on 25 September 2012 - 10:14 PM, said:

Moved. As the pinned topic says: "FOR RELEASED PERIPHERALS ONLY"
It is technically released. You just have to be the first 15-40 people to comment to get it for now

#10 Cranium

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Posted 26 September 2012 - 05:18 PM

View Postabsorr, on 26 September 2012 - 04:41 PM, said:

It is technically released. You just have to be the first 15-40 people to comment to get it for now
That's not how a release works. That describes more of a closed beta.

#11 absorr

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Posted 26 September 2012 - 09:28 PM

View PostCranium, on 26 September 2012 - 05:18 PM, said:

View Postabsorr, on 26 September 2012 - 04:41 PM, said:

It is technically released. You just have to be the first 15-40 people to comment to get it for now
That's not how a release works. That describes more of a closed beta.
Ok you have me there. I agree, it is a closed alpha (at this point it is) and that it is not yet a full release.

While I have everyone's attention, my latest build that I gave to 3 people, people have said that the Alchemical Turtle does not exist. It can not be found in creative or by spawning one in with commands, nor can it be crafted. No errors pop up in Eclipse. Here is my source. What did I do wrong?

Development Build #001 Source:
mod_AlcTurtles.java
TurtleTransTablet.java
TurtleEE.java

#12 Cloudy

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Posted 26 September 2012 - 10:41 PM

The API is geared towards modders of minecraft - if you don't have experience with that you're going to have trouble, regardless of a tutorial.

#13 absorr

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Posted 26 September 2012 - 11:02 PM

View PostCloudy, on 26 September 2012 - 10:41 PM, said:

The API is geared towards modders of minecraft - if you don't have experience with that you're going to have trouble, regardless of a tutorial.
I have made 2 mods before this (see my website), I just have never used the ComputerCraft API. Isn't the point of this forum supposed to be helping people, not criticizing them and calling them newbs?

#14 Cranium

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Posted 26 September 2012 - 11:05 PM

I don't see that he ever said the word "newb"... He probably saw that you are new to the forums, and most likely(and probably accurately) assumed your level of aptitude with the APIs in question. Although his comment was less than helpful...

Edit: I went to your "website", and saw no way to access the other two mods you created. MC MODS and all of the other header links are not clickable, the homepage is just your twitter feed, and there is a lot of hand-drawn(MS Paint?) images saying "A Revolution is Coming". You should probably update your site to work a little smoother, but I know from experience that creating a new website from scratch is not easy. I do like the main header though, and the selected font for the title.
Since I was unable to find anything linking me to your previously mentioned mods, I can't guage what you do or do not know about making mods, so I'm assuming Cloudy did not know either.
I would mostly suggest an approach that makes your site more "professional-looking". Not sure what theme you are looking for, but so far, nice work. As to the problems you are having on the peripherals, I am completely inexperienced with Java...sooo.....yeah.

Edited by Cranium, 26 September 2012 - 11:18 PM.


#15 absorr

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Posted 27 September 2012 - 03:08 AM

View PostCranium, on 26 September 2012 - 11:05 PM, said:

I don't see that he ever said the word "newb"... He probably saw that you are new to the forums, and most likely(and probably accurately) assumed your level of aptitude with the APIs in question. Although his comment was less than helpful...

Edit: I went to your "website", and saw no way to access the other two mods you created. MC MODS and all of the other header links are not clickable, the homepage is just your twitter feed, and there is a lot of hand-drawn(MS Paint?) images saying "A Revolution is Coming". You should probably update your site to work a little smoother, but I know from experience that creating a new website from scratch is not easy. I do like the main header though, and the selected font for the title.
Since I was unable to find anything linking me to your previously mentioned mods, I can't guage what you do or do not know about making mods, so I'm assuming Cloudy did not know either.
I would mostly suggest an approach that makes your site more "professional-looking". Not sure what theme you are looking for, but so far, nice work. As to the problems you are having on the peripherals, I am completely inexperienced with Java...sooo.....yeah.
They are clickable if you have JavaScript enabled (there is a lot of JavaScript in there), and no I did no make the photos in paint, it was Photoshop. The logo for Absorr Studios I took my to make, seeing that I actually went through the design process for that one. Minecraft Revolution and SimpServ are applications I am making, that is something else. Here are direct links to my other mods
http://absorr.pcriot...moreCrafts.html
http://absorr.pcriot.com/mods/mod_MoreRed.html

EDIT: Thank you, by the way, for being considerate and not criticizing me. Well you did a little about my website, but it was positive constructive criticism and did not feel insulting, and you included some praises too.

#16 Cranium

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Posted 27 September 2012 - 03:50 AM

Well, seeing as how I accessed the site the first time through my company computer(which has javascript and much more disabled for security), I see why I was not able to use the links. Might I suggest adding the ability(if javascript is not enabled) to use just a regular hyperlink? I was wandering around looking at just garbage without javascript....

#17 Cloudy

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Posted 27 September 2012 - 06:47 AM

I do apologize if I came off the wrong way - I wasn't criticizing you at all, I was just saying the reason for no tutorials.

The reason I didn't have chance to look at your code was that I am currently using my phone :P/> and it was late at night so my brain perhaps wasn't switched on.

When I get on my computer I'll look at your code and give you an example mod that I knocked up a week back and forgot to post.

#18 absorr

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Posted 29 September 2012 - 04:34 PM

View PostCloudy, on 27 September 2012 - 06:47 AM, said:

I do apologize if I came off the wrong way - I wasn't criticizing you at all, I was just saying the reason for no tutorials.

The reason I didn't have chance to look at your code was that I am currently using my phone :)/> and it was late at night so my brain perhaps wasn't switched on.

When I get on my computer I'll look at your code and give you an example mod that I knocked up a week back and forgot to post.

Ok, well i think you've been at it for a while now, spotted the error in my code yet? It's been a couple days.

EDIT: Not trying to be pushy or anything but I don't want you to forget

#19 Cloudy

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Posted 29 September 2012 - 04:39 PM

I really haven't had chance to look into it - but I'll try tonight.

#20 absorr

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Posted 01 October 2012 - 03:13 PM

View PostCloudy, on 29 September 2012 - 04:39 PM, said:

I really haven't had chance to look into it - but I'll try tonight.
If you could at least post that example, that would be sufficient.





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