[COMPETITION]
#41
Posted 01 October 2012 - 10:55 AM
#42
Posted 02 October 2012 - 05:19 AM
On the topic of chunks I am a little confused. You say that a chunk loader will be above the starting tree loading a 3x3 (9 chunks) chunk area. That would be a 96 x 96 area; however, you state that only a 32 x 32 area is guarenteed safe (which is 4 chunks). Are you saying that only the four chunks surrounding the start location are known while the other 5 chunks are unknown? Or is it because the chunk boundries are unknown so the "safe" area is only 32 x 32, relative to the turtle?
#43
Posted 02 October 2012 - 05:31 AM
#44
Posted 03 October 2012 - 01:42 AM
#45
Posted 03 October 2012 - 04:14 AM
#46
Posted 03 October 2012 - 05:18 PM
#48
Posted 03 October 2012 - 05:58 PM
#49
Posted 03 October 2012 - 06:07 PM
GopherAtl, on 03 October 2012 - 05:58 PM, said:
What I did is cut down the tree, refuel with all of the log it got, then it's searching for other trees (comparing using one piece of log left in it's inventory).
#50
Posted 03 October 2012 - 06:09 PM
#51
Posted 03 October 2012 - 06:13 PM
But you're not guaranteed to get saplings from that, what if the tree dosen't give you any saplings?
#52
Posted 03 October 2012 - 06:15 PM
#53
Posted 03 October 2012 - 06:33 PM
I don't know about the team work, I like every aspect of the challenge so much that I wanna do it all ^.^ .
#54
Posted 03 October 2012 - 06:37 PM
#55
Posted 03 October 2012 - 06:38 PM
#56
Posted 03 October 2012 - 06:40 PM
Funshine: Mostly by drop count. Not many things drop multiple items from one dig() command.
#57
Posted 03 October 2012 - 06:45 PM
GopherAtl, on 03 October 2012 - 06:40 PM, said:
Funshine: Mostly by drop count. Not many things drop multiple items from one dig() command.
I identify sand the other way around. I dig the block under it and check if the gap remains. It costs less operations that way. I test redstone by laying it in a circle and testing input/output. : p
#58
Posted 03 October 2012 - 06:49 PM
As for sand, I detect gravel basically like you're describing - while digging tunnels, if I dig, and am then blocked moving by another block, I assume that block is sand or gravel. I generally do my mining deep enough that I'm not running into sand, though, and in this case I'm searching for sand above the surface while tree-hunting, so digging down to below it to test your way would be more operations for me. />
#59
Posted 03 October 2012 - 07:37 PM
GopherAtl, on 03 October 2012 - 06:49 PM, said:
As for sand, I detect gravel basically like you're describing - while digging tunnels, if I dig, and am then blocked moving by another block, I assume that block is sand or gravel. I generally do my mining deep enough that I'm not running into sand, though, and in this case I'm searching for sand above the surface while tree-hunting, so digging down to below it to test your way would be more operations for me. />
You're definitely correct about redstone, I didn't think of that angle. But about the sand, I hunt for trees until I end up in the water. As sand is always around water, I follow the edge of the pool and do the test. As soon as i have one, i can just compare. I'm not sure if it's more or less efficient.
#60
Posted 03 October 2012 - 07:39 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users